pouët.net

Supa by mrp
[nfo]
screenshot added by mrp- on 2009-10-25 03:40:42
platform :
type :
release date : october 2009
release party : The Alternative Party 2009
compo : n/a
ranked : 3rd
  • 8
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  • 2
popularity : 59%
 59%
  • 0.30
alltime top: #11841
added on the 2009-10-25 03:40:42 by mrp- mrp-

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Okay, finally on pouet.

This is my supercomputer entry, and i made this in maybe three weeks. It is made on windows, then ported to linux and again to windows. And i found out that it lacked sync when it was runned on the cray, and it finally crashed in the middle during the presentation. Hopefully people got that, because the best parts are always in the end.

It might lack syncing if runned it on linux, I don't know. On my Ubuntu machine it works.

I will upload the windows port after I get this message done. It is the same intro, but the music file is seperate, because it just didn't want to cooperate.

Sad that the audience didn't see the other half of my intro.



added on the 2009-10-25 03:49:05 by mrp- mrp-
well, even for what was shown, the big screen was mostly too dark to really see anything. crappy video projector ruined quite a few entries at alt this year.
added on the 2009-10-25 03:50:26 by nosfe nosfe
also, video would be nice from the supercomputer version if it's somehow possible to arrange that?
added on the 2009-10-25 03:52:15 by nosfe nosfe
The Windows version: http://shell.nullcore.fi/~marope/Sp.rar
added on the 2009-10-25 03:52:58 by mrp- mrp-
This is actually an improvement compared with your previews intros concerning the looks (more appealing even if dark colours, some slight try to have sort of textures instead of flat stuff, although there are buggy polygon problems, maybe you shouldn't just draw boxes one inside the other but create actual meshes), I like some of the scenes like the city, although what I ran in windows looked very unfinished so I will leave it piggy.
added on the 2009-10-25 04:04:30 by Optimus Optimus
linux 64k intro \o/
rulez added on the 2009-10-25 10:22:47 by blueghost blueghost
- where music?
- textures unpack on the disk? This lame
- Scenes suck

Linux concedes nothing by creation possibilities 64kb-intro
sucks added on the 2009-10-25 11:00:46 by bitl bitl
Theres music.

Unpacked on the disk?

I think the scenes don't suck, but everyone has their own opinion.
added on the 2009-10-25 11:26:17 by mrp- mrp-
> Theres music.

I tested on two computers with Ubuntu 8.04, Ubuntu 9.04, SUSE 10.3, and music haven't heard

>Unpacked on the disk?

In directory where the executed intro-file, after start appears two graphic files and this files erase after the termination intro

>I think the scenes don't suck

Bugs with crossed polygons on the top part of tunnel, and disappearing (imho, problem with depth buffer) sides of cubes it is sux
added on the 2009-10-25 12:28:46 by bitl bitl
Yeah, I noticed that depth buffer thing too and it would have been easy to fix, but no can do.

I have tested it on three computers and the music works.

Yeah, generates the files. Very lame.
added on the 2009-10-25 12:42:02 by mrp- mrp-
>Yeah, generates the files. Very lame.

this stupid way, imho. For what? Generates textrures, writing in the file, and read this file in RAM, binding in video-RAM. Super optimized and smart ;)))
added on the 2009-10-25 13:45:55 by bitl bitl
yeah well, it might be stupid and silly thing to do, but it works just fine for me.
added on the 2009-10-25 13:57:42 by mrp- mrp-
screenshot looks promising...

@BiTL
could be worse as they could use imageshack as temporary pictures storage
added on the 2009-10-25 13:59:44 by Tigrou Tigrou
OMG the music sucks so bad that I could not finnish watching the thing. Even I could have done better music than this. (And that says alot :D)

Get someone to make the music for you next time. I bet if you had asked some musicians at the party, one would have given you some old mod or something.

If the music would have actually "been something" I would piggy this, or perhaps even Thumbed it up.
sucks added on the 2009-10-25 14:00:33 by tFt tFt
Can someone contribute with a decent XM, so he can make a FINAL that is watchable.

In the windows version its just to replace the xm file with another one and the demo runs with it.
added on the 2009-10-25 14:12:17 by tFt tFt
This looks indeed much better than your previous stuff. Maybe you should look out for a musician in the future. Also I would have enjoyed it more with some faster camera twists and flights.
added on the 2009-10-25 14:19:55 by Bobic Bobic
Felt like a collection of random 3d scenes and a crappy music.
added on the 2009-10-25 14:28:56 by dairos dairos
It really is amazing to see that my remote entry for Sundown got better points than this one. I will never understand this concept. It has even crappier music. :)

Maybe I should just start doing mandlebrot zoomers.
added on the 2009-10-25 15:53:55 by mrp- mrp-
what the fuck is wrong with you people

- the music was good. not brilliant, but it served the purpose and it was far from annoying. (unless there's a playerbug somewhere.)
- textures are good but there are some RGB seams at some places
- mesh generator seems okay but a shitload of Z-fighting - please fix that.
- Menger-sponge-thing scene dropped to several seconds per frame
- dont use the alpha value of your vertices to fade - all your objects become transparent during your fadeouts ;) just use a big black 2D quad ;)
- i loved the scene with the tiled floor
- no "real" direction but it's visible that it wanted to go to somewhere - which is a BIIIIG plus. i think the pace was very good and the execution was "sufficient".

apart from the visual glitches (which can be fixed with a little more attention to detail), i thought this was _good_.
rulez added on the 2009-10-25 16:02:50 by Gargaj Gargaj
About the textures. In the linux version the textures are neater, I had to change things because SDL is apparently no-no for Windows intros.

The intro propably runned so slow on my machine that i didn't really spot the flickerin caused by z-fighting. When I runned this on Cray, 20 minutes before the compo, I noticed the flickering. Puuh.

But anyways, few weeks before the party I heard from irc that there were no superentries coming and I figured out that it would be nice to do something because CSC was kindly coming with the Cray to the party. I coded some effects, and then more. I tried to do some directing and stuff but unfourtanently other problems occured and time runned out. And the effects are so unconnected that it would have been senseless to even try.

Maybe I just start doing my kindergarden intro and leave this one behind. When this messed things up on the Cray, I lost my motivation to fix things. I'll just do my next one (more) properly.
added on the 2009-10-25 17:03:18 by mrp- mrp-
There are a lot of glitches/bugs (as Gargaj) mentioned but it does look good nevertheless. It is way too boring for me though.
added on the 2009-10-25 17:40:41 by StingRay StingRay
We want more!
rulez added on the 2009-10-25 23:24:25 by 71M 71M
most scenes look good

the submarine feels out of place

overall the intro is very dark, maybe try to watch your intro with daylight ?
rulez added on the 2009-10-26 00:04:31 by ponce ponce
what stingray said.
added on the 2009-10-26 01:46:08 by comankh comankh
Well yeah, it looked almost black on the big screen. Then again, i think that it needs little more thickness in the fog. On the Cray it looked too bright and some machines it is almost completely unvisible.

Maybe I'll do two executables next time. One with more fog, and one with less fog.
added on the 2009-10-26 19:20:25 by mrp- mrp-
Respect for your work. Get a job at Cray and you can do more. :-)
rulez added on the 2009-10-26 19:51:52 by mstuomel mstuomel
Oh by the way, why in the god's name did you make a 64k intro for a machine that has 200 GIGABYTES of memory?
added on the 2009-10-26 19:52:27 by mstuomel mstuomel
Well hey, why people make 64ks in the first place? :)
added on the 2009-10-26 20:05:42 by mrp- mrp-
What Gargaj said. The music was good match for the dark atmosphere but it didn't sync well with the scenes. It felt like just unrelated soundtrack playing in the background (also had to run it through aoss to get any music at all). I can see the effort you put into it so thumb for that.
rulez added on the 2009-10-29 18:34:24 by snoutmate snoutmate
blah
added on the 2009-11-16 00:15:16 by T$ T$
ok
nice
rulez added on the 2010-02-04 17:22:53 by Shriggar Shriggar
Well, it succeeds at creating a "can't wait to see what the next scene will look like" feel, and that's sometimes enough for me. Deserves more attention indeed, I think!
rulez added on the 2017-06-05 20:32:51 by Dgemie Dgemie

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