pouët.net

Tape21 by K-Storm [web] & Los Tacos De Mexico [web]
[nfo]
screenshot added by skarab on 2012-12-11 01:20:02
platform :
type :
release date : december 2012
  • 10
  • 4
  • 1
popularity : 57%
 57%
  • 0.60
alltime top: #10889
added on the 2012-12-11 01:20:02 by skarab skarab

popularity helper

increase the popularity of this prod by spreading this URL:

or via: facebook twitter pinterest tumblr

comments

Looks really nice to the point that the tech doesn't really matter anymore. Trippy and enjoyable.
You know to expect something different when a MD demo doesn't rely on the "sega" shout at the beginning :)
rulez added on the 2012-12-11 03:00:38 by oasiz oasiz
wonderfully deranged, almost a noise demo for the megadrive... next time more coherency and sense of timing, and better music!
rulez added on the 2012-12-11 05:25:52 by noby noby
very raw. thumb for the overall feeling.
rulez added on the 2012-12-11 07:45:30 by sensenstahl sensenstahl
This is properly messed up.
rulez added on the 2012-12-11 08:25:46 by Preacher Preacher
aerial-photo (?) scroller was nice
added on the 2012-12-11 17:55:22 by cxw cxw
nice raw + some neat scroll effect !
rulez added on the 2012-12-12 01:07:36 by Stef Stef
Nice video playback. Nice sound playback. Nice polygons and lines. Nice vertical-ish 3d. Nice a lot of things. Not so much into the mood of it. but that's cool. Thumbs mate
rulez added on the 2012-12-12 05:41:19 by sigflup sigflup
Nah, now that I've watched it a few times I actually really like the style.
added on the 2012-12-12 05:48:59 by sigflup sigflup
Not my cup of tea.
added on the 2012-12-13 18:58:12 by BackSpace BackSpace
In the youtube video at 1:49, how did you do this? I've been trying to do this but I haven't gotten enough horizontal interrupt cycles. I'm trying to stretch my scroll plane vertically by manipulating VSRAM at the scanline level.
added on the 2012-12-15 23:25:07 by sigflup sigflup
Weird, I like it.
rulez added on the 2012-12-15 23:59:25 by Optimus Optimus
Since I'm not using floating point emulation on libgcc I had to modify your table generator quite a bit. Wonder why you're writing 21 vsram entries, changed it to 20.

Still not enough cycles!

Unrolled your loop in your h interrupt

Still not enough cycles!

Changed the h interval to 2 and modified the table generator again

Just right!!

I'm amazed it worked for you with an h interval of 1.

I was wondering if my z80 driver was taking up cycles during bank switching (as soon as it stopped bank switching the glitch-from-not-enough-h-cycles went away).

Anway, I'm glad I got your effect working. Good- good job!!
added on the 2012-12-19 04:57:18 by sigflup sigflup
Thanks Sigflup! While it's the last kstorm demo, I really enjoyed working on this platform. Hope to see more from you and others to fill my everdrive!
added on the 2013-01-19 20:02:04 by skarab skarab
This, I like!
rulez added on the 2013-01-19 20:24:34 by Frost Frost
Nice.
rulez added on the 2013-03-10 12:42:30 by TomoAlien TomoAlien
Watched it using KEGA Fusion. The noise in the demo made me wonder whether the demo is working correctly with this emulator. But since the screenshot here on pouet is similarly distorted, I guess that's the way it was supposed to be. Sorry, not matching my taste. But cool that you are coding for SEGA Mega Drive, my favourite video gaming console.
rulez added on the 2013-04-13 19:42:22 by Adok Adok
Not my cup of tea either
sucks added on the 2020-01-05 20:11:54 by GeoAnas GeoAnas

submit changes

if this prod is a fake, some info is false or the download link is broken,

do not post about it in the comments, it will get lost.

instead, click here !

[previous edits]

add a comment