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Ratavah by Pyrotech
screenshot added by Gargaj on 2015-08-03 13:52:18
platform :
type :
release date : august 2015
release party : Assembly 2015
compo : combined demo
ranked : 4th
  • 30
  • 15
  • 2
popularity : 58%
 58%
  • 0.60
alltime top: #5448
added on the 2015-08-02 20:47:05 by wysiwtf wysiwtf

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Wow.. That was large like hell but really really impressive! Awesome job :D
rulez added on the 2015-08-02 20:48:46 by Sapphire Sapphire
nice
rulez added on the 2015-08-02 20:59:15 by Queen_Luna Queen_Luna
nice change from your usual industrial style, so that alone deserves a thumb.
scenes could use a little bit more polish here and there and also some fadeouts look like there wasnt enough time to finish the transition...
rulez added on the 2015-08-02 21:02:59 by wysiwtf wysiwtf
Great graphics and the engine is awesome. Didn't really like some of the design choices, rhythm didn't struck me and music was bad. Piggy.
Pretty good.
rulez added on the 2015-08-03 00:25:09 by ham ham
Crysis 4? :). Awesome.
rulez added on the 2015-08-03 11:05:15 by DerGadler DerGadler
Solid amount of work
rulez added on the 2015-08-03 13:41:55 by Nitro/Black Sun Nitro/Black Sun
Hoo boy.

The music production needs a ton of work (both the guitar tone + mix + actual performance needs work, especially that barely-hit pinch harmonic was a bit too obviously "first take, nailed it"), the graphics look okay (although they remind me of Far Cry 1 which I'm not sure is a good thing in 2015) but the presentation (atrocious cinematography) and lack of actual art direction destroys it. Most of the visuals just blend into a big mush because there's no contrast in the lighting.

Another thing is that you guys keep doing demos about stories / narratives, which is great, but the storytelling doesn't seem to have any influence on the direction, it's just sorta "there", there's no dynamics to it. I know demos aren't as demanding as films when it comes to visual storytelling, but sometimes it's good to remember that the three-act-story structure has been invented and refined for a good reason.

I'm gonna thumb it up because I was reasonably entertained, but I just wish it would have sidestepped the potholes it laid for itself - there's a ton of work in it, but just not necessarily the right kind.
rulez added on the 2015-08-03 13:58:41 by Gargaj Gargaj
nice!
rulez added on the 2015-08-03 14:53:04 by Corial Corial
Not load for me...........
Win 7 X64, GTX 980 !!!
sucks added on the 2015-08-03 15:25:26 by Rafale06 Rafale06
Not load for me...........
Win 7 X64, HD 6800 !!!
rulez added on the 2015-08-03 15:49:00 by numtek numtek
its not bad, loads fine for me on Win10 GTX980, but its still kindof slow @1080, i dont see why that should be.
rulez added on the 2015-08-03 15:56:07 by keito keito
Runs like ass on an r9 390 and where the fuck is anti aliasing? It's 2015, nobody should have to suffer from aliasing jaggies!
added on the 2015-08-03 17:30:04 by luutifa luutifa
It does not start here: Win7 x64, GTX770. Shame, I wanna see it! :/
added on the 2015-08-03 18:28:18 by SunSpire SunSpire
überlovely
rulez added on the 2015-08-03 18:31:32 by sensenstahl sensenstahl
Definitely rulez.

You'll probably have to install the latest DirectX-SDK from MS to get it run. For me it helped...
rulez added on the 2015-08-03 22:09:48 by peturba peturba
10 FPS with a GTX 980?
COME ON!
I enjoyed this one. Pretty scenes, good music (a little ASD-inspired but not too bad).
rulez added on the 2015-08-04 00:01:09 by phoenix phoenix
Hello to all likers and dislikers alike! We are pleased with this prod. As we introduced reflections, water shaders sss and all cool new features but maybe you're right, we didn't have time to polish.. Maybe too many beers in the making also ;) Technically our best demo and also the heaviest. All in all, we are happy with it. Too bad the work amount alone didn't convince ppl to vote :D I myself find it a bit sad that engines like UE are approved for democompo as it seems like a shortcut. But hey, maybe I'll give it a go next year and Pyrotech will have two demos on screen. ;)
added on the 2015-08-04 11:02:36 by Hoaxi Hoaxi
youtube please :)
added on the 2015-08-04 12:39:28 by Anat Anat
There were bits in the Avatar-inspired (?) visuals I really liked, such as the water shading and the trees. The intro part was also quite stylish. However the "story", music and overall washed-out grayish look left me cold. That said, this was easily my favourite Pyrotech demo so far.
added on the 2015-08-04 14:28:54 by break break
nice, proper looking scenes.
rulez added on the 2015-08-04 14:31:23 by teo teo
What break said. The lack of dramaturgy, as well as the inclusion of a robot tentacle monster, ruined it for me. Would have loved it more if was a modern version of this.
added on the 2015-08-04 14:44:27 by Preacher Preacher
cliché visuals that were already executed better in a 64K a few years ago, so.. bleh!
added on the 2015-08-04 16:10:03 by maali maali
Nice scenes but felt fairly generic.
added on the 2015-08-04 19:54:53 by Blueberry Blueberry
There is obviously a lot of effort in the code and good rendering tech so it deserves a thumb for that alone. Unfortunately as other people have said there is something about the content that isn't very interesting.

Someone in the demostudio (might have been navis) said that this style and content is too familiar these days from games, you need to somehow find your own "demo-ish" content that can get peoples attention for being something unique.

It feels like a tech demo for your rendering engine which some coders might appreciate but other people find boring. Don't feel bad though, crowd pleasers have been winning votes over tech demos ever since assembly started.
rulez added on the 2015-08-04 20:59:38 by drift drift
.............
added on the 2015-08-05 17:59:45 by Frequent Frequent
rulez added on the 2015-08-05 18:26:50 by moqui moqui
Do I have to feel bad for thinking that this was the best demo of the Assembly democompo this year? I hope not. Sure, it's far from perfect both technically and artistically and maybe there's too much Avatar and Far Cry visuals and ASD music in it. However, I got this feeling of "boy, I want to be there" while watching, and this is certainly better than the impressions I had with the higher-ranked demos, which were just "nice particles/toruses/lasers".
rulez added on the 2015-08-05 18:48:30 by KeyJ KeyJ
The engine has some weird quirks like the odd radial godrays, object-clipped focal blur, depth dependent chromatic aberration, the sharp specular highlights on the cliffs. Still most of the time it looks pretty damn good. The flyby through the tunnel is beautiful, and honestly most of this is. This is by far the best Pyrotech demo in my opinion. Now only if you'd make a NEW soundtrack and not one that's almost exactly the same, every year :).
rulez added on the 2015-08-05 18:54:14 by noby noby
Pyrotech remains one of my fav. groups. Period!
Since there first PC demo on Assembly!
High tech engine, scenes. But the music in there releases.. oh sooo nice!
Looking forward to next year! Keep it up!
rulez added on the 2015-08-05 23:31:25 by magic magic
Gargaj's comment is spot on.
rulez added on the 2015-08-06 06:24:34 by Zavie Zavie
I see references to a lot of demos and intros in this one, don't know if its intentional or just not very original and the music was simply not my cup of tee. Its beautiful in any case and you have to respect the amount of work put into this. Well done! Looking forward to your next one!
rulez added on the 2015-08-06 19:10:04 by velo velo
Easy thumb. That tentacle robot reminded me somehow of the Matrix movies, but I felt quite eye and earpleased. Only disturbing point imho were the totally unfitting rhythm guitars but that may be just a matter of taste
rulez added on the 2015-08-06 19:29:36 by Triace Triace
Surely the best pyrotech demo! I like the water rendering and the lovely pink tree scene. The direction and music weren't up to the same standards though.
rulez added on the 2015-08-06 20:57:22 by cce cce
nice journey with some nice polishing in most parts! one of my favorite demos of the compo! looking forward to seeing more from you guys!
rulez added on the 2015-08-10 16:48:18 by reload reload
what Zavie said
rulez added on the 2015-08-10 21:40:29 by HellMood HellMood
Hehe, we did good. Our best demo yet again, IMO. The scattering effect missed the bright pass filtering, so the whole demo looks greyed out. The contrast. That kind of ruined the demo. We ran out of time, as usual, so we had to release something.

Some guys said it is not working? We threw shit tons of content to it, so I'm not surprised it doesn't work. It ran 5fps on our dev laptops.

I'll talk somewhere else at another time about our 3d flyby style which seems to be most hated subject towards us.
added on the 2015-08-14 22:05:36 by Codarki Codarki
257 MB?!? And it doesn't run on something as common as Win7, GTX970? :-(

Too bad, because judging from the video I might really like this.
added on the 2015-08-19 10:21:45 by Kylearan Kylearan
no.
added on the 2015-08-28 02:16:26 by iks iks
When you make demos, you will watch the same production thousands of times. You got to be careful to not get blind for your own prod. We got blind this time, i think. It looks amateurish.

We make these with laptops. If you have desktop, it should play it fine. Some of our laptops overheat.

At least we made a demo, with a lot of effort.
added on the 2015-08-29 23:02:37 by Codarki Codarki
Solid and impressive technically. Surely a lot of good work!
Doesn't look amateurish to me, just more like a game engine demo than a demoscene production. This isn't necessary a bad thing, but I guess that's why you get some negative comments right here, as people expect a little more engaging/entertaining/emotion-provoking experience.
rulez added on the 2015-09-11 15:12:39 by tomkh tomkh
if you add letter a to the end of ratavah you get ratavaha..
not much more to say.
sucks added on the 2015-09-11 17:07:41 by 1in10 1in10
1n10: condescending much?
added on the 2015-09-11 21:21:10 by tomkh tomkh
Me likes!
rulez added on the 2016-01-25 20:49:47 by CONS CONS
Very impressive both on the tech as well as on the production side -- I like the calm atmosphere and the solid motif/story. Post effects seem a bit overdone, which I think is what makes this feel like a game engine demo rather than a scene demo.
Overall it's linda like the uncanny valley -- too good to be judged like any other demo, not quite good enough by higher standards.
Still very enjoyable and a clear thumb!
rulez added on the 2016-02-19 19:57:59 by dojoe dojoe
shiny
rulez added on the 2016-02-29 02:26:49 by T$ T$
nice one

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