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Luland by MoonHazard [web]
[nfo]
screenshot added by Dma-Sc on 2005-01-17 12:04:09
platform :
type :
release date : may 2004
release party : GBAX.com competition 2004
compo : n/a
ranked : n/a
  • rulez 11
  • is ok 0
  • sucks 0
popularity : 0%
 0%
  • rulez 1.00
alltime top: #12113
added on the 2005-01-17 12:04:08 by Dma-Sc Dma-Sc

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overal framerate seems somewhat weird (could be the emulator) Last scene with the robot had nice shadowmap though :)
rulez added on the 2005-01-24 22:06:31 by the_Ye-Ti the_Ye-Ti
It is quite clear that this was done in a hurry, but I must say I really like some of SerialThrill's models here. And also the code is way above average on GBA.
rulez added on the 2005-02-21 22:39:49 by dairos dairos
neat code and really nice models!
rulez added on the 2005-02-21 23:12:24 by bzz bzz
Good demo! I like those 3d objects, even though a bit more consistency between the scenes wouldn't have hurt...
rulez added on the 2005-03-04 21:42:23 by exocet exocet
good
rulez added on the 2005-03-31 11:39:14 by Manwe Manwe
even though it's slow as fuck, i really like this :)
shadez: more 3d-scenes on gba, plz!
rulez added on the 2005-10-24 13:36:12 by kusma kusma
kusma, it wasn't _that_ slow as fuck that time, one thing that slowed down was that I rendered pixels to wram instead of directly to video memory. and since competition on gba has gone quite tough, it would be better to make nice 2d'ish demos on gba instead of who-has-fastest-polyfiller or make-faster-glow-and-win-crate-of-beer kind of demo :)
rulez added on the 2005-10-24 14:31:51 by shadez shadez
here's for the self-voting:
BB ImageBB ImageBB ImageBB Image

(fuckings to nagging people)
added on the 2005-10-24 14:48:40 by kusma kusma
i'm the self voter yeah
added on the 2005-10-24 14:53:27 by shadez shadez
(of course it wasn't a mistake)
added on the 2005-10-24 14:56:05 by shadez shadez
ofcourse. let me illustrate it with some thumbs. BB ImageBB ImageBB ImageBB ImageBB ImageBB ImageBB ImageBB ImageBB ImageBB Image
added on the 2005-10-24 15:39:00 by kusma kusma
SHITZ: Cybertrash music and crap quality texturework

SAUCE: probably the best effort in rendering a human in realtime, which even SFC hasn't!!

FINAL VERDICT:
(it has realtime humans, for a GBA prod)
rulez added on the 2007-06-30 07:17:12 by Momo Vampire Momo Vampire
Nice. Skips a bit on my emulator.
rulez added on the 2007-07-14 21:00:53 by raer raer
some very nice visuals here, unfortuantely demo is awfuly slow.
rulez added on the 2009-03-09 19:43:37 by comankh comankh
3D head
light tunnel effect
music
yellow, 3D Rubik cube, rotating
distorted, texture mapped, vertical roll
3D man figure, seated, rotating
grey tunnel effect, blue 3D blob morphing, credit words
3D robot, rotating
noise screen effect
rulez added on the 2009-06-17 02:08:36 by BITS BITS

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