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fr-041: debris. by farbrausch [web] [nfo]

platform :

  Windows
type :

  demo
release date : april 2007
release party : Breakpoint 2007
compo : pc demo
ranked : 1st
651
21
16
popularity :
100 %
100
best directionpublics choicebest effectsbest demo
average rating 0.92 cdc 12
alltime top: #1
[download]
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added on the 2007-04-09 by [ej]  

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comments
a worthy winner
  added on the 2007-04-10 by Captain Zed Yago  
THIS explains why the size of the pc demos were actually displayed on the slides, AND why the sizelimit for pc-demos was raised to 64mb! it all makes sense now!
  added on the 2007-04-10 by red-  
177Kb of pure genius :)
  added on the 2007-04-10 by jima  
anyone else noticed those parrallels to kasparov?
the parking-lot looks exactly like in kasparov..
and the camera following those pipes..
  added on the 2007-04-10 by d3adlydessert  
you might even think these people were connected somehow!
  added on the 2007-04-10 by Shifter  
Sorry, I just don't get it. Boring, with drab audio. Much prefer Popular and Candytron.
  added on the 2007-04-10 by Grazey  
Wholy shit! This is the first PC demo to really impress me in 10 years or so.
  added on the 2007-04-11 by RaveGuru  
best demo .. this is fact

- it was the greatest atmosphere on bp07
what i have seen, as this demo was running

- the idea for that story,the handling with camera , all textures are generated, objects over and over,
+ the music (incl. synthbased effects) - was really great (i must it know ;)
- the result in 177Kb

big respect FR
  added on the 2007-04-11 by quickyman  
*LOVE*
  added on the 2007-04-11 by minz  
wow. thanks a lot for all this scarily incredible feedback.
there have been lots of comments about possible influences of films and videos, so maybe i can add something to this.
dark city is obvious. then there's of course panic room, and some spiderman 2. and the fish swarms in deep blue (i guess that film was also responsible for a certain scene in starstruck ;) also koyanisqatsi was very important to what i seek for in achieving with a demo in general. i haven't seen finalfantasyVII the movie or metropolis (the anime), though (but i think i should do so). nobody has mentioned radioheads "go to sleep" by alex rutterford (also director of the incredible gantz graf video), yet. also very obviously the 3.7 billion movies and tv-series' with shaky handcamera influenced my camera work and i think there's also some christo in debris. i had the worst moment when about one year ago i bought "onedotzero_select dvd4" as it contained the brillant music-video to airs "electronic performers". it also contained another video: "sometimes" by pleix (it is linked somewhere above). when i saw it i just thought "damn. that's just what i had in mind for debris. only better." since then i force everybody to see that video. the second moment of "omg. - they 'stole' my idea before i could use it myself" was when i saw x-men3 and they had a giant moving bridge in it. same as with the pleix video i loved and hated it at the same time. but the most important influence probably was living in a city. during the last two years whenever i was walking through hamburg i imagined rotating houses, moving objects, diving bridges, crushing streets. waiting for a train can be quite entertaining that way ;) also visiting l.a. had its influence on debris. (you might even recognize some buildings). one bridge was taken from the white stripes' "the hardest button to button".
two more incidents were quite influencial, too. although this demo has nothing to do with 911 at all, the word "debris" was burned into my head when watching a documentary about 911. i just loved the phonetics of it. and, coincidentally, also the other big american catastrophy left its mark. when the pictures of the flooded new orleans appeared, there were houses and bridges melting with the water everywhere. as tragic as it was, the visual impression was incredible. there was one particular picture of a bridge, which looked as if it was just diving into the water and i knew i had to somehow capture that impression for debris.
some more similarities to films i came up with are the scene with the pirate corporations in "the meaning of life" and the first appearance of the marshmallow man in "ghostbusters".
k... that's all that comes to my mind at the moment. let me know if you find some more :)
  added on the 2007-04-11 by fiver2^fB  
awesome for <200k but the design is not my cup of tea..
  added on the 2007-04-11 by Onori  
not my style, but great graphics artwork! hat down.
  added on the 2007-04-11 by makc  
Yep
  added on the 2007-04-11 by shash  
awesome! not sure if I like the cube things, though
  added on the 2007-04-11 by cj7  
kasparov-style is back with a vengeance. way to make a joke of the higher size limit. this plus the andromeda comeback (oh, and meeting/re-meeting people, duh) made flying over to breakpoint worth it. being in the already satisfied crowd, then surrounded by "whooooa"s followed by open-mouthed grins and heads shaking in disbelief. this is what compos are all about.
  added on the 2007-04-11 by phoenix  
Watching this on monitor without the free blur coming from the DTV stream is good before giving a sober and solid thumb. As you can see from our demo, I prefer a less cinematic style but I have absolutely no problem in recognizing the excellent effort made in this production: The feeling of movement you get from e.g. the bridges is great, just to mention one of many instances where the direction/execution triumphs over its competitors. On the technical side, it is clear that FR has one of the best demotools around.

Congratulations!
  added on the 2007-04-11 by Hyde  
I want a hund. t-shirt.
  added on the 2007-04-11 by jobe  
OMFG. That's about everything I can say. Somehow, just as fr-08 was jaw-dropping at it's time, fr-041 does the same again.
  added on the 2007-04-11 by NeARAZ  
Over impressive. Supreme in every detail.
I thought it would get boring after a while but hell no, i enjoyed every single second watching that engine at work.
Instant love.
  added on the 2007-04-11 by jxn  
hm. i don't understand all the hype. i had to watch this thing 3 times to comprehend it a bit at least. the idea/story has been seen 100 times before, the city-design is a tad boring and the cuts are so-so. BUT: the sound-concept is well-elaborated, the grande "hund"-finale is superb and then the size - wow.
  added on the 2007-04-11 by a-move  
We'll own you. someday. perhaps. err.
  added on the 2007-04-11 by lorents  
this demo remind me a lot an ad about a French telecom operator...
But the final result is good even if it's perhaps too concept and too long.
Thumbs up for the work and the directing

  added on the 2007-04-11 by u2_  
I don't know what to say.
-brilliant
-that's unbelievable!
and many words more............
  added on the 2007-04-11 by wiseman  
Pure procedural pwnage!
  added on the 2007-04-11 by Steltek  
No point in telling my penis this isn't porn.
  added on the 2007-04-11 by Marquete  

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