slisesix by Rgba [web]
screenshot added by iq on 2008-07-27 01:41:59
platform :
type :
release date : july 2008
release party : Euskal 2008
compo : 4k procedural gfx
ranked : 1st
  • rulez 183
  • is ok 3
  • sucks 0
popularity : 3%
  • rulez 0.98
  • cdcs 1
alltime top: #144
  • iq iq [Code, graphics]
added on the 2008-07-27 01:41:59 by iq iq

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Great evolution, and a lot of good small tricks :)
rulezadded on the 2008-07-27 01:44:40 by r3D^rgba r3D^rgba
holy crap that is freakin nice! :)
rulezadded on the 2008-07-27 01:44:56 by keito keito
rulezadded on the 2008-07-27 01:46:24 by mrdoob mrdoob
rulezadded on the 2008-07-27 01:46:25 by p01 p01
rulezadded on the 2008-07-27 01:49:06 by Zplex Zplex
wow :D
rulezadded on the 2008-07-27 01:49:43 by bdk bdk
rulezadded on the 2008-07-27 01:50:42 by Alpha C Alpha C
rulezadded on the 2008-07-27 01:53:02 by phoenix phoenix
rulezadded on the 2008-07-27 01:53:02 by Buckethead Buckethead
You do know that you won't stop making stuff in 4k, do you? ;)
rulezadded on the 2008-07-27 02:01:09 by stage7 stage7
This cant be real :)
rulezadded on the 2008-07-27 02:03:19 by #535 #535
rulezadded on the 2008-07-27 02:05:42 by Gargaj Gargaj
iq, please go back to the planet you came from!
rulezadded on the 2008-07-27 02:11:11 by Maali Maali
rulezadded on the 2008-07-27 02:25:31 by XT95 XT95
rulezadded on the 2008-07-27 02:32:17 by r13 r13
Great quality! What is the resolution of the scalar field table? Did you use "sweeping" of sphere for the monster?
As for the name, I guess they called it "Sphere tracing" in GPU Gems 2 (Chapter: "The distance-mapping algorithm").

BTW White screen on Vista (until in XP-compatibility mode, guess you have to process win32 messges on Vista).
rulezadded on the 2008-07-27 02:45:38 by kraviz kraviz
Great stuff!
It reminds me some nightmares described in novels of H.P. Lovecraft.
rulezadded on the 2008-07-27 03:01:12 by ham ham
rulezadded on the 2008-07-27 03:04:01 by rbz rbz
rulezadded on the 2008-07-27 03:31:10 by mentor mentor
rulezadded on the 2008-07-27 03:58:55 by shash shash
holy guacamoly!!!
rulezadded on the 2008-07-27 04:05:48 by loaderror loaderror
Quite impressive. The bar keeps getting higher.
rulezadded on the 2008-07-27 04:45:02 by Nezbie Nezbie
Works fine on Vista here. Impressive stuff, as always :)
Can you render a video like you did with the breakpoint entry?
rulezadded on the 2008-07-27 04:51:52 by ithaqua ithaqua
calculates, and its great to watch it :)
keep that style!
rulezadded on the 2008-07-27 05:03:33 by mEDiA sENtRY mEDiA sENtRY
most impressive 4k procedural gfx ever!
rulezadded on the 2008-07-27 05:23:00 by Bobic Bobic
rulezadded on the 2008-07-27 05:29:14 by texel texel
Very impressive!
rulezadded on the 2008-07-27 09:44:21 by [self-ban] [self-ban]
I had a nightmare tonight where she was about to remove my legs. This image is more scary. well done.
rulezadded on the 2008-07-27 10:21:27 by neoneye neoneye
Absolutely great! I see it even uses two cores?

rulezadded on the 2008-07-27 10:32:26 by Calexico Calexico
rulezadded on the 2008-07-27 10:40:18 by Devistator Devistator
wow, raising the bar once more... the shader compile times seems familiar ;) but since you have tried the same in both glsl and hlsl, did the [loop] and [branch] attributes (to avoid the massive unrolling) make any difference?
rulezadded on the 2008-07-27 10:41:52 by Psycho Psycho
we are not worthy!
rulezadded on the 2008-07-27 10:42:20 by Zest Zest
rulezadded on the 2008-07-27 10:57:42 by of of
Lookin' good.
rulezadded on the 2008-07-27 10:59:42 by tomaes tomaes
animacija! :D
rulezadded on the 2008-07-27 10:59:50 by pohar pohar
rulezadded on the 2008-07-27 11:32:24 by ISL ISL
so who said coding is NOT an Art ?
rulezadded on the 2008-07-27 11:37:58 by hArDy. hArDy.
rulezadded on the 2008-07-27 11:45:22 by Stebo Stebo
rulezadded on the 2008-07-27 11:55:38 by chenmy! chenmy!
rulezadded on the 2008-07-27 11:56:48 by pasy pasy
wow. überimpressive!
rulezadded on the 2008-07-27 12:05:33 by v3nom v3nom
rulezadded on the 2008-07-27 12:23:09 by Cosmocat Cosmocat
oh my goodness
rulezadded on the 2008-07-27 12:47:33 by zoom zoom
It's just.. breathtaking!
rulezadded on the 2008-07-27 12:48:49 by vame vame
rulezadded on the 2008-07-27 12:58:32 by stijn stijn
crazy shit
rulezadded on the 2008-07-27 13:14:10 by wie8 wie8
Thank you so much for totaly destroying the 4k procedural gfx scene for ever, no need for anyone else to ever make anything in this category. This is way to good! you for sure play alone in this division iq! Fabulouse work!
rulezadded on the 2008-07-27 13:19:44 by M:ET M:ET
very cool
rulezadded on the 2008-07-27 13:31:15 by Darkman007/quite Darkman007/quite
extrem good! keep 'on!
rulezcdcadded on the 2008-07-27 13:43:26 by daXX daXX
Pfffff. It sucks.
It only has anti-aliasing on "some parts". ;)
rulezadded on the 2008-07-27 13:43:36 by xernobyl xernobyl
superb, could you post the GPU version with precompiled shader and some simple aniamtion like - camera movement? Cheers!
rulezadded on the 2008-07-27 13:52:32 by bonzaj bonzaj
black screen only :(
added on the 2008-07-27 13:53:09 by Warhead Warhead
rulezadded on the 2008-07-27 14:13:28 by substrate substrate
kravi, oh I see. Yep, what I do for primary rays is sphere tracing then, thx! Thx also for the suggestion of listening to windows events, I have 100 unused bytes, I will add it I think (even though inmy vista it seems to work all fine). Some answers in return: there is not any table for the scalar field, it's pure procedural and it's evaluated anytime it's needed (like during the raymarching or shading, or collision detection if it was a demo...). The monster is not done by sweeping a sphere. Tentacles are perlin noise deformed lines, and the "body" a sphere blended with those.
bonzaj, yippi, I will send it to you tonight or tomorrow.
thx to the others for the comments, it encourages me a lot to continue learning/improving :)
rulezadded on the 2008-07-27 14:42:48 by iq iq
and big shit, I did it again, two times already - the self thumb up :(
added on the 2008-07-27 14:43:41 by iq iq
Damn, iq! I suppose you ain't from Earth! You did it again! Congrats!
rulezadded on the 2008-07-27 14:54:15 by Ized Ized
really cool
rulezadded on the 2008-07-27 15:59:47 by src src
rulezadded on the 2008-07-27 16:52:43 by mSW mSW
Astounding once again, i bow before your awesomeness.
rulezadded on the 2008-07-27 17:21:26 by Intrinsic Intrinsic
that's when nobody realize its just a png file download from the internet...

Definitly a new milestone in 4k gfx !!
rulezadded on the 2008-07-27 17:27:18 by Tigrou Tigrou
iq: so you mean you didn't discretize the volume and sample your function on each step for each ray? How many function computations did you need for that picture? Did you calc distance to the lines to get the tentacles? Also considering "heaviness" of the final function how did you get AO? Did you sample your field in random points (within hemisphere) near the evaluation point? How many samples did you use than? And I'm still surprised it all takes just about 30 seconds for that (or did you use some tricks to decrease the time for this function evaluation?) !!! Thanks for answers ;)
added on the 2008-07-27 17:54:29 by kraviz kraviz
WOW! Awesomeness!
rulezadded on the 2008-07-27 18:10:43 by Zeila Zeila
Great work! But please, add progress bar to your future works - calculation takes approximately 50 sec. on my machine, so it is interesting to know, how long I'll have to wait during rendering.
rulezadded on the 2008-07-27 18:11:31 by stan_1901 stan_1901
rulezadded on the 2008-07-27 18:35:20 by BiTL BiTL
rulezadded on the 2008-07-27 18:48:41 by RRROAR RRROAR
rulezadded on the 2008-07-27 19:08:10 by relias abardon relias abardon
rulezadded on the 2008-07-27 20:55:56 by aha aha
video plz... xD
added on the 2008-07-27 21:16:50 by RRROAR RRROAR
rulezadded on the 2008-07-27 21:31:18 by Sir Sir

rulezadded on the 2008-07-27 21:51:50 by wb wb
unbelievable cool.
rulezadded on the 2008-07-27 21:56:52 by benny! benny!
so fucking fast O_O;
rulezadded on the 2008-07-28 00:02:39 by panic panic
It's a fake! It has to be!
rulezadded on the 2008-07-28 00:05:51 by kusma kusma
rulezadded on the 2008-07-28 00:38:20 by Weyland Yutani Weyland Yutani
calexico :: it uses indeed as many cores as you have (up to 128, tested on 16 cores). scheduling is based on breaking the screen in tiles.

psycholns :: nop, both glsl and hlsl compilers produce (apparently) similar code, since both compile in 20 seconds (more than 10 thousand instructions generated) and run at the very same speed (2 fps). also, both seem to unroll all the loops and expand all the functions calls (checked on the hlsl bytecode).

stan :: compo rules dissalowed any kind of progress bar. i personally think it's a good idea to add one to these productions though if one has the bytes for it.

M:ET :: oh, sceners never give up, i think what we see today is just the very beggining of the game.

kraviz :: i sampled the function at each step, yes; what i understood is that you were thinking i precomputed the function and stored the values in a 3d table/array or something, what is not the case. for the amount of function evaluations, i cannot say it now, i will have a look. tentacles, yep, distance to a line (segment). the ao is fake, i don't really sample the hemisphere as in a montecarlo pathtracer, but really evaluate the function in 3d points near the evaluation point as you say (10 samples), then do some magic to combine the distances into an occlusion distance. the trick for the soft shadows are similar (6 samples). lastly, there is no shortcuts for the function). we can discuss more by mail perhapse.
added on the 2008-07-28 00:40:06 by iq iq
shucking fit !!!
lovely details all around
massive killer
rulezadded on the 2008-07-28 04:35:45 by [EviL] [EviL]
not bad
rulezadded on the 2008-07-28 05:06:05 by artanis artanis
no comment.
rulezadded on the 2008-07-28 05:39:35 by got got
rulezadded on the 2008-07-28 06:26:33 by waffle waffle
you are sick :)
but this is fucking great

and i once more demand an own category for 4k gfx on pouet!!!
rulezadded on the 2008-07-28 07:11:21 by gopher gopher
rulezadded on the 2008-07-28 08:45:02 by scg_ scg_
iq youre a nutcase :D
rulezadded on the 2008-07-28 09:14:24 by skrebbel skrebbel
iq: let us know... you got a pact with the devil, uh?
rulezadded on the 2008-07-28 11:07:23 by untel untel
bastard :)
rulezadded on the 2008-07-28 13:12:25 by zomb zomb
I was hoping for something fresh and new, but it's just another of rgba's awesome 4k pictures :D
rulezadded on the 2008-07-28 13:17:07 by psonice psonice
rulezadded on the 2008-07-28 13:34:36 by Optimus Optimus
I think HP Lovecraft didn't exist. His real name must have been IQ Lovecraft.

rulezadded on the 2008-07-28 14:32:41 by Axel Axel
iq: marry me.
rulezadded on the 2008-07-28 14:43:58 by smash smash
rulezadded on the 2008-07-28 14:45:13 by remageFrs remageFrs
Very stylish, very impressive.
rulezadded on the 2008-07-28 15:25:49 by Shockwav3 Shockwav3
Amazing, once again :)
rulezadded on the 2008-07-28 16:52:59 by KILE KILE
rulezadded on the 2008-07-28 17:15:07 by parcelshit parcelshit
rulezadded on the 2008-07-28 17:57:12 by Lazarus Lazarus
what else to say
rulezadded on the 2008-07-28 19:21:25 by ٩๏̯͡๏۶ ٩๏̯͡๏۶
finally!!! impressive!!!
rulezadded on the 2008-07-28 19:22:58 by xphere xphere
awesome image
rulezadded on the 2008-07-28 20:55:30 by auld auld
rulezadded on the 2008-07-28 21:01:57 by Pirx Pirx
You.. crazy.. crazy.. bastard!
rulezadded on the 2008-07-28 22:23:15 by gloom gloom
rulezadded on the 2008-07-28 22:57:02 by slack slack
rulezadded on the 2008-07-28 23:02:45 by Ger Ger
holy arsecakes!
rulezadded on the 2008-07-28 23:12:57 by plaf plaf
holy arsecakes!
it's really stunning how you manage to do something technically really cool, aesthetically nice, and with storytelling elements as well.. I can't think of anything but awesome :)
added on the 2008-07-28 23:14:00 by plaf plaf
beauty !
rulezadded on the 2008-07-28 23:34:13 by willbe willbe
sweet with a bit of sweet ontop
rulezadded on the 2008-07-28 23:35:25 by thec thec
can we find an scene award category for this ?
rulezadded on the 2008-07-28 23:35:54 by Navis Navis
One of the best 4k procedural thingys I've seen, but it doesn't do anything for me on a superficial level and I don't understand what goes into something like this so just a pig.
added on the 2008-07-29 00:06:40 by Wade Wade
Brilliant! Very beautiful results!
I also like the cracks in the walls, I guess, they are randomly placed subtracted spheres.
I miss the ambient occlusion or shadows around the tiles that are misplaced on the floor.
rulezadded on the 2008-07-29 01:10:43 by archee archee
Navis: Best graphics, maybe.
added on the 2008-07-29 02:03:44 by xernobyl xernobyl
rulezadded on the 2008-07-29 02:43:27 by Nuclear Nuclear
The best 4k procedural gfx at the time @_@
rulezadded on the 2008-07-29 03:01:15 by pera pera
Sweet. Any chance that you could make the animated version available to the public? I think we are all very interested :)
rulezadded on the 2008-07-29 03:24:03 by Lord Graga Lord Graga
god damned.. i need to thumb it up again! it's so sweet!!! no go and use it in a 64k intro with animation!

BB ImageBB ImageBB Image
added on the 2008-07-29 11:30:07 by daXX daXX
added on the 2008-07-29 11:30:35 by daXX daXX
rulezadded on the 2008-07-29 14:54:17 by zeebr zeebr
rulezadded on the 2008-07-29 15:43:12 by d3pth d3pth
rulezadded on the 2008-07-29 16:32:20 by [HamsTeR] [HamsTeR]
how about adding 'best iq wannabe' category to next scene awards?
rulezadded on the 2008-07-29 20:25:50 by NeARAZ NeARAZ
iq: many thanks. I've got more questions, will write you soon (also I hope you'll make another great entry on your website for all of us less able ;) ).
added on the 2008-07-29 21:06:52 by kraviz kraviz
rgba shaders gives you the look of a winner!
rulezadded on the 2008-07-29 21:30:37 by mic mic
rulezadded on the 2008-07-29 23:29:21 by u2 u2
This is just so incredibly cool and beautiful that I can't find proper words to describe it. It actually looks like hand painted by a graphician. Unbelievable piece of code!
rulezadded on the 2008-07-30 00:03:36 by masterm masterm
"We have just folded space from Iqs...Many machines on Iqs. New machines."
rulezadded on the 2008-07-30 02:11:43 by Steel Steel
Holy fucking shit.
rulezadded on the 2008-07-30 05:35:57 by GbND GbND
rulezadded on the 2008-07-30 06:52:39 by blackpawn blackpawn
Awesome!. Good work ;)
rulezadded on the 2008-07-30 09:49:19 by spark2k06 spark2k06

I love the surface of the tentacles. It looks really soft and fluffy. How did you shade that?
rulezadded on the 2008-07-30 10:18:42 by Blueberry Blueberry
pure awesomeness!
rulezadded on the 2008-07-30 10:41:57 by toxie toxie
impressive :)
rulezadded on the 2008-07-30 12:05:52 by makc makc
What. The. Hell.
rulezadded on the 2008-07-31 03:02:30 by Paralax Paralax
rulezadded on the 2008-07-31 07:44:01 by las las
RGBA, the masters of the 4k procedural gfx. ;)
rulezadded on the 2008-07-31 08:42:32 by Skate Skate

well time to make my duty and thumb.
rulezadded on the 2008-08-01 04:36:52 by HeLLoWorld HeLLoWorld
kraviz, I fixed the white window problem on your vista. The download link is the same. You might see the white window during some time but eventually the image will appear on the screen.
added on the 2008-08-01 04:57:12 by iq iq
Dude. Seriously.
rulezadded on the 2008-08-01 05:40:06 by Marquete Marquete
rulezadded on the 2008-08-01 05:41:46 by keops keops
rulezadded on the 2008-08-01 07:47:21 by seppjo seppjo
really nice!
rulezadded on the 2008-08-01 10:19:17 by pantaloon pantaloon
rulezadded on the 2008-08-01 21:13:02 by Shockwave Shockwave
rulezadded on the 2008-08-02 01:41:51 by garble garble
Took forever on my old PC. :(
added on the 2008-08-02 20:51:51 by AntDude AntDude
rulezadded on the 2008-08-02 22:09:23 by missctrlpouet missctrlpouet
rulezadded on the 2008-08-02 22:31:17 by spritus spritus
rulezadded on the 2008-08-03 14:28:35 by Al3x4nd3r Al3x4nd3r
rulezadded on the 2008-08-03 15:15:24 by frost242 frost242
tht rx
rulezadded on the 2008-08-03 16:23:06 by k3dt k3dt
rulezadded on the 2008-08-03 17:06:08 by sof_max sof_max
rulezadded on the 2008-08-03 17:08:17 by cyberpingui cyberpingui
rulezadded on the 2008-08-04 14:42:06 by glow glow
will took years before beat this....
added on the 2008-08-05 20:32:56 by Tigrou Tigrou
wohoho : ) great one. we don`t need big .bmp`s now : )
added on the 2008-08-07 17:23:23 by highlife highlife
forgot this.
rulezadded on the 2008-08-07 17:24:11 by highlife highlife
Incredible, once more!!!! felicidades tío :)
(aunque estoy seguro de que lo puedes superar!)
rulezadded on the 2008-08-07 17:29:02 by interface interface
and it runs on Wine, on a macbook
added on the 2008-08-07 17:37:31 by interface interface
Muthaphukkin RGBA :) iq for president.
rulezadded on the 2008-08-08 08:03:17 by moredhel moredhel
rulezadded on the 2008-08-09 16:40:03 by rmeht rmeht
rulezadded on the 2008-08-10 07:59:45 by ALiEN^bf ALiEN^bf
TR/Crypt.XPACK.Gen - Trojan found says AntiVirGuard ;)
added on the 2008-08-10 14:15:03 by vscd vscd
rulezadded on the 2008-08-10 14:22:56 by RA RA
rulezadded on the 2008-08-11 16:45:16 by noid noid
wow! simply the best 4k procedural graphics i ever saw :)
rulezadded on the 2008-08-12 08:50:49 by pro pro
impressive piece of art
rulezadded on the 2008-08-12 15:35:06 by mueslee mueslee
rulezadded on the 2008-08-13 17:17:24 by xTr1m xTr1m
what vscd says. damn thing

iq: vista fix worked, here comes your thumb
rulezadded on the 2008-08-13 19:31:29 by Warhead Warhead
rulezadded on the 2008-08-14 14:47:16 by Mystra Mystra
I quickly "formulanimated" a bit the scene and rendered a very short preview video of it. It's 4 seconds only, I don't think I will do more this time, better jump to other projects I guess.
added on the 2008-08-19 19:39:38 by iq iq
Looks damn sweet, iq :)
Nice and scary (the video.)
Nice... I wouldn't say scary. It's too cute to be scary.
added on the 2008-08-19 20:13:51 by xernobyl xernobyl

what xernobyl said :)
added on the 2008-08-19 20:17:41 by Zest Zest
Makes my head spin.
rulezadded on the 2008-08-20 01:23:57 by eye eye
Give me the 64k demo now :)
rulezadded on the 2008-08-20 20:41:57 by Dbug Dbug
iq, just out of curiosity, if you were to remove the real expensive stuff here, or cut it down, how close can you get to real time?
added on the 2008-08-21 00:25:00 by auld auld
rulezadded on the 2008-08-24 05:53:02 by LSnK LSnK
rulezadded on the 2008-08-25 09:39:23 by Confused Confused
I dont believe this, respect!... respect!
rulezadded on the 2008-08-27 00:18:38 by KammutierSpule KammutierSpule
So, after porting it to GLSL and HLSL, it ws now time for CUDA. Results are dissapointing. Even if the CUDA framework fits in 1k, the cuda compiler is expanding again all the function calls and unrolling loops :( So in the end it suffers the same problems and the two other GPU variants. Also, speed is not faster than GLSL, so... (CUDA might help in Ixaleno however, I should try). Jsyk !
added on the 2008-09-06 21:16:06 by iq iq

THAT'S something :)
rulezadded on the 2008-09-13 00:18:58 by KHRoN KHRoN
iq: the newer ati drivers are pretty good regarding the unrolling problems. Now Off The Shelf compiles in 1s (and renders in 4s on my 4850 :D), compared to 20s at release time.
Nice slides from nvscene about this btw.
added on the 2008-09-13 00:33:02 by Psycho Psycho
rulezadded on the 2008-09-21 00:38:04 by iks iks
rulezadded on the 2009-01-05 22:51:28 by T$ T$
way cooler!
rulezadded on the 2009-01-11 02:59:45 by pahamoka pahamoka
What everyone said.
rulezadded on the 2009-01-11 03:10:18 by K-man K-man
rulezadded on the 2009-03-13 20:48:42 by Saga Musix Saga Musix
Multiwin ;]
rulezadded on the 2009-04-04 22:40:29 by aizen aizen
Beautiful procedural image. This is a very nice piece of art on its own. And in 4k, that's totally amazing. This is so good, I'm making it my wallpaper. :)
rulezadded on the 2009-04-22 01:42:35 by pun pun
ofcourse, this is the work of a madman, im quite sure :)
rulezadded on the 2009-04-22 03:18:22 by quisten quisten
holy fuck!!
rulezadded on the 2009-04-28 23:35:15 by unc unc
pretty incredible!
rulezadded on the 2009-07-03 13:28:21 by grabule grabule
incredible pretty
rulezadded on the 2009-07-03 15:25:39 by mad mad
odd that i didnt comment on this before.. absolutely stunning
rulezadded on the 2009-07-03 15:45:22 by mind mind
what they all said! Unbeliveable good!
rulezadded on the 2009-07-03 15:47:54 by Dano Dano
dude, its just awesome.
rulezadded on the 2009-07-16 02:25:50 by rudi rudi
Holly fucking shit!
rulezadded on the 2009-08-08 06:13:37 by sigflup sigflup
I'd prefer not seeing such thing in my basement.
rulezadded on the 2009-09-10 15:13:07 by KK KK
Very nice one.
rulezadded on the 2009-09-10 16:05:51 by knox knox
the lighting is so creepily realistic
rulezadded on the 2009-10-28 14:18:25 by vibrator vibrator
That was just insane.
And a big thumb up for the explanation on your page.
rulezadded on the 2009-12-25 16:16:28 by Zavie Zavie
Awesome. I was dumbstruck by the shadertoy version, too !!!
rulezadded on the 2010-01-06 17:50:29 by cxnull cxnull
very good! , very good!
rulezadded on the 2010-03-24 17:52:38 by devreci devreci
This is now hanging on my wall :)
rulezadded on the 2010-05-10 23:02:12 by lug00ber lug00ber
Another incredible procedural gfx by Iq!
rulezadded on the 2010-06-02 12:08:50 by Hicks Hicks
Amazing gfx!
rulezadded on the 2010-09-21 10:14:26 by jack-3d jack-3d
fabulous °-°
rulezadded on the 2011-01-02 01:21:53 by rez rez
det er awesomsk
rulezadded on the 2011-03-08 13:09:23 by chromag chromag
so very good
rulezadded on the 2011-05-15 23:47:58 by phobium phobium
rulezadded on the 2012-01-10 22:28:35 by kbi kbi
On for the wall, for sure :)
rulezadded on the 2012-09-27 18:13:12 by raizor raizor
rulezadded on the 2013-11-08 12:15:50 by provod provod

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if this prod is a fake, some info is false or the download link is broken,

do not post about it in the comments, it will get lost.

instead, click here !

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