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WireCube VCS by Youth Uprising [web]
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screenshot added by ferris on 2012-02-07 02:02:48
platform :
type :
release date : february 2012
  • rulez 17
  • is ok 8
  • sucks 3
popularity : 0%
 0%
  • rulez 0.50
alltime top: #4687
added on the 2012-02-07 02:02:48 by ferris ferris

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I love a good cube spinnin'
has no logo and a neat scrolly is missing also. but nice kube.
rulezadded on the 2012-02-07 04:12:47 by mEDiA sENtRY mEDiA sENtRY
Hey, you stole my idea!
At least this is more wasteful on ROM than what I was cooking up. It's simply a 22 frame 32x32 animation. I have grander ideas :)
The music sounds pretty good considering the TIA. The envelope/echo effect on the melody channel is nice, compared to the harshness of the envelope-less Slocum driver.
rulezadded on the 2012-02-07 08:54:15 by Tjoppen Tjoppen
kewl stuff Mr.Merica.
Shame it didn't become more. A bit more content and it could've been a nice contribution to the oldskool 4k compo at Revision :)
Or Other Platform Demo Compo at Datastorm this weekend.
rulezadded on the 2012-02-07 09:28:06 by tFt tFt
well, its a wireframe-cube on VCS.
no time to watch into memory ->
is it really just an anim? prerendered via this exe i hope atleast ;)
rulezadded on the 2012-02-07 09:50:17 by hArDy. hArDy.
Quote:
Hey, you stole my idea!
No, because I did it first :)

Quote:
I have grander ideas :)
I'd love to see these :)

Quote:
A bit more content and it could've been a nice contribution to the oldskool 4k compo at Revision :)
Already coding for it on another system :P

Quote:
is it really just an anim? prerendered via this exe i hope atleast ;)
Yep, it is.

Wasn't an easy-way-out, though; the original plan was bresenham with rotation tables etc, but 128 bytes isn't enough to store music replayer data, stack space, and a framebuffer. There were corners that could be cut for something like that I suppose but I'm quite convinced it'd be impossible to maintain the size of the frame here. Fun fact: The original was actually 32 frames split across two banks where the replayer routine was actually stored in RAM so it didn't need to be stored in each ROM bank. Also left plenty of room for other effects. But, as stated in the readme, I really don't give a shit :) I started on the road to a big trackmo style thing but really got bored of the system.
added on the 2012-02-07 10:13:25 by ferris ferris
c00l...
rulezadded on the 2012-02-07 10:15:31 by starbuck starbuck
Ferris sucks.
rulezadded on the 2012-02-07 15:21:29 by wysiwtf wysiwtf
Nice cube, for a start. Now, go convert Second Reality to VCS.
rulezadded on the 2012-02-07 15:30:35 by zerkman zerkman
yay!
rulezadded on the 2012-02-07 15:37:52 by Queen bittin Queen bittin
Animation doesn't count as world's first anything but world's first animation, which it isn't. Ok music though.
added on the 2012-02-07 16:41:46 by cruzer cruzer
Worst wireframe cube on VCS ever.
added on the 2012-02-07 18:03:29 by ilmarque ilmarque
Yawn.
added on the 2012-02-07 18:45:36 by Moerder Moerder
For the music.
rulezadded on the 2012-02-07 19:17:36 by BackSpace BackSpace
Yeah yeah, music sucks and it needs a scroller and logo blah blah.
sucksadded on the 2012-02-07 21:23:33 by M:ET M:ET
heh
added on the 2012-02-07 22:29:35 by superplek superplek
nice
rulezadded on the 2012-02-08 01:13:37 by Skate Skate
No thumbup for animation :)
added on the 2012-02-08 11:43:15 by visy visy
Yeah, nothing was ever animated on the C64 either... ;)
added on the 2012-02-08 12:06:19 by gloom gloom
Argh!
sucksadded on the 2012-02-08 12:38:34 by Cj Cj
lol
rulezadded on the 2012-02-08 12:58:43 by okkie okkie
For the platform!
rulezadded on the 2012-02-08 20:12:23 by Nitro/Black Sun Nitro/Black Sun
Filled light-sourced cube on VCS in 1982 - and the movement was better actually. But everybody who releases something on VCS deserves respect, so piggy.
added on the 2012-02-08 20:58:10 by JAC! JAC!
this sucks cheesy rhino balls. but i like it!
rulezadded on the 2012-02-08 22:58:43 by button button
Cool
rulezadded on the 2012-02-09 11:53:01 by Optimus Optimus
Actually, I just remembered someone on AtariAge has already done far more advanced stuff, namely rendering Elite-style ships.
That uses a 16k E7 cart though - you obviously can't fit such a large frame buffer in the vanilla 128 B.
added on the 2012-02-09 13:31:38 by Tjoppen Tjoppen
Yeah dude!! Great to finally see you got this out ;-) I've still got various early compiles sitting on my Harmony. Can't wait for more.
rulezadded on the 2012-02-29 13:18:52 by cTrix cTrix
:)
rulezadded on the 2012-03-06 17:01:56 by las las
A pure animation is not my definition of "demo" - even more so if it's not precalculated in the demo binary itself (which without RAM is obviously impossible on the VCS). Claiming a "world first" is, if meant seriously, really preposterous.

Too bad though that the planned trackmo around it never got finished...
sucksadded on the 2014-01-13 04:58:10 by Kylearan Kylearan

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