Stella Lives! by Tjoppen
screenshot added by Tjoppen on 2012-04-09 01:19:57
platform :
type :
release date : april 2012
release party : Revision 2012
compo : oldskool intro
ranked : 1st
related :
  • rulez 51
  • is ok 1
  • sucks 0
popularity : 0%
  • rulez 0.98
alltime top: #2403
added on the 2012-04-09 01:19:57 by Tjoppen Tjoppen

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Ridiculous amount of content for a VCS!
rulezadded on the 2012-04-09 01:43:31 by moozooh moozooh
rulezadded on the 2012-04-09 02:18:08 by Exin Exin
although i know not the machine, I liked this 4k a lot!
rulezadded on the 2012-04-09 02:19:43 by voXfReaX voXfReaX
as voXfReaX said. I liked.
rulezadded on the 2012-04-09 02:21:53 by Super-Hans Super-Hans
Totally awesome!
rulezadded on the 2012-04-09 07:37:46 by Sixx-GP Sixx-GP
Doesn't contain anything technically outstanding (apart from the plasma), but a well-executed VCS demo is always worth thumbing up!
rulezadded on the 2012-04-09 09:26:10 by viznut/pwp viznut/pwp
Good amount of stuff for the size, and it looks and sounds good as well.
rulezadded on the 2012-04-09 13:31:38 by Dbug Dbug
Absolytely incredible!
rulezadded on the 2012-04-09 16:22:35 by moredhel moredhel
Best VCS fullscreen plasma, Effect in the screen shot is simple but looks nice - that's what VSC is about, and ...

1st Atari VCS
2nd Amiga OCS/ECS
3rd Amstrad CPC
4th Commodore 64
6th ZX Spectrum

Happy birthday Stella!
rulezadded on the 2012-04-09 17:14:55 by JAC! JAC!
rulezadded on the 2012-04-09 19:25:38 by Emod Emod
rulezadded on the 2012-04-09 19:30:51 by BackSpace BackSpace
rulezadded on the 2012-04-09 21:51:13 by decca decca
as voxfreax said
rulezadded on the 2012-04-09 23:39:19 by krusty krusty
this blew my mind, very impressive. I had no idea this platform could do a plasma like that.
rulezadded on the 2012-04-10 00:03:19 by metoikos metoikos
Auto-platform-thumb up + it was actually good, now just find a musician for your prods ;-)

Good that you remembered the anniversary! And yeah, we should definitely do that co-op prod you discussed with oasiz!
rulezadded on the 2012-04-10 10:18:05 by visy visy
rulezadded on the 2012-04-10 10:19:07 by Serpent Serpent
rulezadded on the 2012-04-10 10:19:45 by mad mad
Lots of text and effects. Platform sucks; this doesn't. :-)
rulezadded on the 2012-04-10 10:55:11 by radiantx radiantx
Worthy winner of the compo.
rulezadded on the 2012-04-10 11:43:58 by CONS CONS
rulezadded on the 2012-04-10 11:56:37 by sasq sasq
rulezadded on the 2012-04-10 13:09:32 by ltk_tscc ltk_tscc
awesome i hope to see a 2600 megademo in the future
rulezadded on the 2012-04-10 14:21:34 by Queen bittin Queen bittin
Best VCS prod I've seen :D.
rulezadded on the 2012-04-10 17:53:55 by elfan elfan
rulezadded on the 2012-04-10 17:55:28 by mEDiA sENtRY mEDiA sENtRY
some obvious vcs tricks but still an extremely nice beam-racer
rulezadded on the 2012-04-10 19:32:41 by franky-- franky--
You did it again :) Great stuff !!!
rulezadded on the 2012-04-11 08:10:39 by Grey / MSB Grey / MSB
Cool :)
rulezadded on the 2012-04-11 08:39:32 by ferris ferris
Leider geil. Sehr geil!
rulezadded on the 2012-04-11 14:22:38 by Hopper/SquoQuo Hopper/SquoQuo
What they said.
rulezadded on the 2012-04-11 17:49:11 by Mystra Mystra
rulezadded on the 2012-04-12 00:38:50 by wysiwtf wysiwtf
Great job! And nice meeting you at the airport in Denmark Tjoppen :)
rulezadded on the 2012-04-12 15:36:47 by xrs xrs
rulezadded on the 2012-04-12 18:40:51 by svo svo
The end part with the fast switches was impressive to me. I didn't thougt this was possible with the limited ammount of memory.
rulezadded on the 2012-04-12 19:02:24 by René Madenmann René Madenmann
Thanks for all the kind words :)
I'd have let some effects ride for a bit longer if it weren't for that risking the music getting too repetitive.
Fun fact: the plasma uses generated code, but the limited RAM means it can only store enough for the visible part of one scanline. The code generation also keeps track of the carry flag so downward sloping parts don't lead to horizontal stretching.
The end part with the fast switches was impressive to me. I didn't thougt this was possible with the limited ammount of memory.

It doesn't take any extra RAM at all - just more ROM (entries in Measures/Logics/Kernels, see main.asm). I simply switch scene based on the current measure.
Oh, and I found a stupid case of premature optimization in roto28.asm:
Code: lda angle ;clc adc #16 sta angle jmp DoneRotoSetup

The lack of CLC is the reason why the end part seems to go ever so slightly out of sync.
added on the 2012-04-13 11:11:04 by Tjoppen Tjoppen
In thewords of Elaine Benes: STELLAAAAA
rulezadded on the 2012-04-13 11:17:13 by grip grip
Good code.
Lots of content.
Visually unappealing.
rulezadded on the 2012-04-13 11:30:23 by ilmarque ilmarque
rulezadded on the 2012-04-13 11:35:49 by xeen xeen
Nice effects, especially the "kefrensbars"
rulezadded on the 2012-04-13 13:01:21 by cruzer cruzer
rulezadded on the 2012-04-13 21:10:13 by Philsan Philsan
What Ilmarque said.
rulezadded on the 2012-04-13 23:13:33 by Alpha C Alpha C
Keep the 2600 alive!
rulezadded on the 2012-04-13 23:25:51 by Sdw Sdw
Great prod, especially since it's a 4k!
rulezadded on the 2012-04-13 23:44:34 by rez rez
rulezadded on the 2012-04-16 10:11:18 by sensenstahl sensenstahl
rulezadded on the 2012-04-16 20:52:53 by wood wood
Sweet plasma
rulezadded on the 2012-04-16 21:26:08 by p01 p01
2600 demomakers don't stop to amaze me
rulezadded on the 2012-04-27 02:18:24 by fiveofive fiveofive
wow, thats really ace!
rulezadded on the 2012-05-10 18:49:01 by hArDy. hArDy.
V cool :)
rulezadded on the 2012-05-26 15:08:28 by Fell Fell
What ilmarque said.
rulezadded on the 2012-06-12 15:46:47 by raer raer
rulezadded on the 2012-12-21 21:42:52 by T$ T$
them vertical bars
rulezadded on the 2013-01-05 19:09:11 by RawBits RawBits
awesome <3
rulezadded on the 2013-01-16 12:25:27 by nekomono nekomono

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