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InDev - Shmup Stella by RawBits
[nfo]
screenshot added by RawBits on 2012-10-04 01:00:12
platform :
type :
release date : september 2012
release party : Function 2012
compo : gamedev
ranked : 8th
  • rulez 2
  • is ok 5
  • sucks 0
popularity : 0%
 0%
  • rulez 0.29
alltime top: #19160
added on the 2012-10-04 01:00:12 by RawBits RawBits

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thumb for the platform :)
rulezadded on the 2012-10-04 12:54:58 by -SP- -SP-
Seems interesting from the screen shot.
added on the 2012-10-05 19:30:52 by baah baah
\o/
rulezadded on the 2012-10-08 17:24:01 by Fell Fell
hmm, i only get the initial "indev"-screen, hitting lctrl/space (joystick one fire) or F (joystick two fire) doesnt help!
using Stella!
added on the 2012-10-08 17:36:08 by hArDy. hArDy.
same with No$2k6 and M.E.S.S. (just the color changed from purple to lightGreen)
added on the 2012-10-08 17:41:45 by hArDy. hArDy.
hardy: Looking at the disassembly I figured out you need to hold the button down for about a second
Quote:
my Jr recognise it as a PAL game somehow.

This is because you have a PAL console - you can't run NTSC games on it and expect NTSC colours. What you can run are so-called PAL60 games, which are NTSC games where the colour values have been changed to work with the PAL console. Most PAL TVs appear to be OK with this.

Piggy because while it's fun to see more people working on the VCS, this is clearly unfinished. I'm curious what it'll look like when it's done though.
added on the 2012-10-10 13:33:48 by Tjoppen Tjoppen
Thank you! I was curious if anyone would look in the code. :) Caring feels good!

Hmm I heard the Jr is a PAL console but I was thought with the NTSC timing the screen will run or something. So I'm a little confused about this.

And the developement is just started as I stated in the nfo I worked on it for 4 days right before the party. I'll upload the final version when it's done ofcourse. :) Also "InDev" stands for InDevelopement so it needs a name too!
added on the 2012-10-13 19:52:32 by RawBits RawBits
The screen won't scroll so long as you're doing VBLANK properly. This is why PAL60 works, which is when you run games on a PAL machine but with NTSC scanline count.

See this thread on AtariAge
added on the 2012-10-21 10:10:39 by Tjoppen Tjoppen
:)
added on the 2012-10-27 22:10:14 by BackSpace BackSpace

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