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Racer by Dune
[nfo]
screenshot added by calimero on 2013-11-17 12:03:35
platform :
type :
release date : november 2013
release party : Silly Venture 2013
compo : gamedev
ranked : 1st
  • rulez 26
  • is ok 3
  • sucks 0
popularity : 0%
 0%
  • rulez 0.90
alltime top: #5516
added on the 2013-11-17 12:03:35 by calimero calimero

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super fast and very playable game!
rulez added on the 2013-11-17 12:04:52 by calimero calimero
Great engine and various cool game modes.
rulez added on the 2013-11-17 12:13:37 by Dma-Sc Dma-Sc
I wish I could try this, looks nifty! Maybe with falcon emu works?
rulez added on the 2013-11-17 12:48:12 by Optimus Optimus
Screenshot looks really good, can someone make a video capture? :)
added on the 2013-11-17 12:58:05 by StingRay StingRay
rulez added on the 2013-11-17 13:00:51 by ltk_tscc ltk_tscc
BB Image

Other than that looks nice :)
rulez added on the 2013-11-17 14:59:45 by TomoAlien TomoAlien
Thanks samurai. Looks like a nice game indeed!
rulez added on the 2013-11-17 18:10:16 by StingRay StingRay
TomoAlien: HAHAHA nice one!!
rulez added on the 2013-11-17 20:54:33 by panic panic
Laurent seems to be setting a distinctive 'consoley' style of game releases on the Falcon.

Also there is moar! coming..

From the author;

For your information, I'm curently working on Racer V1.1 by adding the 4 levels I didn't have time to implement in racer V1.0
You'll be able to drive your car :
- on the moon
- in a paradisiac island
- in the mountains
- in a 8th level not yet defined (if you have suggestions ... ;)
rulez added on the 2013-11-17 21:05:09 by CiH CiH
i suck at racing games. but this looks nice though (= and neat music.
rulez added on the 2013-11-17 21:09:03 by sensenstahl sensenstahl
looks really cool, but.. comic sans? really? :D
added on the 2013-11-17 22:26:16 by ferris ferris
Glad to see such a game for our good old Falcon ! :)
rulez added on the 2013-11-17 23:18:17 by hylst hylst
Looked great in the live video. :)
rulez added on the 2013-11-18 06:08:04 by Starchaser Starchaser
Tried it on my Falcon. Pretty smooth, but kind of lacks something. There's no squeaking sound or burning rubber when I go full speed and turn the wheel in the curves! :-)
added on the 2013-11-18 16:52:18 by Daniel Daniel
wow excellent !! look really great on the video!! felicitation!!
rulez added on the 2013-11-18 17:10:52 by sINk sINk
Seeing it on youtube, it's not as smooth as I expected. And the animation of car rotating is lacking. Definitely some polish missing.
added on the 2013-11-18 17:11:59 by Optimus Optimus
Always nice to see a dune prod...
rulez added on the 2013-11-18 20:37:11 by baah baah
What Ferris said. The font makes it look like a 3DO game to me, so all good :)
rulez added on the 2013-11-18 20:41:59 by raizor raizor
High potential engine, the simulation of mountainous landscape looked/felt great on bigscreen. The ingame graphics are a bit odd but I see from the readme its just placeholders anyone can step in. Anyway, thanks!
rulez added on the 2013-11-19 01:20:06 by fiveofive fiveofive
What a great game! :) Best congrats for another 1st place at SV, Thadoss! And we hope you will enjoy the prize - Atari Jaguar :)
rulez added on the 2013-11-21 11:15:07 by grey grey
How about some actual Polish roads? :D
rulez added on the 2013-11-22 15:52:58 by Exin Exin
very nice! :) Dune ! :)
rulez added on the 2013-11-22 22:12:48 by piotr_kni piotr_kni
Wow really nice and fast game!
But i have to say that i don´t like the sprite and main menu graphics - i think they could be much better.
rulez added on the 2013-11-24 22:03:27 by RA RA
Hi all,

I really thank you all.
I'm currently working on the V1.1 with 4 more levels, completly redrawn sprites and menus (thanks to templeton, Calimero and Bullis1) and some features asked by you all (tires squearing for example, or animated tires, rescaling of the other cars, ...).
Police will be reworked too.

Many thanks to Grey for the sillyventure (and for the jaguar ;)

> How about some actual Polish roads? :D
Too hard to modelise ;)
rulez added on the 2013-11-25 22:49:45 by Thadoss Thadoss
@Thadoss,
It's pretty easy to make Polish roads.
Just make a whole bunch of roads with potholes; every time you run into one you lose the wheel.

BTW. Excellent game!!!
rulez added on the 2013-11-26 05:36:53 by Forcer Forcer
the road/gameplay/feeling looks ace, but the car sprites are falling off the screen, feels like their Z position does not match up with where they are.

btw how is this done, road is full 3d, or a mix between raster road / texture mapping?
rulez added on the 2013-11-26 08:30:50 by Oswald Oswald
The gameplay looks rather cool but the whole thing looks dated :\

Thadoss: Any chance to do some sort mipmapping to decrease the aliasing artifacts and blinking white lines on the road ?

Oswald: Pretty sure this is all pseudo 3D racing game like Outrun and Lotus Esprit Turbo Challenge.
added on the 2013-11-26 10:43:41 by p01 p01
Great
rulez added on the 2013-11-26 11:25:06 by Buckethead Buckethead
Cool, but needs polish graphics and gameplay wise.
rulez added on the 2013-11-26 12:33:25 by Nitro/Black Sun Nitro/Black Sun
Has there been any mode7-ish racing game like this one on Falcon ? That DHTML racer looks more polished than any racing game I saw on Falcon. It's a shame 'coz I'm sure the good'ole Falcon can pull something like that.
added on the 2013-11-27 16:37:56 by p01 p01
> It's a shame 'coz I'm sure the good'ole Falcon can pull something like that.

From my point of view, it's absolutely impossible to reach such a level of speed onto the standard Falcon due to the 16 bit BUS.
It would be too slow.

I'm really sure I've optimised Racer a lot for this good old machine, and I'm not sure we can do better (just show me the opposite ;)

Regards

Laurent
added on the 2013-11-27 17:57:00 by Thadoss Thadoss
I coded a bit on Falcon back in 94-96. The usual: motion blur, bump, water, fire, rotozoom, displace maps, 3D w. mapping + zGouraud and zBuffer, effects in polar coordinates, ... but I don't have my 030 anymore :\

How fast Rave by Opium ? A steady 3 vbl for some kind of mode7 with rotation in 320x200 true color ( w. double pixels, and the game area being ~320x120 ) would rock massively!
added on the 2013-11-27 21:13:09 by p01 p01
I agree if you use a low resolution like 320 x 120, you can expect something of the falcon.
And if you use only 1 texture, you can precalc all the rotations into memory.

I run Racer in 320x240, 4-5 VBLs max with the objects around the road, 8 different textures for the road (of 1 pixel quality)...

Of course, I could reduce the graphical rendering, but that's not what I wanted. (I wanted the game to render nice, not big squares).

Rave is a great game.

Best regards
Laurent
added on the 2013-11-27 21:26:55 by Thadoss Thadoss
cool to see such a game on falcon. :)
rulez added on the 2014-04-12 21:53:46 by _nemo_ _nemo_

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