pouët.net

Shapes In A Plane by Fizzer
[nfo]
screenshot added by 100bit on 2019-04-21 15:47:37
platform :
type :
release date : april 2019
release party : Revision 2019
compo : pc 256b
ranked : 13th
  • rulez 5
  • is ok 2
  • sucks 0
popularity : 0%
 0%
  • rulez 0.71
alltime top: #32502
added on the 2019-04-21 15:47:37 by 100bit 100bit

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256 bytes at revision thumbs:)
rulez added on the 2019-04-21 16:17:19 by sensenstahl sensenstahl
i expected much more when i read "fizzer" :D welcome anyways =)
rulez added on the 2019-04-21 17:04:45 by HellMood HellMood
I must speedup your code! I have to see how good would have been...
rulez added on the 2019-04-21 17:08:48 by TomCatAbaddon TomCatAbaddon
Thanks for the motivation, everyone. =) So the story here is that I only tested this in DOSBox-X. I assumed that the real hardware would run it much faster, and I was so confident about this that I didn't go check it on the compomachine. So in the end, what was shown on the bigscreen wasn't really what I wanted to show.... Still, Sensenstahl caught me at the party and told me the most likely reason why it's so slow. So I will fix this up and make a final version. In the meantime, I'm adding the sourcecode as "NFO" here. Please all you 256b experts take a look and advise!
added on the 2019-04-21 17:26:12 by fizzer fizzer
The only thing which can save you, is a sinus table. You should eliminate the FSINCOS and FSIN instructions, because of too much iterations (by one pixel).

An easy little speed bonus would be
to change the speed value from 100 to 0.01 and use DIVs instead of MULs.

(I don't beleive that a backbuffer could help you).
*MULs instead of DIVs :)
I've had it with these shapes in a plane
added on the 2019-04-23 19:42:20 by Harekiet Harekiet
ok
rulez added on the 2019-04-24 18:39:26 by Sir Sir
nice :)
rulez added on the 2019-04-26 17:54:23 by wbc\\bz7 wbc\\bz7

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