pouët.net

PYO PYO by rustbloom
[nfo]
screenshot added by tonic on 2019-08-02 22:51:57
platform :
type :
release date : august 2019
release party : Assembly 2019
compo : oldskool demo
ranked : 1st
  • rulez 20
  • is ok 2
  • sucks 1
popularity : 55%
 55%
  • rulez 0.83
alltime top: #7214
added on the 2019-08-02 22:51:57 by tonic tonic

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YouTube: [youtube]https://youtu.be/4iF_9WwVwKU[/youtube]
added on the 2019-08-02 22:52:20 by tonic tonic
Cool smooth highres and font style!
rulez added on the 2019-08-03 00:13:57 by Optimus Optimus
This! No jerky low-res polygons.
rulez added on the 2019-08-03 10:39:50 by yzi yzi
nice transitions! the music is not quite my cup of tea but overall a nice prod!
rulez added on the 2019-08-03 11:02:58 by sensenstahl sensenstahl
Smooth :D
rulez added on the 2019-08-03 16:53:58 by slerpy slerpy
Great.
rulez added on the 2019-08-03 20:04:45 by Buckethead Buckethead
I applaud the effort of trying to make a high-res high-framerate demo, but alas too much was sacrificed for that goal. Boring, uninteresting effects, even in high-res are still boring, uninteresting effects.

The demo run smoothly for the most part on my P166mmx, but was stopping dead for a second on scene transitions (loading from disk?).

It says GUS, but it uses midas, so I don't get that. I ran it with a SB16.
sucks added on the 2019-08-03 20:09:22 by Nuclear Nuclear
Also tried it on my second DOS/win98 PC with a P3 700, SB AWE64, and solid state disk. There it runs perfectly.
added on the 2019-08-03 20:19:54 by Nuclear Nuclear
Nice. I've been meaning to do a high-res DOS demo (QuickBasic of course). Looks like you took advantage of bitplanes.
rulez added on the 2019-08-03 20:43:15 by phoenix phoenix
Nuclear, there's no disk loads except in the start.

I don't get why it would stop dead on your machine at scene transitions as all heavy initialization is done at start and usually not that much is done when effect changes. Even some backbuffer clears are amortized over several frames at end of previous effect so that there's no heavy stops. What graphics adaptor do you have? Does the demo run significantly different then when compared to the youtube video? Note that there's an intentional "pause" at start of the bouncing ball, synced with the drop in music, while the lines are drawn in.

It says GUS because that's what's it is meant to be run with & targeted for, and performance was aimed for that performance-wise. We tested with slower machine than what you have. It's possible that the sw mixing that tune takes too much power on SB.
added on the 2019-08-04 00:11:47 by tonic tonic
Usually when Pouet prod is set to DOS/Gus, it means that it requires GUS and won't run with SB.
added on the 2019-08-04 01:42:43 by Optimus Optimus
For the compo machine spec GUS is required, and also specified by infofile to be required.

If you run on a much higher powered machine, then SB is okay I guess. (Like Nuclear already reported.) For that possibility the other-than-GUS support is left there and not enforced.
added on the 2019-08-04 01:45:12 by tonic tonic
looked nice
rulez added on the 2019-08-04 02:03:42 by psenough psenough
Enjoyed this a lot. Some of the effects were much better than others I thought. Nice style overall though
rulez added on the 2019-08-04 10:24:36 by evilpaul evilpaul
Let it be mentioned that Deep Hyttynen from 2017 also uses high-res 60 Hz VGA mode, and a timer interrupt based ”copper” (which isn’t used in Pyo Pyo as far as I can see). IMO, hi-res and planar modes are worth more exploration.
added on the 2019-08-04 10:40:30 by yzi yzi
Yzi, oh, that's very cool! Unfortunately the tech aspects of that had totally escaped my attention.
added on the 2019-08-04 18:13:21 by tonic tonic
well done
rulez added on the 2019-08-04 18:26:39 by Sir Sir
Not so bad...
added on the 2019-08-04 21:05:02 by sim sim
Nice!
rulez added on the 2019-08-04 21:42:40 by Mystra Mystra
tonic: I apologize for the noise. Apparently the slowdown I experienced the other day was a fluke, because I can't reproduce it now. Ran the demo on the same computer just now, multiple times, with and without my regular TSRs, and it always runs smoothly.
added on the 2019-08-05 03:28:23 by Nuclear Nuclear
That noise display style is quite pleasing compared to "traditional noise". The demo says "blue noise" at some point. Is that the technical term of this kind of noise?
rulez added on the 2019-08-05 05:55:44 by rloaderro rloaderro
oh neat!
rulez added on the 2019-08-05 10:23:52 by nagz nagz
awesome and smooth show, nice to see somebody doing hires with a sense of style and i really like your dithering approach :)
runs like a charm on p200mmx/128mb/trio3d/sb
rulez added on the 2019-08-05 16:46:21 by wbc\\bz7 wbc\\bz7
@rloaderro Yes, you guessed correctly, that's the tech term for it. :)
added on the 2019-08-05 17:24:46 by tonic tonic
blue noise on DOS! lovely, probably my favorite from the compo, clean and smooth

the music is rather weak tho
rulez added on the 2019-08-05 17:33:09 by noby noby
Cool stuff, music misses some instruments :)
rulez added on the 2019-08-05 17:55:04 by Serpent Serpent
nice
rulez added on the 2019-08-06 15:21:53 by Frequent Frequent
New MS-DOS Pentium 1 graphics mode released at ASM in Finland :)
rulez added on the 2019-08-09 23:02:02 by Queen_Luna Queen_Luna
Very cool looking noise and all effects are silky smooth on a K6 200. The music is a let down though, it sounds like it never really takes off.
rulez added on the 2019-08-11 09:50:01 by exocet exocet
Cool, and what serpent said regarding the music
rulez added on the 2019-08-22 19:11:39 by Triace Triace
Kewl
rulez added on the 2019-08-22 20:11:59 by Marq Marq

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