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Wrong Way Driver by Abyss [web]
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popularity : 50% |
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alltime top: #13314 |
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| added on the 2021-04-09 19:13:54 by Pink |
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popularity helper
comments
:)
Rules!
Just fantastic! A game designed with amiga effect limitations in mind and with max polish. The way the cars scale and the road parallax scrolls just made smile from ear to ear. Love the way that the shop helps extend the gameplay after the initial mechanics are known.
C++20? Cool! I'm using Bebbo-GCC now which is GCC6 so seems to support up to std=c++11, but no further. Looking at his long series of forum posts on EAB, porting GCC and making things work smoothly is not an easy task so mad thumbs up for that too!
C++20? Cool! I'm using Bebbo-GCC now which is GCC6 so seems to support up to std=c++11, but no further. Looking at his long series of forum posts on EAB, porting GCC and making things work smoothly is not an easy task so mad thumbs up for that too!
Gameplay: YT
sweet game!!!
Thumb!
Awesome! Very cute and polished!
Looks great! I can see a lot of care went into it.
highest experience!
nice paralaxscrolling, smooth 3D like street and cool idea to zoom the cars depending on the z position.
Nice little game and in general, congratulations for everything you have done on Amiga lately.
An amiga coder.
An amiga coder.
Very nice game, thank you!
Why is everybody driving on the wrong side of the road?
Tried the game on my A1200 with CRT monitor now. Looks and plays fantastic!! Catchy tune, great gfx and simple and fun gameplay. There is one bug. The lane that is most far away is sometimes not possible to drive into.
I played it for an hour, it's beautiful, playable, man you are really the best! <3


Nice!
Seems really cool!
submit changes
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do not post about it in the comments, it will get lost.
instead, click here !

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Code,Gfx & Audio by Pink. Done with Bartmans Amiga Debug solution.
The game has been created in C++20 using mainly Coroutines and Lambdas for the in-game code. It was a test project to see if this would work out on A500. It did!