pouët.net

libgov by kolor [web]

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  | ::::::::::::::::::: .       "LIBGOV"       . :::::::::::::::::::: |
  | ::                : :                      : ::                :: |
  | ::  ::::::::::::  :    a demo for  tum*03    ::  ::::::::::::  :: |
  | ::                : . mannheim, 27.12.2003 . ::                :: |
  | ::::::::::::::::::: :                      : :::::::::::::::::::: |
 -+---------------------:- -                - -:----------------------+-
                __      :__       ____     ____:__  ________
  .          __/ /______/ //____./   //_ _\\_    /_\\_     /          .
  .          \ \__     /  _/    |     _/    /   /    /____/           .
  :          /__ /_____\__\_____|_____\_________\______\              :
  +---- -    - -------------( s e t u p )----------------- -    - ----+
  |                                                                   |
  |   required:                                                       |
  |                                                                   |
  |   . windows 2k or xp                                              |
  |   . nvidia geforce 3 or 4mx with 64 mb ram                        |
  |     to clarify, this does not include:                            |
  |       any card by any other vendor                                |
  |       geforce 2      ... we just didn't test it on anything else  |
  |   . pentium 3                                                     |
  |   . 256 mb ram                                                    |
  |                                                                   |
  |   recommended:                                                    |
  |                                                                   |
  |   . windows 2k                                                    |
  |   . nvidia geforce 4 ti with 128 mb ram                           |
  |   . 512 mb ddr ram                                                |
  |                                                                   |
  |   advanced setup:                                                 |
  |   . for < gef3: turn aa off! ignore the critival warnings.        |
  |   . in display properties, advanced, geforce 3 set:               |
  |     - antialiasing mode to application controled                  |
  |     - refresh sync to "on by default"                             |
  |               ____     __         ___     _   ____   __           |
  |     ____ ____\\_ /___ / //___.___\\  \_ _\/_ /   //_/ //_____     |
  |     \ _//   / _/    //  _/   |     _  /    //     _/\___    /     |
  |     /_\_____\_\_____\___\____|_____\__\____\______\____/____\     |
  +---- -    - -------------( c r e d i t s )------------- -    - ----+
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  |     meshes, animation, cutting: raytrayza                         |
  |     music:                      pressure                          |
  |     code:                       shiva                             |
  |     additional meshes:          noize                             |
  |     additional code:            siriuz                            |
  |                                                                   |
  +---- -                                                       - ----+
  |                                                                   |
  |     audio playback:             bass by un4seen.org               |
  |     packer:                     rar, unrarlib by unlock/vantage   |
  |     exe packer:                 upx                               |
  |     neuqant:                    anthony decker                    |
  |     images:                     libPNG, libJPEG                   |
  |                                                                   |
  |      ____     __      __      ________ __                ____     |
  |    _\\_ /___ / //___./ //____\\_     // //___.____ ____ /   //_   |
  |    \ _/    //  _/   |___    /  /____/   _/   |  _//   //     _/   |
  |    /_\_____\___\____|__/____\____\ _ ___\____|__\_____\______\    |
  +---- -    - -------------( r e s p e c t )------------- -    - ----+
  |                                                                   |
  |     exceed . haujobb . doomsday . tpolm . sunflower . matrix      |
  |      amable . black maiden . suburban . tokyo dawn records        |
  |        nomad . coma . cocoon . bypass . mfx . park . inf          |
  |            mindforce . tbl . freestyle . farbrausch               |
  |             stockholm syndrom . speckdrum . moppi                 |
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  |               ____     ____    ____     ____            ____      |
  |   ____ ____ _\\_  \_ _\\_  \_ /   //_ _\\_  \_ __ ____ /   //_    |
  |   \ _//   /    /   /    /   //     _/    /   / _//   //     _/    |
  |   /_\_____\________\___/____\______\____\____\_\_____\______\     |
  +---- -    - -------------( c o n t a c t )------------- -    - ----+
  |                                                                   |
  |     www.kaoz.org/kolor                                            |
  |                                                                   |
  |     raytrayza is info@rtz23.de // www.rtz23.de                    |
  |     pressure is pressure23@gmx.net                                |
  |     shiva is shivak@gmx.net                                       |
  |                                                                   |
  |    ____    __                .____.       ____  ____     ____     |
  |  _/   //_ / //___.____ ____ _|    |   _ _/  _/_\\_  \_ _\\_  \_   |
  |  \     _//  _/   |  _//   /  _    |   \ \___\    /   /    /   /   |
  |  /_____\____\____|__\_____\__\____|   /___\ _ __\____\_____   \   |
  +---- -  - -------( t e c h n i c a l  f a q )-------- -    -\___\--+  
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  :                                                                   :
  .                                                                   .
        . why does it load so slowly?

        blame the demo size limit. what has to be done is to first
        lossles decode all the data, then to lossy decode it,
        and then (in case of textures) to tranform and process
        them and again to encode lossy in a graphics card
        format. ideally for fast loading one would store textures
        only lossless packed in the graphics card native format
        but then you would be looking at a 150mb rar file. 
        
        . is it unfinished?
        
        yes, definately. we will provide a smaller & faster
        version in the near future.
        
        . more code stuff
     
        this demo uses the full relais engine. it is therefore less
        efficient than one might expect. we do not care. 
        luckily the demo uses only the low end shaders. so it will work
        on a geforce 4 mx. ignore the warning. i do not know about
        ati cards and i also do not care. worth a try maybe, at least
        it does allow you to do that now.
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                |  logos & design done by dipswitch/bm  |
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