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Solaris - Kiss Our ASSembler by Brainstorm [web]


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   |   S O L A R I S
   | [KISS_ÓUR_ASSembler]   
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   | duffman|mice|critikill        
    --------------------------------- - 
     Requirements:
     1 GHz CPU, 32MB ram, 32bpp desktop
     Rendering done at 512x384, so the
     640x480 depends on the scaling
     capabilities of gfx card.
     For Linux, see the README
    --------------------------------- -
     Sound System by FMOD copyright
     2001-2006 Firelight Technologies
    --------------------------------- -


Duffman here, finally I've done it, my first demo. I took me quite some
time, I started this back in June. This is software rendering and 100%
assembly and I'm never doing this again, from now on it will be OpenGL and C++.
It started with a credits only demo, which wasn't very entertaining. After I
started on some new scenes and I also recycled some of my previous effects
(see web site). There isn't any story here, it's just a mash up of different
effects, coupled with great art and music from brainstorm members.
Considering the CPU power we have today, I probably could have added more stuff
to each scene but my objective was to get a decent FPS on my Athlon 1.2 GHz,
which is 15-20 fps right now. If you're familiar with AND's demos, you'll see I
tried to reproduce a scene from Squish(meta-cube scene) and from
604(wavy thingy scene). So not entirely original I admit and they don't look as
good, but they do look good, and keep in mind it's software rendering. The
great thing is that shading is never quite the same with soft demos.
I was also influenced by Discloned[Haujobb],Leitmotiv[Lunix],Variform[Kewlers],
The Polular demo[Farbrausch] and X-MIX 2004[MFX], I really enjoy watching those
and many others.


Mice composed a great tune, and I think it took him only a day to make the
first beta version. And kudos to Critikill for the wonderful art. Thanks Axel
for putting up with my lack of frequent update and for the extra effort to keep
all the group members in touch.
Thanks everyone for all the comments/suggestions. Since some opinions differed,
I tried to find a nice balance. At some point you have to stop and release the
dam thing though, because you can always improve.
I would also like to thank Blackpawn for his well written tutorials.
I want to say that I'm french canadian, because there are very few of us
in the scene. Someday I'll fly to Europe to attend a demo party. Until then,
keep on coding/drawing/composing!

Duffman / Martin Veilleux


>>> http://www3.sympatico.ca/martvx
>>> http://brainstorm.untergrund.net