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Superstructure by The Digital Artists [web]

     .--------. .--------.   .---.
     `-----.   |`------.  `.  \   \
           |   |        |  |.--    \
           |   |.------´   .`---    \
           `---´`---------´      `---` 

<<       S U P E R S T R U C T U R E      >>

This our  contribution to the 1K intro compo
at Assembly 2014 demo party.

To run the intro, you'll need a 64-bit Intel
system  with  MacOS X 10.9.x and a fast GPU,
such as an ATI HD7950 or an NVidia GTX780.

Before  running the compo versions, set your
display to the correct  resolution in system
settings.  Also,  please  ignore  the  error
messages - it's normal. :D

If you are unable to run the  compo versions
on your system, try the "compatibility" ones
instead.  They use the standard  linker, set
the resolution for you and exit cleanly.

The executable code for the intro is written
in x86 assembly and uses the standard ABI to
call the Cocoa  framework to  initialize the
OpenGL  context.  The  actual effect is,  as 
usual, fully  written in GLSL.  The music is
played using the DLSSynth audio unit.

The type of the fractal is Kaleidoscopic IFS
discovered  by  Knighty and  the  parameters
inspired from renders by Krzysztof Marczak.