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Progression by Five Musicians [web]

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        ÛÛÛÛÜ ÛÛÛÛÜ ÜÛÛÛÜ ÜÛÛÛÜ ÛÛÛÛÜ ÜÛÛÛÜ ÜÛÛÛÜ ÜÛÛÛÜ ÛÛ ÜÛÛÛÜ ÛÛÛÛÜ
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        ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ    ÛÛ ÛÛ ÛÛÜ   ÛÛÜ   ÛÛÜ   ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ
        ÛÛÛÛß ÛÛÛÛß ÛÛ ÛÛ ÛÛ ÛÛ ÛÛÛÛß ÛÛ     ßÛÛÜ  ßÛÛÜ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ
        ÛÛ    ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÞÛ ÛÛ ÛÛ ÛÛ ÛÛ ÜÜ ÛÛ ÜÜ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ
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                             ú a musicdisk by ú

               ú   ú   ú   ú     N e c r o s    ú   ú   ú   ú

         [ Five Musicians ù Straylight Productions ù Legend Design ]

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                      (++++)   C r e d i t s    (++++)

        Music / Interface Coding úúúúúúúúúúúúúúúúúú Necros
        Interface GFX úúúúúúúúúúúúúúúúúúúúúúúúúúúúú Xten/iCE
        Sound Libraries úúúúúúúúúúúúúúúúúúúúúúúúúúú DSIK 2.05 by Pelusa


            (++++)   S y s t e m   R e q u i r e m e n t s  (++++)

    You must have at least a 386/16 to run this player, and a supported
    soundcard (i.e. GUS/SB/WSS/PAS16/etc). The player should autodetect your
    configuration with no problems if you have your ULTRASND or BLASTER
    environment variables set correctly. However, if you have a problem with
    running the .exe itself, all the modules are included as .s3m format, so
    you can use your player of choice.


                   (++++)   I n f o r m a t i o n  (++++)

  Progression was conceived over the process of approximately 3 months. Each
  of the songs took a sizable amount of time, usually in the order of 20 to
  40 hours, to complete. Hopefully the work was worth it. :) The coding took
  me about a week (since my C skills suck :>) however I figured, might as well
  do it myself, after all I am going to get my B.S. in comp sci in about a year
  so i _better_ be able to code something. All tunes were written in
  ScreamTracker 3.2, and all code was done in Watcom 10.0 with the PMODE/W
  header from Tran.

  It's very hard to continue to create and surpass what you have already
  accomplished. In my case, I did not at first feel up to the somewhat daunting
  task of trying to write a better musicdisk than my earlier Digital Psychosis
  piece. DP took a really really long time to do, but thankfully the positive
  response I have received from it has made the effort worthwhile.

  With this musicdisk, I have taken a more realistic-sounding path. This is
  evident in most of the tunes, especially in Metroplex and Greynote. It is
  true that certain musical styles are almost impossible to represent
  accurately in a tracker, but I firmly believe that it is possible to come
  very close to something you would hear on a CD. By choosing good sample sets
  and accurate orchestration, one can almost reach professional levels in a
  tracker. Of course most of the samples are recorded at 22khz, 8-bit mono, so
  there is a lack of resolution that one may notice as compared to a CD. It is
  minimal, however, as I have tried to keep as much high-frequency data in as
  was possible. Hopefully this results in a quite convincing set of music.

  Many people will probably comment on the diversity evident in this
  collection. It goes from club-jazz, to prog rock, to almost Aphex
  Twin-sounding dance grooves, and back again. I make no apologies for this,
  since I enjoy writing all of these styles, and more. Some people have said
  that my general artistic touch/style carries through no matter what medium
  the song is in, perhaps that is true, I obviously can't tell.. :)

  I am in three groups, FM (Five Musicians), which is a group co-founded by
  Mellow-D and myself. Read the FM.NFO file for more information about FM and
  what its goals are. Legend Design is the German demo group with which I
  contribute musik, and Straylight Productions is a commercial group consisting
  of me, Basehead/FM, and Leviathan/Renaissance which produces music for
  computer games, both MIDI and tracked. Currently we are working with Softdisk
  Publishing and Origin Systems, and our work will be featured in a number of
  on-the-shelf games.

  I hope you enjoy this disk, most of the songs have taken an extreme amount of
  effort to do, and it's taken a lot of time which could have gone towards more
  profitable ventures. I did it because I care a lot about the music scene, and
  want it to continue to be the wonderful creative forum it is. May it live
  long and flourish.

  Sincerely,
  Andy Sega
  Necros / FM
  necros@dragon.axs.net

                           (++++)   Greetings   (++++)

  The concept of 'greets' in general is pretty silly, since trying to write
  down a list of ten thousand names who I would wish to say hello to is totally
  beyond my capabilities. However there are some people which I would like to
  thank for their specific help in the production of this musicdisk:

    Basehead / FM  -  Your support and critiques of the songs has helped to
    make them a lot better, my sincere thanks.

    Pelusa - Muchas gracias for the DSIK 2.05 playing routines, it saved me a
    lot of work.

    Channel 7 Software, Softdisk Publishing, Origin Systems - My sincere thanks
    for letting me do game music for your companies. Without that funding, I
    would have to work some crappy job at some mall or something, and have no
    time to ever be able to put this together.

    #trax - Even though you get a bit lame sometimes, 95% of you are great
    people, keep up the good work.

    The FM members - Thanks for making my concept of a good music group a
    reality.

    Xten/iCE - Your art is phenomenal. thanks for helping me out :>



                            (++++) Legal Stuff (++++)

  This archive may NOT be distributed on ANY CD-ROM without the express written
  consent of Andrew G. Sega. Those who are discovered to have violated this
  provision will be subject to extreme legal liability.

  All music is (C) 1995 Necros / FM. All rights are reserved.

  Sample-ripping is fine, as long as you let me know about it, and credit me
  for the original ones that you use.

  This archive may only be distributed in its ORIGINAL form. Re-release of the
  music separately from the archive file is prohibited.

  Distribution, duplication, and public performance in any medium is permitted
  for non-commercial and non-profit purposes only.

                              (++++) Contact (++++)

  To reach me:

     e-mail: necros@axs.net
             asega@ic.sunysb.edu

     snail-mail:         Andrew Sega (Necros / FM)
                    Room B35A, Whitman College, Roth Quad
                 State University of New York at Stony Brook
                         Stony Brook, NY  11790

  To get the latest news/tunes:

     ftp: dragon.axs.net /pub/demos/songs/necros
          ftp.cdrom.com  /pub/demos/music/incoming
          ftp.mpoli.fi   /starport/music/fm