pouët.net

Abnormal Activity by Death Row & Virtual Effects And Fantasies

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            VEF© - Virtual Effects and Fantasies / DR - Death Row 
                                   presents
         *-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-*
         |          Abnormal Activity (c) Copyright 1995            |
         |- - - - - - - - - - - - - - -- - - - - - - - - - - - - - -|
 ! !  !! !!!!The WildDemo, which won the 3rd place at The Party5!!!! !!  ! !
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            'Abnormal Activity' is our first and latest production
                       Official aswell as non-official!

 'Abnormal Activity' was created using Lightwave running on four (4) Amiga's:  

           A4000 - CyperStorm 060/50MHz - 48MB Fast RAM - 4.4Gig HD           
                       Render Engine (Support machine)
         ------------------------------------------------------------
           A4000 - CyperStorm 060/50MHz - 32MB Fast RAM - 2160MB HD
         3D Modeling - Animation - Real time PlayBack - Render Engine
         ------------------------------------------------------------
           A4000 - CyperStorm 060/50MHz - 32MB Fast RAM - 1080MB HD 
                       Render Engine (Support machine)
         ------------------------------------------------------------
           A4000 -      68040/25MHz     - 18MB Fast RAM - 1620MB HD
                          3D Modeling - Test Render

'Abnormal Activity' soundtrack was created using protracker on a single Amiga:

           A1200 - 030 40MHz -882 40MHz -  6MB Fast RAM - 1080MB HD
                    Music composing and processing machine.
         *----------------------------------------------------------*

                               Other HardWare:
                             
                                 VLab Motion
                           GVP DSS8+ stereo samler
                               
                                  SoftWare:

                              LightWave 3D v4.0
                               Movie_Shop v2.6
                                 ImageFX v2.0
                           The Art Department v2.5
                               Brilliance v2.0
                               DeLuxe Paint IV
                                 Pegger v2.0
                                ProTracker v3.2
                             Accessible Player v1.4
                           Virtual Batch Render v1.0


   All frames were rendered at low-resolution (376 × 288), and jpeged in 60%, 
      then scaled up to 752x576 (By VLab Motion) for the original release     
                                  -=-=-=-=-=-                                  
   The music and Sfx consist of four individual PT modules speciel timed and
                  composed for the different parts and scenes

         --------------------------------------------------------------- 
         For those interested, the 'Abnormal Activity' project contains:
         ---------------------------------------------------------------         
                          A minimum of  25 lightSources
   A maximum of 999 lightsources (LightWave couldn't handle more lights ;)
                          (which varies between shots)
                        (Approx. 75-125 lights per. shot)                      

                 Upto 238 texture surfaces in just one (1) scene
           (The most complex object containes 102 brushmaps/surfaces)
 
                     Upto 180000 polygons in just one scene
            The polygon quantity varies from 50000 to 180000 polygons          

   (Our production contains NO USELESS polygons, and NO DOUBLESIDED polygons!) 

               Each frame took approx. 4-5mins to render in lowres


    -=-oOoOo-=-=-oOoOo-=-=-oOoOo-=-THE STAFF-=-oOoOo-=-=-oOoOo-=-=-oOoOo-=-
                       -+-+-+-+-+-+-+ +-+ +-+-+-+-+-+-+-
                   -= Contact us for further information: =-
                       o  +o = o = o =+ += o = o = o+  o

                Kim 'Grt' Joergensen - 3D Modeler and RayTracer

                             E-Mail : N/A
                             Fido   : 2:235/419.13 
                             HOA    : 10:1/2.13
                             Amy    : 39:141/116.13

                Zafar 'RpR' Iqbal    - 3D Modeler and RayTracer
 
                             E-Mail : N/A
                             Fido   : 2:235/419.17
                             HOA    : 10:1/2.17
                             Amy    : 39:141/116.17

                     Martin 'Fzy' Halberg - Music and sfx

                             E-Mail : fzy@hoa.ping.dk 
                             Fido   : 2:235/314.96
                             HOA    : 10:1/5.96
                             Amy    : 39:141/105.96

*oO*Oo*oO*Oo*oO*Oo*oO*Oo*oO*Oo*oO*O_CREDITS_O*Oo*oO*Oo*oO*Oo*oO*Oo*oO*Oo*oO*Oo*

                          (Names in alphabetic order!)
                            (Titles in random order)
                         
                                   Animation
                           =------=---=  =---=------=
                               Kim H.  Joergensen
                                  Zafar  Iqbal
 
                           Object Design and Modeling
                           =------=---=  =---=------=
                               Kim H.  Joergensen
                                  Zafar  Iqbal

                               Script/Story_Board
                           =------=---=  =---=------=
                               Kim H.  Joergensen
                                  Zafar  Iqbal

                               NonLinear  Editing
                           =------=---=  =---=------=
                               Kim H.  Joergensen

                               Music composed by:
                           =------=---=  =---=------=
                                 Martin Halberg

                                  Soundeffects
                           =------=---=  =---=------=
                                 Martin Halberg

                              SoundSample  support
                           =------=---=  =---=------=
                                Anders  Lundholm

                              2D Grapich support
                           =------=---=  =---=------=
                                Magnus  Thielsen
                                    Dr. Zulu

                                 Render Support
                           =------=---=  =---=------=
                             Mikael "Flozzy" Nielsen
                                  Ole Andersen

                             BatchRendering  Script
                           =------=---=  =---=------=
                                 Martin Leopold

                               Mpeg covertion by:
                           =------=---=  =---=------=
                             Mikael "Flozzy" Nielsen

                                 Memory support
                           =------=---=  =---=------=
                                     Wenix



*oO*Oo*oO*Oo*oO*Oo*oO*Oo*oO*Oo*oO*Oo_GREETS_oO*Oo*oO*Oo*oO*Oo*oO*Oo*oO*Oo*oO*Oo*

                      (Random order - Exept the first two)
 
                                     EsCom
                                     NewTek

                        The rest of tha Death Row mates
                                   Impact DK
                                GiGA Productions
                                 MPH Animations
                                 Alien WorkShop
                                      YOU!


                                  *AMIGA 4EVER*

    -=-oOoOo-=-=-oOoOo-=-=-oOoOo-=-COPYRIGHT-=-oOoOo-=-=-oOoOo-=-=-oOoOo-=-

            The Mpeg version you just had downloaded/copied is....
            ------------------------------------------------------
               Copyright (c) 1995 Virtual Effects and Fantasies
                              All rights reserved.

   However, permission has been granted for distribution as long as this txt
  file remains with the archive and the pictures are not tampered with in any
way, *including* conversion. It may not be used for commercial purposes without
                                our permission!


                  VEF - When Light Doesn't Just Move In Frames