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Why so many macosx demos?

category: general [glöplog]
Quote:

Word. After I finish the demo I am currently working on, expect all my future productions on Mac first..

I love you Preacher. Tho, make them runable on normal Macbooks, please :)
added on the 2007-08-14 00:29:33 by iks iks
Quote:
make them runable on normal Macbooks, please :)

*obligatory wireframe joke*
added on the 2007-08-14 01:03:02 by Shifter Shifter
Hey guy, on OSX just adopt QuartzCompo + openGL + Java + your normal code = working fine
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i wonder if it will allow me to view my pr0n from an SD card :?
added on the 2007-08-14 01:17:33 by button button
Quote:
Tho, make them runable on normal Macbooks, please :)


If you mean those things with the GMA piece of shit, then sorry, but no :) But no worries, I am planning on open sourcing everything so you can take out the shaders and shifter can add as many polygons and textures as he likes..
added on the 2007-08-14 02:01:14 by Preacher Preacher
Quote:
and shifter can add as many polygons and textures as he likes..

You make me a happy mac user.
added on the 2007-08-14 14:05:14 by Shifter Shifter
as long as games stick to windows, demos will too :p
added on the 2007-08-14 14:09:33 by Zest Zest
I don't see any reason why demos should stick to Windows because games do. It's true that some sceners work in the game industry, but many don't.

I remember a few years when people started talking about a demo-oriented OS. This was during the transition from DOS to Win'95. The demoscene could have moved to Linux then, it didn't.

All MS operating systems so far have been a complete joke, usability and security wise. And they don't make a very useful development environment either as Windows is not compatible with anything but MS's de facto standards.

Last Euskal surprised me with so many OS X demos. Since both OS X and Linux support OpenGL there's little reason for non-portable demos these days, as nobody is banging the hardware directly anymore.

Even ASD's latest demo mostly works with Wine.
added on the 2007-08-14 18:22:55 by flynn_nrg flynn_nrg
Quote:
I remember a few years when people started talking about a demo-oriented OS. This was during the transition from DOS to Win'95. The demoscene could have moved to Linux then, it didn't.


a FEW years? Dude, that's nearly a decade and a half ago! Bck then Linux sucked so much ass for personal use that the only option was DOS or Win 95 and maybe Os2/Warp.

Quote:
All MS operating systems so far have been a complete joke, usability and security wise. And they don't make a very useful development environment either as Windows is not compatible with anything but MS's de facto standards.


And this is a load of bollocks too and that has been proven everywhere. Fair enough, Vista is far from awesome, but saying that all windows itterations were crap is a ridiculous statement.
added on the 2007-08-14 18:31:16 by okkie okkie
Quote:
All MS operating systems so far have been a complete joke, usability and security wise. And they don't make a very useful development environment either as Windows is not compatible with anything but MS's de facto standards.


I'm pretty sure you never ever tried to build anything bigger than an HelloWord under Linux. Right?

Quote:
Last Euskal surprised me with so many OS X demos. Since both OS X and Linux support OpenGL there's little reason for non-portable demos these days, as nobody is banging the hardware directly anymore.


Ok, you're excused. You-are-not-a-developer. That's explain.
added on the 2007-08-14 19:11:37 by rmeht rmeht
Quote:

I'm pretty sure you never ever tried to build anything bigger than an HelloWord under Linux.


I have and I tend to agree with the guy. Not a single GUI tool I've seen can beat the cli tools of linux when it comes to developing software. Especially once you start distributing your builds and tests over multiple computers.
added on the 2007-08-14 19:24:51 by sparcus sparcus
as shifter already said, the amount of mac demos is actually quite small compared to how many sceners have macs, but since macs can run windows just fine people might still be tempted to code on windows because of d3d.
added on the 2007-08-14 19:31:35 by dodke dodke
rmeht:

You're just talking out of your ass. I've had my share of GUI (Motif, GTK and QT) and low-level coding in Linux, *BSD and Solaris. I've also done Win32 programming. I coded Amiga stuff in assembler back in the day. Same for DOS programming, including a Flat Real Mode manager. But you're free to think whatever you want.

I think Win32 is a joke, but note that I'm not forcing anyone to use OS X or Linux, if you're happy with your Windows box good for you.
added on the 2007-08-14 19:56:24 by flynn_nrg flynn_nrg
the reason for the actual lack of mac demos: people want jumalauta to continue its domination over the mac "scene". i'm sure of it!
demos made for operating systems suck anyway
I wonder if this thread is about demos that are "Mac exclusive" or about demos that are ported to Mac or released multiplatform?

In my eyes, the demoscene always had a tendency to concentrate of the best selling system of it's generation. That would be in chronological order: C64 - Amiga - PC. And there probably are some good reasons for that:

- The best selling system is often the cheapest one, so everybody can afford it.
- The best selling system gets the most tools, software utilities and has a large comunity where you can discuss coding etc.
- More people using the same system you are releasing demos for means:
- more feedback
- more fame (and don't tell me you don't want to be famous ;) )
- more people from outside the scene can discover your productions (Just remember: back in 93/94 every single fucking PC user knew about Second Reality because everybody was able to watch it on his PC).

So I think even with the arrival of shitty Vista, the PC will stay the preferred demo platform because of its large user base. But of course releasing a demo for Mac first and later port it to Windows (like Spöntz did) and/or Linux is a fine thing. But going exclusively to Mac would probably hurt the impact of your demo because the user base is just not there yet.

And please keep in mind: this is just what I observed, I really love a lot of demos for the Ataris, the Spectrum and for the Mac; so I really don't want to downplay these systems.
added on the 2007-08-14 21:23:39 by Stebo Stebo
I think most people outside the scene come into touch with demos through sites like youtube nowadays so the user base argument may not be as valid anymore as it used to be.

In fact, the availability of so many videos of good demos is one reason why I finally made the full switch to Linux. It was the possibility to watch demos that was holding me back from that but nowadays it's not such a big issue anymore.
added on the 2007-08-14 21:33:17 by sparcus sparcus
Lets all just go create our own operating system based on ook

it will be the ultimate demoscene OS. The architecture will be built on a SPARC hamster wheels.
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support native IEEE 1394, IEEE 802.11 and mainstream video card drivers and will support all programs, speak all languages, run at 5billion terahertz and.....wait...what was I talking about?
added on the 2007-08-14 21:52:18 by Rubicante Rubicante
yeah but all the OS X is a permanent demo since the first ...
oh sweet an OS war again..
added on the 2007-08-14 22:44:09 by uncle-x uncle-x
But we can still remain releasing XP demos without caring about Vista. Or am I missing something?
added on the 2007-08-14 22:47:04 by Optimus Optimus
amiggaaaaa!! o/
madvizaaarrds!! o/
added on the 2007-08-14 23:00:16 by psenough psenough
Vizards? That's mad!
added on the 2007-08-14 23:20:09 by Stebo Stebo
Well, actually they are not MAc demos, they are Intel Linux Demos with a nice Desktop in background...
added on the 2007-08-15 00:33:36 by Exin Exin
flynn: the demoscene has stuck to this fundamental principle through its whole history, no reason the deal would change in the future :P
added on the 2007-08-15 01:01:26 by Zest Zest

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