pouët.net

strata foto 3d - i has a new duck.3ds

category: residue [glöplog]
Haha, I'd actually assumed att500's screenshot was using photos from saulin penis!
added on the 2007-11-09 14:02:14 by psonice psonice
[/img]http://graphics.stanford.edu/papers/light/occ64-orig-LF-idea-c.jpg[img]
I get the idea...
added on the 2007-11-09 14:45:42 by raer raer
well more like
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added on the 2007-11-09 14:46:12 by raer raer
o_O!!!!!!!!!!!!!

The Earth is under attack!
added on the 2007-11-09 15:12:59 by doomdoom doomdoom
This is great for coder demos :D
I must test this on my toys... or something else.

Does it take much time to generate stuff?
added on the 2007-11-09 15:27:58 by xernobyl xernobyl
these stuff are supposed to work realtime these days.
hm, quite decent results, compared to e.g. http://grail.cs.washington.edu/projects/mvscpc/ which turns out rather blobby :D
added on the 2007-11-09 16:46:03 by maali maali
goatse in 3d /o\
added on the 2007-11-09 18:04:19 by src src
If you want much better results try to paint the object with mate paint. Shiny objects are not good for photo to 3d reconstructions
added on the 2007-11-09 19:38:48 by texel texel
xernobyl, it doesnt take that much time. I took something like 18 photos of the duck, the tool for masking out the object in the photos is quite good and fast to use, and generating the model+texture only takes a few minutes
added on the 2007-11-09 20:14:07 by hollowman hollowman
Quote:
gasman: what I want to know is, are there precisely two viewpoints where the fucked-up object in ath500's screenshot looks like a duck?


Yes there are 2 viewpoints.

But that tool is great for random shape generation, just take random pictures with the circle sheet under random object and generate your random shape instantly.
added on the 2007-11-09 21:26:12 by ATH500 ATH500
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added on the 2007-11-09 21:50:24 by doomdoom doomdoom
whoa great hehe
20 years later the pc platform have it...

<birthday tune>amiga for youuuu, amiga...</birthday tune>
added on the 2007-11-10 01:12:49 by EviL EviL
wait, what? the amiga could do this 20 years ago?
added on the 2007-11-10 11:59:21 by linde linde
Essentially, the technique is a kind of copperscreen, not much different from what Amiga coders have been doing for decades.
added on the 2007-11-10 13:57:00 by doomdoom doomdoom

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