pouët.net

ASSEMBLY Summer 2010

category: parties [glöplog]
gasman, it's been only recently that there's been a distinction to 'not shown' and 'disqualified' before it used to so that if you were not on big screen, you were 'disqualified'. so 216 is right there.

added on the 2010-05-19 10:13:57 by nosfe nosfe
thanks Abyss for nice answer. E.g. my idea was: use 2 seconds video loop but in very-low-res - use real-time code to stretch it up to hi-scale and e.g. layer 10 real-time fx over it - and "rave" with that - does it count as OK ?

but i don't ask if i can use 20 video loops and base the whole demo upon it :-) but sometimes to use conceptually well fitting video loop, and radically transform it via real-time fx should be OK - sceners wants to experiment :-)

plus, if Saint was banned for "too rave demo" it's the worst possible reason i can think of. If scene wants to keep in certain "demo aesthetics" and ASM wants just typical demos which don't cross the borders of demo-form (not borders of demo-rules!!:)) then more radical and out-of-the-box stuff is supposed to be released somewhere else? no seriously :) maybe times changed and in '97 there been 40 demos in preselection, but these days are harder - i guess - and even some sceners provide experimental stuff - as long as it's not technically crap and even visually it's not pleasing every jury's "3d" eyes - it should not be banned :-)

but anyway Saint seems still very very typical demoish production to me :-) so my conclusion is hopefully very wrong :-))) to keep myself on sunny side this time :)
added on the 2010-05-19 10:49:31 by zden zden
I wouldn't worry about any of that. You could go as far as making a demo like that:

http://pouet.net/prod.php?which=26663

and it would be ok.
added on the 2010-05-19 11:05:32 by Navis Navis
zden: you already were disqualified/"not shown" on asm for trying things too outside the box remember?

hope things changed in the compos since then :)
added on the 2010-05-19 11:13:12 by psenough psenough
It's not like animations in intros are a completely new thing though :)
added on the 2010-05-19 11:43:20 by gloom gloom
as far as i can speak from visual experience even 2ndReality got prerendered "blast" anim at the beginning.
Ps: nah OK :-) maybe it violated more finnish law :-) rather than party rules
Gloom: sure not great to recall old stuff
Navis: i wonder how whould 'Aphorism for the Masses' end up :)
added on the 2010-05-19 12:04:37 by zden zden
how about being disqualified from the short film compo for being realtime?
added on the 2010-05-19 12:34:27 by Gargaj Gargaj
Gargaj: last.


Don't worry guys, if I make it into the preselection jury I'll let you all off the hook (especially satori) :-)).
added on the 2010-05-19 13:19:23 by Navis Navis
I meant zden not gargaj
added on the 2010-05-19 13:20:02 by Navis Navis
So to clarify, in the past 5-7 years at ASM:
Disqualified - your entry broke the rules and was removed from the compo.
Not shown - the jury selected N entries to the screen and your entry wasn't one of them

Zden, what you describe is fine.

With Chimera and other experimental stuff, you can try your luck but ASM is a hybrid/mainstream event and those things tend not do to that well in the jury nor on the big screen. I.e. stuff that makes for great arthouse cinema necessarily doesn't make for a successful blockbuster movie.

As for oldskool approvals: sorry I've been ultra-busy. Will get to them right away.
added on the 2010-05-19 14:12:35 by abyss abyss
How about interactive stuff?

The demo compo rules for ASM state that the demo must basically be identical each time it runs, which is a pretty extreme definition of what a demo should be anyway I think (multi-part demos with a menu anyone?)

But what about a compo for seriously interactive stuff at some point? A compo for demos where you're allowed to use say video cameras in your prod? It's not exactly a traditional demo, but it's a whole lot of fun. And I know quite a few of us have been doing this kind of stuff already, just not exactly as a scene project..
added on the 2010-05-19 15:28:26 by psonice psonice
abyss: thx :)
added on the 2010-05-19 16:08:33 by gopher gopher
psonice: concept was tried on altparty, not much participation. i do like the idea of such a compo though. wish more people would be into that.
added on the 2010-05-19 19:00:32 by psenough psenough
i think these interactive demos are better suited for artyfarty installations than showing at demo parties. the altparty-case, as described by ps, points in the same direction.

people have been talking about this from the point where webcams got mainstream ...
I was talking about this related to one similar project and noticing that there is interest here, how about this:
- pre-set hardware: high end PC, 1-N cameras + microphones, 1-N video projectors and 5.1 speaker set
- projection surfaces (e.g. walls, floor, ceiling)
- mounted as an installation somewhere at ASM (e.g. people able to walk thru or into it)
- demos auto-rotated every N minutes/hours
- "bring your prod"

The key challenge with this is that it's damn hard to calibrate your production in advance, so you'd need to make what ever your do very parametric/tunable on the spot.

Any serious interest?

For inspiration check this out
http://www.thefuntheory.com/
http://www.youtube.com/watch?v=2lXh2n0aPyw
added on the 2010-05-20 08:03:32 by abyss abyss
gopher: Last year it took a while for me to be approved. I actually had to send in a remindermail :)
added on the 2010-05-20 08:18:42 by _Chucky_ _Chucky_
abyss: that sounds pretty awesome.
Abyss, manual switching would be better than auto-rotate. No excess waiting for a prod to end if you don't like it and it will last as long as you like.

You could also give a price to the most viewed prod this way ;>
added on the 2010-05-20 11:04:55 by msqrt msqrt
msqrt, you are hereby appointed as the fulltime assembly demovideowalltube demo switching person! please stay awake for 72 hours mmkay, we dont want that kosmoplovci entry lasting 8 hours.
added on the 2010-05-20 11:32:45 by skrebbel skrebbel
actually, fuck yes we do, but ok :-)
added on the 2010-05-20 11:33:03 by skrebbel skrebbel
Abyss: that sounds cool. No way I can do anything this year unfortunately (won't make it to asm, my spare time is currently in negative figures :/ )

Another way of looking at it: demos are basically pre-recorded, mastered in the studio works. They're realtime, but there's no reason for them to be realtime other than we like it that way. How about a live act instead? Performing a demo live, with some interaction, cameras, whatever. A bit like a vj act, but they'd be playing a demo rather than mixing some random visuals to whatever a dj decides to play.
added on the 2010-05-20 11:34:55 by psonice psonice
Abyss: Sounds very very appealing, honestly. If we didn't have a major product in development I'd have thought of contributing.
added on the 2010-05-20 12:44:09 by decipher decipher
Hello everyone! I'm Paaris/trilobit and I'm the new ASSEMBLY CompoCrew Function Head.

The rules for ASSEMBLY Summer 2010 are now published at the ASSEMBLY website http://www.assembly.org/

We did a couple of rule changes from the previous year.

* Extreme graphics compo was changed to executable graphics. Same size limit 4k for desktop and oldskool platforms.

* Extreme music compo was changed to executable music. No Protracked modules allowed.

* Desktop compo machine specs were updated: Windows 7 (32 bit) and resolution 1280x760p60 must be supported.

* Oldkool platforms were updated: PCs up to 80486dx/33 and similar first 486 processors shipped in 1991 and Amigas up to Amiga 3000 (ECS + 030)

If you have any questions for the CompoCrew, feel free to send your questions to compos2010 [at] assembly.org

I hope I will see lot's of quality entrys at the party!
added on the 2010-06-03 17:31:16 by Paaris Paaris
Quote:
# All entries that are run on a real oldskool-hardware need to be submitted to PMS with their respective name, credit, platform information etc. AND delivered with a physical media (floppy, etc.). We will NOT accept any entries that are not in both PMS and on physical media.


I know it's probably a bit late now, but I was curious about this particular rule in the oldskool platforms page. Last year when we spoke to the oldskool demo crew, they told us that this rule is really unnecessary, since they run all of it from RReplay anyway. It just seems like a lot of hassle to put your entries on a floppy, if the compo crew just take the files from the PMS anyway.

Quote:
# The size of the executable must be 4096 bytes or less.


Oh yeah, this doesn't bode well for oldskool entries in executable graphics :)
4k size limit for a C64 executable gfx? that's like 17 blocks. nice try, asm org.
added on the 2010-06-15 17:06:28 by tempest tempest

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