pouët.net

Random "work in progress" shots

category: general [glöplog]
I'm making my first 4k intro!
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So far I have OpenGL graphics and synthesized music in 3916 bytes.

I am also making my own "physics shit exploding everywhere 64k." I have the exploding everywhere but not the physics shit, yet. Not sure if/when it will be finished, so I will spoil it here:
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Instead of using the Voronoi algorithm, I am splitting convex shapes with random planes.
added on the 2013-04-06 19:41:22 by Komojo Komojo
@Komojo: that is absolutely freaking kool!
added on the 2013-04-06 19:45:36 by maytz maytz
Various things I've been playing with these last few days. Mostly discovering, so it sucks.

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Raytraced balls!

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The ugliest raymarcher in the history of all ugly raymarchers!
Well, a little OGL framework I've been working on.
The idea is to get it running on a dreamcast in a near future.

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added on the 2013-04-07 01:51:16 by Jae686 Jae686
<3 dreamcast
Also if anybody wants to sell one, I'm all yours :)
added on the 2013-04-07 02:01:33 by mog mog
Nice stuff people!
added on the 2013-04-07 02:14:49 by trc_wm trc_wm
trc_wm: Agreed, it's very motivating to see people's work in here. Keep sharing, chaps, I'll try dropping something new in a few weeks' time too :-)
added on the 2013-04-07 10:53:37 by kbi kbi
A demo with an integrated C compiler, including dynamic bindings to GLFW, OpenGL, BASS, SDL, SDL_image, SDL_mixer and a tool to import DLL symbols.
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The software-rendered April sea was unusually glitchy today.
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added on the 2013-04-07 18:39:55 by visy visy
visy, sweet.
added on the 2013-04-07 19:15:01 by MuffinHop MuffinHop
Did you write the compiler from scratch or did you use an existing one?
added on the 2013-04-07 19:44:33 by Preacher Preacher
Preacher: uses libtcc with some additional glue to make it work nicely as a recompiler and relinker. Next thing I'm going to add is dynamic swappig of symbols.
added on the 2013-04-07 19:47:00 by visy visy
Nice. Looking forward to whatever you come up with it :) Self-modifying demo code?
added on the 2013-04-07 20:07:11 by Preacher Preacher
That's one way to use it, other would be rapid prototyping using the full power of C. This is sort of a continuation of the tools I've developed previously (Lua scripted demoengine, Processing, JavaScript & WebGL) but I always find myself longing for the speed and low-level nature of C. So this is sort of the optimal tool for my workflow, especially when it can recompile the demo instantly by looking at the source for changes.
added on the 2013-04-07 20:12:40 by visy visy
Evil CSG WIP BB Image
added on the 2013-04-08 16:58:46 by a13X_B a13X_B
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added on the 2013-04-12 03:02:56 by abductee abductee
Aaawww ;)
added on the 2013-04-12 11:13:23 by raer raer
abductee: nice! how are you doing it? :)
added on the 2013-04-12 11:39:31 by smash smash
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mIRC. 8x8 plasma. Realtime calculated and drawn. ~17fps.

Well, at least it's not "cheated" like the plasma in Party Cannon... ;_D
added on the 2013-04-12 13:04:28 by ___ ___
@smash: by the powers of pathtracing. :)
added on the 2013-04-14 01:32:54 by abductee abductee
abductee: 2nd screenshot looks like realtime pathtracing, 3rd and 4th look suspiciously good - I'm guessing you're using a lot more rays and this isn't realtime (or moving at least) anymore?

If they're still realtime, huge respect :) (And huge respect still if only the 1st + 2nd one are realtime, they're still decent looking results.)
added on the 2013-04-14 15:53:02 by psonice psonice
Raytraced bars!
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Featuring half-arsed, badly implemented refraction!
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OUCH.
added on the 2013-04-16 18:32:34 by maytz maytz
Exactly.
Is that carved?
added on the 2013-04-18 17:32:48 by psonice psonice

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