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Unlimited Detail Technology

category: offtopic [glöplog]
mmap()
added on the 2013-05-30 13:33:38 by visy visy
Euclideon SDK 1.2
http://www.euclideon.com/wp-content/uploads/2013/10/ANNOUNCING_EUCLIDEON_SDK-1_2.pdf
added on the 2014-07-01 15:07:24 by CHEF-KOCH CHEF-KOCH
did i just? how would that work if i load a file chunk and have the seek length to do lod switching. given the points are distributed random enough would that do it fast?
added on the 2014-07-01 16:05:47 by yumeji yumeji
them load "shader"s. and in software. very clever. lol
added on the 2014-07-01 16:10:21 by yumeji yumeji
From http://www.euclideon.com/company/history : "In 2007, Bruce Dell – a self-taught programmer – decided to revolutionise the way data was handled in the gaming industry".

Sure, what a revolution it was...! How insulting to the intelligence of your customers can you get to be by deliberately lying to them (because nobody can be that delusional)?
added on the 2014-07-01 18:00:22 by iq iq
in 2013 i have decided to revolutionize the demoscene with socks!
added on the 2014-07-01 18:35:58 by maali maali
what's so revolutionary about these socks? Is it where you wear them?
added on the 2014-07-01 18:42:01 by psonice psonice
Probably they should team up with gertrude/tinybrain/stefan to make unlimited nonsense!
added on the 2014-07-01 19:29:37 by v3nom v3nom
Quote:
Innovative new display techniques such as 3D Anaglyphic Stereo display


Sure... Never Seen before!!!1!!
added on the 2014-07-01 23:19:13 by bartman bartman
2014 is the year Unlimited Detail Technology is ready for the desktop.
added on the 2014-07-02 00:05:43 by numtek numtek
What? Again?
added on the 2014-07-02 01:09:15 by Korguiq Korguiq
Well, many products try to say innovative this and that.
I saw in an old gamebox = Features: Explosions

Also, https://www.youtube.com/watch?v=TMYso30L9zI
added on the 2014-07-02 12:37:24 by Optimus Optimus
Ken Silverman response for Unlimited Detail Technology. I didnt tested it but i think it might worth a try.
added on the 2014-07-10 16:55:50 by Tigrou Tigrou
Looking for Carmacks and Abrash point of view about this tech...
added on the 2014-07-10 22:27:28 by moredhel moredhel
I think Carmack acknowledge it in a twitter post, not saying it's fake as many believed, but that it's too early for voxel engines in games.
added on the 2014-07-10 23:58:00 by Optimus Optimus
Whatever, if a SDK is available we can code unlimited voxel cube with it?
Good for mapping softwares etc...
added on the 2014-07-11 19:35:32 by moredhel moredhel

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