pouët.net

Random "work in progress" shots

category: general [glöplog]
TLM: nice! looking forward to your next release :)
added on the 2015-04-24 13:01:18 by arm1n arm1n
TLM: Looking forward to play with it! Is it possible to group tracks in any shape or form?
added on the 2015-04-24 15:12:01 by quisten quisten
Working on re-issueing a GUS compatible soundcard.
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Blog here: http://guspnp.livejournal.com/
added on the 2015-04-24 17:11:06 by shock__ shock__
quisten, I'm not sure what you mean by track grouping, but I was planning to have "track visibility presets" so one could quickly show/hide the different tracks according to different scene (or whatever) he's working on. You're probably talking about something smarter... Anyway, I'm really open to suggestions.
added on the 2015-04-24 22:50:54 by TLM TLM
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added on the 2015-04-27 15:40:14 by visy visy
emoon/tbl's gnurocket editor is also a nice ground control replacement, btw!
added on the 2015-04-27 15:44:10 by maali maali
visy: i love that!
added on the 2015-04-27 15:47:03 by noby noby
TLM: that's exactly what I mean :) Having tabs for "camera", "scene1", "general" and so forth.
added on the 2015-04-27 16:26:32 by quisten quisten
emoon's alternative editor already does grouping. try it! it's teh nice!
added on the 2015-04-27 23:37:07 by booster booster
work in progress ... mega lo mania medley...

https://soundcloud.com/daxxtrbs/preview4mega
added on the 2015-04-28 06:09:38 by .. ..
TLM: nice :)
added on the 2015-04-28 12:53:26 by kusma kusma
Quote:
Cupe:

that is actually a photo of me at the time when i was coding this. and i keep the distance field of myself in a secure place because i have enough impostor syndrome already.


Quote:
Las:

maybe we should hand you over to attention whore? ;)


We will take good care of him :-)
added on the 2015-04-28 14:01:04 by FeN FeN
Some WIP screenshots from Sine City:

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added on the 2015-04-29 22:24:18 by musk musk
Always good to start fresh.
added on the 2015-04-29 23:20:08 by p01 p01
First 128-byte intro screenshot :

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Second 128-byte intro screenshot :

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Goddamn Baud :D
added on the 2015-04-30 07:51:38 by SnC SnC
Inspired by Baudsurfer:
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added on the 2015-04-30 08:10:44 by g0blinish g0blinish
baud u nuts?
added on the 2015-04-30 19:57:01 by EvilOne EvilOne
A few WIP from The Stone Pavillion:

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added on the 2015-04-30 20:15:19 by shash shash
@SnC @g0blinish @EvilOne : I realize just now before your positive but disproportionate comments I might have wrongly formulated the fact that I was alluding to two different screenshots of two different intros hereabove and not two screenshots of a single one :) I hope you will appreciate them still and hope you don't feel deceived.

@shash : impeccable scenes (y)
shash: nice pictures. i think you need to decrease texture multiplier on the second pic from bottom. since the other pictures have no antialiasing, i have to ask: is it software rendering or hw render?

baudsurfer: looking forward to see the 128byter
added on the 2015-04-30 22:51:52 by rudi rudi
It's a raymarcher, hardware rendered. That second screenshot aliasing is due to not sampling averaging enough "texels": I think I had a 4x4 "kernel" at the time. Any way, didn't really need to raise the amount of samples as the final textures + post-process hid the aliasing quite nicely :)
added on the 2015-05-01 01:01:00 by shash shash
well exactly what g0blinish said :D

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