pouët.net

Random "work in progress" shots

category: general [glöplog]
And those are just the patterns!
added on the 2016-03-22 18:36:33 by Gargaj Gargaj
@wormsbiysk: looks promising =) the notepad setup looks familiar (hotkey to compile and fire up the dosbox i guess?), i got the "solarized" theme active though ;)
added on the 2016-03-22 18:49:58 by HellMood HellMood
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added on the 2016-03-22 19:31:21 by pandur pandur
treasure trap the musical!
added on the 2016-03-22 19:33:08 by maali maali
More bokeh fro the other day, implementation overhaul (pretty big, sry).
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Preacher's preview from previous page looks wonderful.
added on the 2016-03-22 21:58:12 by noby noby
@wormsbiysk: Awesome, more DOS demos!
added on the 2016-03-22 22:13:42 by Optimus Optimus
@wormsbiysk: Kick ass. Great year for DOS.
added on the 2016-03-22 22:27:13 by MuffinHop MuffinHop
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Empty! No inspiration and the deadline is coming o.o
added on the 2016-03-24 14:39:46 by aki aki
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added on the 2016-03-24 14:45:23 by britelite britelite
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added on the 2016-03-24 15:11:53 by evilpaul evilpaul
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added on the 2016-03-24 17:35:02 by visy visy
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added on the 2016-03-25 15:02:01 by Xetick Xetick
Visual Novel WIP megapost:

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added on the 2016-03-27 03:56:20 by visy visy
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added on the 2016-03-27 14:21:59 by cupe cupe
No hate, awesome stuff cupe <3
added on the 2016-03-27 14:27:32 by zoom zoom
cupe: <3<3
added on the 2016-03-27 14:27:44 by noby noby
Love the texture on the jupiter style planet.
added on the 2016-03-27 14:27:55 by drift drift
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added on the 2016-03-27 14:28:12 by cupe cupe
what's that?
added on the 2016-03-27 14:32:20 by xTr1m xTr1m
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added on the 2016-03-27 14:38:18 by urs urs
Scene palette stuff I presume? Maybe colour grading or averaged pallets per scene?
added on the 2016-03-27 14:39:49 by drift drift
Wow!
added on the 2016-03-27 15:05:57 by pixtur pixtur
Love that timeline graph!
added on the 2016-03-27 18:56:23 by Kylearan Kylearan
cupe: nice eroded terrain, was it actually used in the intro? also I haven't seen space station there;) Precalc.elevation maps?
added on the 2016-03-28 13:53:13 by tomkh tomkh
tomkh: the station didn't make it due to ugly. Also we cut the erosion and sediment transport from the water sim a week ago when we decided we wouldn't really benefit that much from it. One thing I would have liked to keep in the intro was the advected turbulence/foam that got cut with it. Saved 1.5k that we really needed though :)
added on the 2016-03-28 19:39:40 by cupe cupe

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