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HOW TO carry out this effect

category: general [glöplog]
How realizes a spot when the movement is does not display, but after it meets a triangle on static and display the color (white)! After this triangular motion in the past this spot in continuation movement! !and does not disp too!!! Can you help me?????!
added on the 2005-06-29 10:57:38 by Ghost Ghost
um.. BASS?
added on the 2005-06-29 11:20:11 by zoom zoom
go though each row of array put the value of color in to memory then read next value in the row while it has the same color when you find different color value or reach the end of row
draw the line of the color from start point to end point, and continue the process.
added on the 2005-06-29 11:20:52 by bruce bruce
i cann't you mean ?????
i want a particle accross a triangle and display white
but after this the particle didn't display
added on the 2005-06-29 11:25:45 by Ghost Ghost
did you translate that post into english using babelfish?
added on the 2005-06-29 11:33:56 by smash smash
smash: he probably used EP's translator :)
added on the 2005-06-29 11:38:44 by keops keops
hehe!!!! i'm sorry do you understand what did i said??
added on the 2005-06-29 12:12:43 by Ghost Ghost
i want a particle accross a triangle and this particle display white
but after this the particle didn't display
added on the 2005-06-29 12:16:50 by Ghost Ghost
i SO dont get a WORD of what he means.
added on the 2005-06-29 12:40:35 by Gargaj Gargaj
Ghost: I assume you are searching for a simple point/triangle collision test?
added on the 2005-06-29 12:46:54 by Cohen Cohen
HAHAHA OMG WTF ROLF TEH PARTIXEL DID NOT DISPLAY LOL!!!!
added on the 2005-06-29 12:56:31 by coma coma
maybe you should ask some coder who speaks your NATIVE language.
added on the 2005-06-29 13:16:39 by dodke dodke
glBegin(GL_EHHH__WTF);
//code goes here..
glEnd();
added on the 2005-06-29 13:35:25 by Preacher Preacher
I want a DUNGEON HORROR! / BASS! collision test.
added on the 2005-06-29 13:40:13 by xeron xeron
my god !!
no collision test
it is like a radar effect ?? radar scan !!!!
my english is poor
sorry everyone!!
i want improve my english
thanks everyone
added on the 2005-06-29 13:56:25 by Ghost Ghost
there is one man that can help you improve EVERYTHING!

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TIM 'THE TOOLMAN' TAYLOR!
added on the 2005-06-29 14:00:45 by okkie okkie
i think the word "accross" give you the different meanings

added on the 2005-06-29 14:00:53 by Ghost Ghost
how realizing i wanting white dropz sticky on pink triangular when angle rotates disappearing flash. it dos not cum! help me!
added on the 2005-06-29 14:04:24 by earx earx
Ghost: I think I figured out what you want now. In that case I think you should just take the angle of the "radar scan" line and the angle of the particle and the center and if its small enough just blink :)
added on the 2005-06-29 14:07:11 by Gargaj Gargaj
I HAVE THE INVENTED EFFECT. IT IS NEW! EFFECT NAME IS I CALL HYPNOGLOW AND IT DOES GLOW AS HYPNOTIC. BUT. HOW TO SET TO GLOW THE VISUAL C++? ALSO HOW TO HYPNO THE GLOW? MAYBE THANKS IN ADVANCED!
added on the 2005-06-29 14:17:09 by maali maali
Ghost: I think I figured out what you meant. Were you actually refering to this effect?

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added on the 2005-06-29 14:22:03 by keops keops
Gargaj ::i think you know what i want .
but i don't how to actualize.
especially the patticle in the afterglow,how to display
added on the 2005-06-29 14:22:10 by Ghost Ghost
no ~~~~~
thanks
added on the 2005-06-29 14:22:59 by Ghost Ghost
dear ghost,
if you can find some demo/picture where's similar effect, could you please show it?

added on the 2005-06-29 14:47:57 by astu astu
You could try this:

Your particle (or spot) has a number assigned to it, that represents its current brightness (color), and as time passes by, you decrease the number. Whenever the radar-line hits the spot, the number is increased to the max. I mean something like:

color = color * exp(lastTime - currentTime);
if (radar hit pixel) color = 255;

where "radar hit pixel" is done the way gargaj explained. Hope this helps.
added on the 2005-06-29 15:20:07 by chock chock

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