pouët.net

The Code Thread Index

category: general [glöplog]
added on the 2009-01-30 11:24:42 by krabob krabob
added on the 2009-01-30 11:51:10 by krabob krabob
added on the 2009-01-30 11:52:51 by krabob krabob
v2, sorted, each link lead to first page.

Software rendering/Algorithms:

phöng shading and clipping?
Integer VS Fpu
Camera rotation based on Camera.view > target vector - why you shouldn't use angles
Frame-independent movement, I'm stuck
Math question
Effects & Algorithms -(not as good as the name suggests)
2 tools needed for math.
does sse suck!!??? (raytracing)
Implicit function to distance function (raytracing)
Bilineal interpolation of textures in software rendering
Interpolation Tricks (splines,...)
bsp tree 3d subdivision
fisheye view: cubemap or single image distortion ?

3D APIs / Shaders:

OpenSceneGraph anyone?
AMD-ATI vs NVIDIA, the OpenGL showdown"watch out when coding on a nvidia card and that does not work with ati ?"
ATI/Nvidia compatible code
mobile phone 3d chip
OpenGL question (glEnableClientState is still ok)
Strange opengl problems : Any help ?
normal maps
Question for PC hw accel demo coders - need to learn all the hw accel stuff.
Discussion: Usage of D3DX in 4k intros
pixel shader v.2.0 vs v.3.0
portability of vertex/pixel shaders? (2002!)
Texture size questions ...
3D textures and compression
poll: dx10 or good old 9 ?
Point sprites shader distance bla bla issue size
fragment programs and floating/16bit format
OpenGL 3.0
serious D3D9 coding question (IDirect3DDevice9::CreateVertexDeclaration)
Strange GLSL parser problem - please help
shared graphics memory
ATI+OGL+Geometry Shaders


Compiler/Language Questions:

this might sound like a stupid question (main function in quake 2)
Very basic coding question about realloc
Best 4k compiler
How does one get started in this here "scene"
Looking to put a coding forum together
Where to begin...
What's wrong with the NeHe tutorials?
bug tracking/project management/version control software ?
Revision control system for you sources?


Sound:

What traker to compose Ziks for Demos?
I have a newbie guestion... (Interesting about softsynths)
Explain softsynth to the newbie..
effects synchronization with music


Platform oriented:

Who's still using asmpro ?(Amiga)
Amiga democoding?
Coding a 256 bytes prod on Oric anyone ?
Dreamcast demos
Assembly for Java VM
Win32 API coding: A Wrapper class for Window Creation
What IDE/Editors do you use to code under OS X?
How can I open a fullscreen OpenGL window on Linux?
Software Triangle Rasterization on ARM CPU


Not forgetting the list of all prods with sources

added on the 2009-02-25 16:56:40 by krabob krabob
Good Work!
added on the 2009-02-25 17:33:32 by Optimus Optimus
brilliant. keep it up!
One word: categories.
added on the 2009-02-25 17:37:20 by gloom gloom
please don't derail this one while it's still useful
thx, krabob
added on the 2009-02-26 00:48:49 by bdk bdk
me wants pouet2/codingBBS badly, so we don't need to do work like this..

nevertheless, good job krabob!
added on the 2009-02-26 09:38:41 by spike spike
and for completeness:

Particle Systems
(data structures, SIMD processing)
added on the 2009-02-26 09:48:39 by spike spike
BSP tree and your mom
ttp://www.pouet.net/topic.php?which=6485
added on the 2009-05-26 16:27:19 by krabob krabob
good info :)
I'm looking for a simple image loading library... someone posted one some time ago.
added on the 2009-07-18 02:06:36 by xernobyl xernobyl
tl;dr
added on the 2009-07-18 02:08:02 by __ __
added on the 2009-07-18 02:19:27 by blala blala
that was fast. were you porting it to haskell? :P
added on the 2009-07-18 03:14:47 by xernobyl xernobyl
yeah :)
added on the 2009-07-18 06:02:36 by blala blala
v3. (new threads at the end of each paragraphs.)

Software rendering/Algorithms:

phöng shading and clipping?
Integer VS Fpu
Camera rotation based on Camera.view > target vector - why you shouldn't use angles
Frame-independent movement, I'm stuck
Math question
Effects & Algorithms -(not as good as the name suggests)
2 tools needed for math.
does sse suck!!??? (raytracing)
Implicit function to distance function (raytracing)
Bilineal interpolation of textures in software rendering
Interpolation Tricks (splines,...)
bsp tree 3d subdivision
fisheye view: cubemap or single image distortion ?

Particle Systems
Random line of code thread
The last problem in demoscene coding solved! (histogram on marchincubes)
pass-band filter
Interpolation in adaptive sub-sampling?
A math problem ->minimum of absolute differences
Where do I start rendering worlds in 2 triangles? :D
what do distance field equations look like? (raytracing)
Astonishing 3D mandelbrot renderings
how to? -> resource databases
Tangent and Bitangent from gl_NormalMatrix?
size-optimizing a sloppily written large binary
phöng shading and clipping?

3D APIs / Shaders:

OpenSceneGraph anyone?
AMD-ATI vs NVIDIA, the OpenGL showdown"watch out when coding on a nvidia card and that does not work with ati ?"
ATI/Nvidia compatible code
mobile phone 3d chip
OpenGL question (glEnableClientState is still ok)
Strange opengl problems : Any help ?
Strange GLSL parser problem - please help
ATI+OGL+Geometry Shaders
normal maps
Question for PC hw accel demo coders - need to learn all the hw accel stuff.
Discussion: Usage of D3DX in 4k intros
pixel shader v.2.0 vs v.3.0
portability of vertex/pixel shaders? (2002!)
Texture size questions ...
3D textures and compression
poll: dx10 or good old 9 ?
Point sprites shader distance bla bla issue size
fragment programs and floating/16bit format
OpenGL 3.0
serious D3D9 coding question (IDirect3DDevice9::CreateVertexDeclaration)
shared graphics memory

Random experiment: demo -> time cube
Weird OpenGL errors?
DX9 / DX10 / DX11 - Smallest 1k / 4k intro framework?
Help with my very first shader program(dx9)
Programming questions yet again.(D3D or OpenGL?)
alternatives to blender
Environment/Reflection mapping in GLSL
CUDA 3d kernels keep crashing
Tangent and Bitangent from gl_NormalMatrix?
Cutting holes in textures with ID3DXLine
DOF and custom shaped blurs and such
Oddness for own gluLookAt implementation
Incredible long shader compilation time (HLSL)


Compiler/Language Questions:

this might sound like a stupid question (main function in quake 2)
Very basic coding question about realloc
Best 4k compiler
How does one get started in this here "scene"
Looking to put a coding forum together
Where to begin...
What's wrong with the NeHe tutorials?
bug tracking/project management/version control software ?
Revision control system for you sources?

Go Programming Language
Is anyone playing with OpenCL?
OOP Criticism
Pure ASM projects (searching an IDE)
crinkler crashes when trying to compile iq 1/4k-tuts

Sound:

What traker to compose Ziks for Demos?
I have a newbie guestion... (Interesting about softsynths)
Explain softsynth to the newbie..
effects synchronization with music

Platform oriented:

Who's still using asmpro ?(Amiga)
Amiga democoding?
Coding a 256 bytes prod on Oric anyone ?
Dreamcast demos
Assembly for Java VM
Win32 API coding: A Wrapper class for Window Creation
What IDE/Editors do you use to code under OS X?
How can I open a fullscreen OpenGL window on Linux?
Software Triangle Rasterization on ARM CPU

xbox360 has been cracked!
realtime dithering for 8x8 plasma effect on c64
C64 Visual Debugger
Visualizing and editing the C64 memory in real-time
Looking for m68k (or derivative) asm examples.
Textmode on Windows: Tearing

Not forgetting the list of all prods with sources
added on the 2009-12-04 12:12:47 by krabob krabob
added on the 2009-12-04 12:15:15 by NoahR NoahR
eebliss: thanks for sharing and invading this useful thread. oh and btw you even epicly failed to specify the URL correctly. sad.
added on the 2009-12-04 16:52:58 by spike spike
Wow, nice!
added on the 2009-12-04 18:39:01 by sigflup sigflup
This thread is inestimable. Thanks!
added on the 2009-12-07 01:10:53 by Vedem Vedem
CAN I HAZ POUET2 CODING BBS NOW PLZ?
added on the 2009-12-07 09:59:00 by spike spike
thnx, a lot of this stuff is helpful and interesting. keep up the good work
added on the 2010-03-02 23:38:47 by RRROAR RRROAR

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