category: general [glöplog]
Hi there,

I was a bit bored so I made a game over the weekend:


It's a simple 2D platformer with very (!) minimalistic graphics.

Although it is not 100% finished I thought I might show this to you now because these kind of things tend to rot away on your HD if you don't.

If anyone makes it to the last room, consider the message :) !

p.s.: in case you have for some reason seen yesterdays' version, this one has 3 more levels (testing the new (simple) map script engine)
added on the 2010-03-15 00:44:41 by xyz xyz
the track, erm map cycle (minus the real last room) is:

double jump
up and away
off the wall
one way street
the doors
time out
added on the 2010-03-15 00:51:20 by xyz xyz
Cute. Add motion blur now.
added on the 2010-03-15 01:04:51 by xernobyl xernobyl
Linux version.
added on the 2010-03-15 01:38:01 by LiraNuna LiraNuna
what xernobyl said
LiraNuna: Linux version is available (source only) - the game is written in a platform-agnostic language so just compile the runtime for your platform !
added on the 2010-03-15 02:36:13 by xyz xyz
(if you are having trouble with that (hope not), play through the game and drop me a mail ;))
added on the 2010-03-15 02:45:28 by xyz xyz
"up and away" is just mean. That's a pretty large step in the difficulty curve.
Up for jump works on a joystick, but hurts my fingers a bit on keyboard controls. Maybe map it to a different key?
added on the 2010-03-15 04:47:07 by anakirob anakirob
i just can't do up and away :/
i can't seem to reach the carpet blocks, no matter how hard i press the up key
Okay... so... Where's the source code?
added on the 2010-03-15 08:17:02 by LiraNuna LiraNuna
screen shot please :)
what anakirob said.
added on the 2010-03-15 15:56:56 by xernobyl xernobyl
LiraNuna: here is the source.

I have just played through the game on my old Intel Celeron/GMA9xx notebook (running Linux).

The sources should build on all unixoid platforms. You need to have the SDL/OpenGL/zlib/libpng devel packages installed to compile it. (type "make -f makefile.linux all_bin" to compile the binaries, then "make -f makefile.linux jumpy" to copy the bin/libs to the jumpy/ directory.
I have left the x86/32bit Linux elf files in there so there is a chance that you do not need to compile anything.

anakirob/whynot2000: it is not mean, it's challenging ;) the trick is to press UP while jumping up through the top edge of the upper jump items. This will trigger the jump item you are currently carrying, and give you a new item which you will have to trigger shortly after. at the peak of your jump, press UP again to lift you that extra few pixels into the finish. it is all about timing ;)
added on the 2010-03-15 18:16:23 by xyz xyz
ok, another oneliner / bit.ly no javascript enabled fail.

minor update (Linux users just copy the data.tkx)

- adds joystick support
- fixes a minor walljumping bug
- added mapping tutorial to readme.txt
- please contribute some maps !

and a final note: today I learnt that this game does not work very well with cheap keyboards (key pressed are lost, happens especially during walljumps. also see rollover).

Please get a proper Arcade keyboard like the Cherry RS6000 ! :)
added on the 2010-03-17 00:39:28 by xyz xyz
p.s.: use the INSERT key to toggle editor mode (pageup/down to select maps then, plus map will simply restart when reaching the exit..)
added on the 2010-03-17 01:46:45 by xyz xyz
Cool game but i'm wasted.
Lost interest on #7 when the mechanics of double-jump resulted in more frustration than fun.
added on the 2010-03-17 03:27:51 by trixter trixter
argh, autoconf is your friend! (couldn't build it on OSX, got a few errors about getcwd and no being able to fork "as" processes)
added on the 2010-03-17 09:31:48 by visy visy
autoconf is any sane person's enemy.
added on the 2010-03-17 09:44:12 by kusma kusma