Random "work in progress" shots

category: general [glöplog]
Some recent random rendering experiments:

Reproducing a certain effect from a certain numbered demo...
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And some fun with ray tracing and edge detection.
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added on the 2019-02-08 16:49:26 by Zavie Zavie
nice ones zavie!
added on the 2019-02-08 18:03:01 by mog mog
Thank you mog. :)
Here is another one, with a post-processing test:
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added on the 2019-02-11 13:20:52 by Zavie Zavie
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added on the 2019-02-18 00:39:00 by cpdt cpdt
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some retro simd-heavy swrender democoding, just started.
added on the 2019-02-21 15:46:31 by superplek superplek
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added on the 2019-02-22 18:21:09 by LJ LJ
pfft, directories are always 4096 bytes :P

in other news:
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added on the 2019-02-22 18:30:54 by porocyon porocyon
something something sw rendering
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added on the 2019-02-22 20:03:11 by wbc\\bz7 wbc\\bz7
platform Amiga 500
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added on the 2019-02-23 16:02:02 by SCA SCA
lets try that again with a better link
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added on the 2019-02-24 09:23:00 by SCA SCA
wbc\\bz7: this looks great!
awesome shaders
added on the 2019-02-24 12:19:34 by skarab skarab
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gonna take everyone's FM candy
added on the 2019-02-26 11:08:30 by superplek superplek
64 bytes 3D Starfield for DOS (wip)

i know, with that size limit it's hard, but it looks very underwhelming so far ...

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added on the 2019-02-26 13:51:07 by HellMood HellMood
SCA you back on Amiga?
added on the 2019-02-26 17:32:47 by leGend leGend
@Legend: in my spare time, i've been getting back into assembler on amiga over the last couple of years. So kinda back, but there might not be a release any time soon, as i'm just slowly relearning the stuff.
The effect in the screenshot have taken me about 2 years on/off, just to get to this stage :D, but atleast it's running fullscreen 50fps at this point.
added on the 2019-02-27 19:01:15 by SCA SCA
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added on the 2019-03-15 06:36:58 by Alopex Alopex
Oops. Take two.

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added on the 2019-03-15 06:41:36 by Alopex Alopex
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added on the 2019-04-04 17:25:10 by g0blinish g0blinish
here's your new wallpaper ;)

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This is what Marcellus Wallace looks like :)
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added on the 2019-04-29 22:02:54 by raer raer
raer: nice :D
added on the 2019-04-30 09:38:21 by evilpaul evilpaul
here's your new wallpaper ;)

It is absolutely gorgeous.
added on the 2019-04-30 09:49:32 by maeln maeln
SCA: Great! :)
Alopex: Wow that looks really awesome
added on the 2019-04-30 10:12:10 by leGend leGend

thank you :)

if you are interested how It is done:

Basically it is a technique that was used on the latest Alien Movies.
(google for gutalin / the art of gutalin)

I used a clever way to lay out uv coordinates on a 3d model I made in zbrush.
then a displacement map is applied which provides all these fine greeble details.

The model has a poly count of about 100 million polys.

Now I´m working on some new workflow. Due to the fact that zbrush has no problem displaying such a high poly count - and now has a true perspective camera. I make a camera movement around the model. put these photos into a photogrammetric 3d scan software and try to reconstruct it all to a very low poly model with a single diffuse texture. like projection mapping. let's see what happens.

greetings, Cosmic