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Valve's D3D to GL

category: code [glöplog]
 
Just read on slashdot valve made their Direct3D to OpenGL abstraction layer open source.
https://github.com/ValveSoftware/ToGL

Might be useful for some folks here...

Any thoughts?
added on the 2014-03-11 15:06:59 by psenough psenough
AFAIK, some of this has been in the Steamworks SDK for a while now; I dunno if anything really made use of it.
added on the 2014-03-11 15:50:32 by Gargaj Gargaj
I just browsed through that quickly... but I got the impression that tons of stuff is missing... The most useful part seems to be the D3D bytecode-to-GLSL converter?
added on the 2014-03-11 16:30:27 by Scali Scali

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