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Phi by artwork :: pouët.net

pouët.net

Phi by artwork
[nfo]
screenshot added by front243 on 2003-04-03 23:54:11
platform :
type :
release date : june 1996
release party : South Sealand Party 1996
compo : amiga 64k
ranked : 2nd
  • 16
  • 3
  • 0
popularity : 54%
 54%
  • 0.84
alltime top: #10806
added on the 2003-04-03 23:54:10 by front243 front243

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cool - thanks front243 for uploading this!
this was my first 64kb intro and i am still very proud that we managed to store so many textures in only 64kb ;)
added on the 2003-07-09 00:14:53 by fiver2^fB fiver2^fB
yeah its a good intro, from a nice party.
rulez added on the 2003-07-09 00:37:49 by NoahR NoahR
Thumbs up for a great intro! I enjoyed it when it first came out and I still do today. :) Good job!
rulez added on the 2004-11-21 02:46:52 by punisher^gods punisher^gods
Great one - lots of shiny objects and tasty colours.
rulez added on the 2004-12-27 14:08:12 by exocet exocet
definately one of my favs back in '96 :)
rulez added on the 2005-09-28 07:31:15 by keito keito
Good intro!
rulez added on the 2005-09-28 13:50:47 by ALiEN^bf ALiEN^bf
Excellent music, fast effects.. but nothing to really get your interest.
added on the 2005-10-23 22:23:09 by darkus darkus
rulez added on the 2006-09-14 00:46:33 by RRR RRR
yay.. I'm attached to this one in some way..
rulez added on the 2006-09-14 16:42:37 by loaderror loaderror
rulez added on the 2006-10-02 21:10:07 by gentleman gentleman
rulez added on the 2006-11-15 15:47:41 by xeron xeron
Wow, I really like this one. Good 3d code and the bump reflections are great, the chipy trippy music, good intro to show in my presentation (Yep, I will be watching and preselecting amiga demos all the week, which only makes me happy :)
rulez added on the 2008-06-10 19:59:40 by Optimus Optimus
Another brillant&ultrasolid job from Azure. These double ENVmaps (kewl textures) are classic and was probably first time used in this stuff also copied many times later by others.
rulez added on the 2009-09-12 07:28:38 by xball xball
This was probably one of the earlier 64k intros that used procedural generation. Ironically it was rather born out of necessity - I had find a way so that Fiver was able to finsih the intro while I was on vacation.

Indirectly, Fiver did a lot of coding for this intro. It was all hidden in clever macros.
added on the 2010-04-25 01:08:35 by Azure Azure
I love the textures. BB Image
rulez added on the 2011-01-10 13:49:47 by Blueberry Blueberry
To much blinking, otherwise perfect.
rulez added on the 2011-02-20 16:03:02 by Frequent Frequent
nice
Pretty cool.
rulez added on the 2022-03-13 01:04:11 by hfr hfr

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