pouët.net

Chessboard domination by Neural [web]
[nfo]
screenshot added by hitchhikr on 2005-09-02 16:49:10
platform :
type :
release date : september 2005
  • 45
  • 12
  • 4
popularity : 62%
 62%
  • 0.67
alltime top: #2854
added on the 2005-09-02 16:49:09 by hitchhikr hitchhikr

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Requires pixel shaders 2.0.
May work on nvidia cards too (or not).
added on the 2005-09-02 16:49:42 by hitchhikr hitchhikr
i dont have any music here.
And if that white thing is a scroller, then it doesnt work here, i only see a C letter, resetting its own position every second.
ATI 9600XT/P4 2,8Ghz here.
Hardware Problem?
added on the 2005-09-02 17:03:21 by iks iks
I've misunderstood the .nfo, i thought there had some music :) but it was in fact the musician! hehe :) still, from the screenshot and from what i've seen (a bit), it's actually nice, and deserves a
rulez added on the 2005-09-02 17:10:39 by iks iks
pixel shaders 2.0 for a 1-color scrolltext and a basic scrolling chessboard??
added on the 2005-09-02 17:14:10 by keops keops
i also have only the first letter that resets its position every few milliseconds..
added on the 2005-09-02 17:24:10 by toxie toxie
pixel shaders 2.0? for this!? plz!
sucks added on the 2005-09-02 17:37:02 by _10b0 _10b0
dont forget that sometimes shaders can be usefull to save place.
added on the 2005-09-02 17:40:41 by skarab skarab
It looks nice, but as already said, ps 2.0??
added on the 2005-09-02 17:45:39 by Preacher Preacher
at least the narrow-minded cracktro-developers can see how oldskool ideas can be used in a modern and refreshing way. /melikes
rulez added on the 2005-09-02 17:50:06 by maali maali
That´s ok skarab, but i think that in this prod. is an abuse.
added on the 2005-09-02 17:54:11 by _10b0 _10b0
yes thats true beerboyz, and i wonder if it'll really save place in a 1k...
added on the 2005-09-02 17:57:01 by skarab skarab
Quote:

pixel shaders 2.0? for this!? plz!


Quote:

pixel shaders 2.0 for a 1-color scrolltext and a basic scrolling chessboard??


Quote:

It looks nice, but as already said, ps 2.0??


The mythos built behind the pixel shaders being a "precious" gift is rather interesting, i see it easily impresses the simple minds.

For your information and if you understand what it implies, everything it processed through a pixel shader which creates the chessboard & the scrolltext (and the rest), so it's not just one of these blur / glow / post process shaders you rip from web tutorials to create your lame 3ds replayers you present as "demos".

Considering the size, this couldn't be done without shaders, which are encoded in a form that is easier to compress than x86 code and permit graphical operations that would simply be too big to fit in 1k if done with the cpu. It's unconventional use of them and that was the goal.
2.0 because earlier shaders implementations don't have the required instructions giving the ability to create real small programs.

This is a glimpse of 4k & 64k intros' future you're seeing there.
added on the 2005-09-02 18:04:23 by hitchhikr hitchhikr
so this answer :)
rulez added on the 2005-09-02 18:07:13 by skarab skarab
HAHAHAHAHA

*simple minds*

HAHAHAHAHA

*your lame 3ds replayers*

HAHAHAHAHA

*Considering the size, this couldn't be done without shaders*

HA HA HA HA HA HA
HA HA HAHA HA HA HAHA
HAHAHA HA HA HAHAHA HA HA
HA HA HAHAHA HA HA HAHAHA
HA HA HA HA HA HA HA HA

:(
sucks added on the 2005-09-02 18:17:59 by rez rez
Quote:
pixel shaders 2.0 for a 1-color scrolltext and a basic scrolling chessboard??
get a clue n00b! most (not totally outdated and/or cheap ass) graphic cards have ps2.0, so why don't use them?
rulez added on the 2005-09-02 18:27:17 by René Madenmann René Madenmann
Well, i agree with that it´ll be the future of the intros, but i see this intro a bit disapointing considering the potential (no, making oldskool looking effect doesn't mean making quality). And relax your ego!
added on the 2005-09-02 18:28:18 by _10b0 _10b0
MadenMann:

Quote:
get a clue n00b!


you are talking about Keops, i don't think he is a guy we can called "n00b"...

Quote:
so why don't use them?


because it cost a LOT, and perhaps some people have others interest in life (like girlfriend, child) to buy EVERY new graphic card...
added on the 2005-09-02 18:33:20 by rez rez
Sorry for having an opinion, whether you like it or not.
added on the 2005-09-02 18:38:00 by keops keops
Just for the record, I do know what a pixel shader is, and know how to program them. I just expect that they are usually used made to do cool things instead of a basic chessboard (with a nice shading, I grant you that). And as far as "lame 3ds replayers" with ripped code go, I decide not to be insulted (never coded such a thing in my life, with or without ripped code).
added on the 2005-09-02 18:41:45 by Preacher Preacher
Quote:
you are talking about Keops, i don't think he is a guy we can called "n00b"...
And I thought it was enough in this context for a comment with an opinion which isn't expressed that serious. Now I see that I failed. Sorry.

Quote:
because it cost a LOT
Actually my card is 2 years old and it costed me about 100 Euros. Maybe it's expensive considering the fact I don't use it for games or other stuff, just demos. But since I like demos, I bought a card which will do it for some time.
> because it cost a LOT, and perhaps some people have others
> interest in life (like girlfriend, child) to buy EVERY new
> graphic card...

So pretty easy; this wasn't a demo for the platform you own. End of story. I don't see why you need to be upset about that. Let the guys innovate a little, then in a couple of years when PS2.0 is standard everywhere, even you will benefit from todays experiments like this.
added on the 2005-09-02 18:51:08 by evil evil
OMG. we're already at PS3.0!
added on the 2005-09-02 19:01:03 by maali maali
Excellent 1K using DirectX 9 PS 2.0 instruction set.
Runs smooth on my Radeon.
ALiENs love effects calculated on a per-pixel basis.
Chessboards and arithmetic instructions should dominate the world.
My favorite C64-chessboard in the mid eighties:
Star Frontiers (SF) legendary "Pacer" (Quark)
http://www.baetzler.de/c64/demos/data/pacer_(sf).p00

A version without the SF logo was the first price winner in a graphics competition of German "C64" mag. Big bizz. ;)
rulez added on the 2005-09-02 19:06:37 by ALiEN^bf ALiEN^bf
Platform: GPU
rulez added on the 2005-09-02 19:09:46 by bdk bdk
I love ps2.0!
rulez added on the 2005-09-02 19:42:57 by ekoli ekoli
Quote:

Sorry for having an opinion, whether you like it or not.


Instead of "opinion", i hesitate between "ignorance" & "insincerity"
but i guess that's more about something nauseous that have been floating between us two for some times now,
if you want to clear this...

As a (rather friendly) side note, try to do a good looking 1k effect sometimes, even just for yourself,
you'll see that it's everything but easy, you'll see how you have to juggle with every opcodes and craft the effect
so that eg. the colors variables are the same as the ones used for the movements, the code instructions must be ordered
to maximize the compression ratio and all that sort of amusing little things...
More generally you'll fight bytes for bytes...

Quote:

Just for the record, I do know what a pixel shader is, and know how to program them.


Good but i suspected that already.

Quote:

I just expect that they are usually used made to do cool things instead of a basic chessboard (with a nice shading, I grant you that).


I think chessboards (shaded or not) are cool, the shader does the scrolltext aswell.

I'm talking about shaders as a way to produce alien datas not just as support for (post) processing gfx stuff solely.
Actually i also did some shaders to work on sound but the whole couldn't fit with the rest in 1k, of course.

Quote:

And as far as "lame 3ds replayers" with ripped code go, I decide not to be insulted
(never coded such a thing in my life, with or without ripped code).


Let's make it clear & short: i wasn't even thinking about you.
added on the 2005-09-02 19:51:37 by hitchhikr hitchhikr
flamewar!
rulez added on the 2005-09-02 20:01:27 by red red
rulez added on the 2005-09-02 20:39:46 by blz blz
rulez added on the 2005-09-02 20:48:45 by dipswitch dipswitch
I am still not sure where ps2.0 are used. Here, I get a blank screen. At another netcafe PC I had the same bouncing first letter. So I thought, are they vertex shaders moving the vertices of the scroller polygons? Not that I know anything about ps, but I tried to figure out where? Perhaps the shading of the chessboard? Nothing that cannot be done with no shaders. I guess someone will do a plain version soon in the same size ;)
rulez added on the 2005-09-02 20:59:19 by Optimus Optimus
you all suck!!!!!!!!!!!!!!!!1111111111
rulez added on the 2005-09-02 21:16:47 by uns3en_ uns3en_
Don't think about shaders just being a gpu unit able to make shades or blur or whatever post processing fxs are. Here, everything is done with the shader, the sine, the scroll, the chessboard & the shade, the framework is only opening directx, creating the shader's context & sending the values to move the board & the scroll to the shader which does all the rest.

Quote:

Nothing that cannot be done with no shaders. I guess someone will do a plain version soon in the same size ;)


Not as a 1k windows executable, i assure you.

Quote:

At another netcafe PC I had the same bouncing first letter.


Perhaps you downloaded the first version because i've updated it afterwards to fix that issue (i hope).
added on the 2005-09-02 21:19:26 by hitchhikr hitchhikr
why not adding a few more instructions to the shader to cast another ray back from the plane and have the scroller reflecting on the chessboard?
and another one for shadow.

added on the 2005-09-02 21:21:49 by hfr hfr
because there is only 2 bytes left.
added on the 2005-09-02 21:26:13 by hitchhikr hitchhikr
shorten the scroller ;)
added on the 2005-09-02 21:28:17 by hfr hfr
Animation is a bit jerky isn't it? I mean it looks like it's trying to go back a few frames every 200ms or so
added on the 2005-09-02 21:32:57 by _-_-__ _-_-__
it shouldn't be.
added on the 2005-09-02 21:37:10 by hitchhikr hitchhikr
Great job, just a shame all those ignorant people dont' appreciate what you've done here.
rulez added on the 2005-09-02 21:59:13 by Intrinsic Intrinsic
looks cool.. but it almost crashed my whole system..

everything paused for a while, then windows flickered on and off..
rulez added on the 2005-09-02 22:43:42 by darkus darkus
like it...
rulez added on the 2005-09-02 22:47:45 by titus^rab titus^rab
Interesting coding concept I must say =)
added on the 2005-09-02 23:32:48 by Optimus Optimus
mmmh? ...no idea about the flame. something like an excesive showoff and leak of respect from hitchhikr and in the other hand attacks by respectable old sceners scared about new hardware advantages....mmmh mmhh FUCK guys!

this shits runs smooth and cool here, and looks like old mode 13h 256b stuff :D C O O L experiment hitchhikr !
rulez added on the 2005-09-03 01:00:09 by JaK JaK
rocks
rulez added on the 2005-09-03 01:29:23 by root root
(and fuck anyone who says otherwise) :P
added on the 2005-09-03 01:31:44 by root root
Quote:
pixel shaders 2.0 for a 1-color scrolltext and a basic scrolling chessboard??


Keops, you seem like a reasonable guy but that is borderline trolling. Of course it is stupid to is PS 2.0 for these effects if size is no object, but this is a windows 1k for god's sake...
rulez added on the 2005-09-03 02:02:45 by parcelshit parcelshit
this is very good.
rulez added on the 2005-09-03 09:56:13 by v3nom v3nom
i know - its only rock n roll - but i like it!
rulez added on the 2005-09-03 11:03:06 by liNCOlN liNCOlN
I don't see what's wrong about wondering loud if PS2.0 are really necessary for a 1 color scrolltext and a chessboard. There's nothing more to see but an interrogation.

And for the proof of concept I'd really like to see a PS1.x version of this intro.

Oh, and the GF4 I bought at 60€ ~3 years ago can still run most of the recent prods. I watch the PS2.0 ones in videos.

However, the screenshot of this 1k looks cool.
added on the 2005-09-03 11:31:06 by p01 p01
Great 1k man!
rulez added on the 2005-09-03 17:37:04 by Buckethead Buckethead
"simple minds." - i dont like that poor statement either.

tho i like the prod and its kinda impressive for win32 & 1k. word!
rulez added on the 2005-09-03 17:56:32 by trigger trigger
+code
-aggressive attitude
added on the 2005-09-03 20:09:32 by minz minz
One hitch to rule them all ...
rulez added on the 2005-09-03 20:48:22 by RaS RaS
I just don't this one whoopie.
added on the 2005-09-03 21:18:05 by cerror cerror
Chessboard & Sine scroller! Always cool!

I enjoyed watching the gpu doing something decent for a change.
rulez added on the 2005-09-03 21:32:47 by Hyde Hyde
k
added on the 2005-09-04 00:03:11 by las las
no
sucks added on the 2005-09-04 13:04:59 by ken0 ken0
1k
rulez added on the 2005-09-04 14:14:20 by xeNusion xeNusion
i really don't see the problem with doing some tinysize shaders. i guess it's a lot of fun to do, maybe a relatively 'new' thing to do and as such an interesting avenue for tinysize coders. that said, tinysize intros always suck. you can't ever make stuff much below 4k an interesting experience.

but you ps2 flamers are totally forgetting that tinytros are generally made for the coder's enjoyment. i can't hardly imagine hitchhikr expected fame and glory from this. and, well, i guess it's good that someone shows that shaders are actually smaller than non-shaders doing the same thing. in about a year you shouldn't expect to be able to run any decent 4k if you don't have hip shader support.
added on the 2005-09-04 15:30:01 by skrebbel skrebbel
Well, if i was seeking fame & glory that's what i'll do:

- Find a recipe to be able to reach highest ranks in parties competitions and stick to it forever.
- Only release productions at parties because it's more fame & glory++.
- Spend more than 3 weeks on a production.

And that's what i actually do:

- Experiment in many directions & try to do stuff i haven't done before.
- Never release anything at parties (as a matter of fact don't give a flying shit about these events).
- NEver spend more than 3 weeks on a production.

Regarding all this sad thread i'd like to add that, to scornful attitudes i answer with the same bad manners.

Now if you like me it's nice and if you don't like me it's nice.
added on the 2005-09-04 16:14:47 by hitchhikr hitchhikr
its ok, hard to make a good 1k..
added on the 2005-09-04 19:14:44 by M:ET M:ET
no sound :\
sucks added on the 2005-09-04 23:25:11 by r00t r00t
ps2.0 for a scroller ..ULTRALAMERZ say YESS!!!11
rulez added on the 2005-09-15 15:50:41 by FUN-thomas FUN-thomas
i'm with hitch.

if any of you loudmouth knowitalls can do this without shaders in 1k, DO IT.
rulez added on the 2005-09-15 16:35:17 by Gargaj Gargaj
nice board, handsome scroller and a good looking size of 1k.

Quote:
...because it cost a LOT, and perhaps some people have others interest in life (like girlfriend, child) to buy EVERY new graphic card...

i have a three year old r9700p which i got from my girlfriend one year after our child was born.
rulez added on the 2005-09-15 16:39:55 by keith303 keith303
Quote:
- Never release anything at parties (as a matter of fact don't give a flying shit about these events).
:(
added on the 2005-09-15 16:43:30 by Gargaj Gargaj
evil's got the point
rulez added on the 2005-10-25 06:52:18 by Ger Ger
nice
rulez added on the 2005-11-13 13:31:21 by Midfit Midfit
I hated this demo at first look. But hitch you are right : much easier in pixelshaders. Good idea. Thumbs up for tech.
rulez added on the 2006-02-01 16:32:33 by wroceng wroceng
kewl one. and i wouldn't say no to some gradients on the text if it had more space.
rulez added on the 2006-11-02 21:49:30 by anesthetic anesthetic
rulez added on the 2006-11-02 22:02:35 by wb wb
nice
rulez added on the 2006-11-17 10:35:05 by spritus spritus
Hehe, pretty funny to read all the comments a year later... :-)
rulez added on the 2006-11-17 13:23:04 by Radiant Radiant
The comments were funny a year ago already.
rulez added on the 2006-11-17 13:40:37 by Sverker Sverker
Quote:
This is a glimpse of 4k & 64k intros' future you're seeing there.


And now we have this!
pwn
rulez added on the 2006-11-18 20:26:26 by 4kum4 4kum4
rulez added on the 2007-01-25 15:47:16 by src src
O_O--b
rulez added on the 2007-04-24 01:22:06 by aha aha
oldschool porn
rulez added on the 2008-11-14 14:54:48 by pera pera
Very nice effect, classy, experiments with size coding are always ok, especially when give nice results.

hitch, go to some mowadays 1K and ask: ps3? ps3? 1kpack?
rulez added on the 2009-08-09 20:17:17 by Pirx Pirx
is this really 1k?
rulez added on the 2011-09-11 17:31:18 by rudi rudi
Looks like I forgot my thumb 'coz that 1k was quite something actually.
rulez added on the 2014-01-26 23:49:09 by p01 p01
I'd like to give this one a thumb now. Lots of prescience in this thread :) (and not from me either)
rulez added on the 2014-01-27 00:02:57 by Preacher Preacher
Great drama in this thread, and the 1kb CPU version is still missing. :9
rulez added on the 2014-01-27 00:24:57 by Saga Musix Saga Musix
where's the 1k and most of all where's the future of 4 & 64k? oink :)

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