1k-OpenGL-Boulder by Tristar
screenshot added by hitchhikr on 2004-03-16 13:54:26
platform :
type :
release date : march 2004
  • 40
  • 16
  • 1
popularity : 66%
  • 0.68
alltime top: #2018
added on the 2004-03-16 13:54:26 by hitchhikr hitchhikr

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Hey, I can see it here! (does these computers at the university finally have 3d acceleration?) It works, it's fast, less than 1kb running from inside the zip without bugs (does it have a dropper or not?). Effect is great, balls are soooooo smooth!!! Excelent =)
rulez added on the 2004-03-16 14:05:14 by Optimus Optimus
not at all the first opengl-effect in less than 1k as the nfo states. not too good either, but certanly not bad. hope to see a 4k from you soon, tho ;)
added on the 2004-03-16 14:10:01 by kusma kusma
Actually this fx might be compatible with other computers than the one it was coded on (contrary to the other ogl effect i've seen around which is not), that was the main point. I admit the effect in itself is quite simple (but nice imho :).
added on the 2004-03-16 14:19:40 by hitchhikr hitchhikr
I'd like to know how to make compatible intros in few size and OpenGL without any problems. Many 4kb intros with droppers don't work always, I hate that, and I still prefer software rendered DOS stuff just for that. I would like perhaps to read a tutorial about coding OpenGL in asm, without dirty tricks, stuff that work. Where can I find one?
added on the 2004-03-16 14:22:42 by Optimus Optimus
This one is using dirty tricks :) But not *too* dirty.
Basically i modified the unpacker of upx and i've "dropped" dropper because of incompatibilities with the PE file i'm using (the structure of the file is coded by hand so i could remove all the unnecessary datas). The obvious trick to avoid at all costs is to import the functions by ordinal, while it will make the file smaller it will surely not work under other versions of the imported dlls (like the other ogl file i've seen around). The complete control of the file permits to schedule the asm instructions to obtain the best packing ratio.
Another trick i've used, which seems to work correctly, is to use the gap between 1k and the 4k page boundary to store datas (used with base pointer), to reduce the size of the addressing modes.
There's some other tricks aswell, just search. ;)
Apparently, the fx is working under windows 9x/2000/xp.
added on the 2004-03-16 14:35:09 by hitchhikr hitchhikr
nice and smooth, nothing spectacular. Smooth.
rulez added on the 2004-03-16 14:36:48 by psonice psonice
Smooth. Nice for a 1k
rulez added on the 2004-03-16 14:59:12 by Anklebiter Anklebiter
Runs *a bit* to fast here, but looks nice. :)
rulez added on the 2004-03-16 15:29:32 by wb wb
yeah nice and clean for 1k.
rulez added on the 2004-03-16 15:49:40 by p01 p01
rulez added on the 2004-03-16 15:52:15 by Buckethead Buckethead
wow !!!
ownage :D
rulez added on the 2004-03-16 15:58:36 by EviL EviL
good 1k, but nothing spectacular
added on the 2004-03-16 16:07:37 by Duckers Duckers
not bad
rulez added on the 2004-03-16 16:43:39 by blz blz
small, fast, smooth, high resolution... and as far as I know the first true Windows 1k in the database.
It seems to nicely fill the gap between 4k and 256b.
rulez added on the 2004-03-16 17:11:33 by crusader crusader
damn...nice work, dude!
rulez added on the 2004-03-16 19:20:18 by neo neo
Nothing extraordinary, but pretty still pretty neat.
added on the 2004-03-16 19:51:25 by Nezbie Nezbie
added on the 2004-03-16 19:55:43 by spengler spengler
rulez added on the 2004-03-16 20:46:17 by qaz qaz
Very nice.
rulez added on the 2004-03-16 21:53:07 by bumbu bumbu
ok, good for the compression... but it looks exactly like vectorballs =)
added on the 2004-03-16 22:42:28 by pan pan
hum.. killed my machine after I pressed ESC
added on the 2004-03-16 23:41:57 by violator violator
And what was your machine ?
added on the 2004-03-16 23:46:06 by hitchhikr hitchhikr
rulez added on the 2004-03-17 01:18:23 by q q
a p4 2.8Ghz with radeon 9600..
added on the 2004-03-17 02:19:06 by violator violator
what about the operating system ?
added on the 2004-03-17 02:24:04 by hitchhikr hitchhikr
gluSphere powa :)
not bad
added on the 2004-03-17 08:16:54 by BoyC BoyC
Not bad, not good either.
added on the 2004-03-17 08:41:36 by superplek superplek
ogl in 1k, that's nice!
added on the 2004-03-17 09:09:34 by ekoli ekoli
could be smaller, but i like the colors
rulez added on the 2004-03-17 10:46:44 by jazzman jazzman
nice work !
rulez added on the 2004-03-17 12:31:52 by willbe willbe
rulez added on the 2004-03-17 16:11:07 by BinaryBitch BinaryBitch
not bad
rulez added on the 2004-03-17 17:38:29 by 0x$$ 0x$$
very cool!
rulez added on the 2004-03-17 17:40:43 by NuKem NuKem
There is a lot of stuff in a small space here. True, there is not much on screen, but Windows and OGL take a lot of overhead. It's nice to see that the overhead can be packed into less than 1K, leaving some room for a simple effect.
rulez added on the 2004-03-17 18:19:03 by s_tec s_tec
rulez added on the 2004-03-17 18:22:30 by xeNusion xeNusion
*** 1k-OpenGL-Boulder-Final ***

Balls in this final version are:

- More numerous.
- Smaller (looks nicer).
- Colored.

The zip available at above link and contains both versions.

Thanks for your cooperation citizens.

added on the 2004-03-17 18:36:15 by hitchhikr hitchhikr
I was expecting a Boulder Dash-clone to be honest when i saw teh title :/
Still it's damn smooth and it's damn small, so up it goes.
rulez added on the 2004-03-17 18:50:36 by Gargaj Gargaj
lookin' better, here's my thumb!
rulez added on the 2004-03-17 18:50:53 by ekoli ekoli
Gargaj: the title is a reference to one of our earlier demo.
added on the 2004-03-17 18:57:06 by hitchhikr hitchhikr
added on the 2004-03-17 18:57:40 by hitchhikr hitchhikr
final looks great - definately a thumbup in 1k
rulez added on the 2004-03-17 18:59:51 by LordScott™ LordScott™
has a certain "WE ARE BACK" feeling doesnt it? ;D
added on the 2004-03-17 19:05:50 by psenough psenough
nice for the size (tm) (;
rulez added on the 2004-03-17 19:09:37 by Mrdeath Mrdeath
has a certain "WE ARE BACK" feeling doesnt it? ;D

added on the 2004-03-17 22:47:38 by hitchhikr hitchhikr
rulez added on the 2004-03-17 22:48:39 by keops keops
sweet update ;)
got balls !
rulez added on the 2004-03-17 23:08:26 by Weyland Yutani Weyland Yutani
rulez added on the 2004-03-17 23:33:25 by legalize legalize
you needn't be so worried about ordinal importing. com-dropping itself already makes the intro less compatible (eg. it won't run from a cd). so the way to go is to release both a tiny optimized version and a safe 'unoptimized' exe.
rulez added on the 2004-03-18 15:52:39 by Ger Ger
Gem: i never thought about running it from a cd (or a dvd) but you are right, even if this can easily be fixed without any space loss (or maybe 1 byte at worst but this can be gained again). Do you see (or have you seen) any other cases where it might not be compatible ? (i don't)
I do not agree with the ordinal importing stuff, name imports is the bare minimum, just try to run the other ogl example laying around (http://www.pouet.net/prod.php?which=3843) on anything else than windows98.
Including the exe in the release archive is a good advice, thanks.
added on the 2004-03-18 16:32:28 by hitchhikr hitchhikr
The final rulez. Nice colors!
added on the 2004-03-19 13:37:09 by Optimus Optimus
Well, thanks to you all, for these nice comments. I'll do better next time ;)
added on the 2004-03-19 20:02:00 by hitchhikr hitchhikr
it was alright, ive seen better ogl 1k's though. probably some of them were smaller too.
Any url where i can find these 1ks ?
added on the 2004-03-19 21:11:47 by hitchhikr hitchhikr
its great!! THANKS 4 PLAYING WITH IT!!
added on the 2004-03-20 02:05:02 by NuKem NuKem
rulez added on the 2004-03-21 14:13:06 by quisten quisten

tristar minus red sector inc =)

rulez added on the 2004-03-22 02:08:47 by raver raver
H: if you drop the file to the current directory, it does not run from a cd, it you drop it to c:\, it fails under certain network conditions.

Upi made both a 98-only version (512b) and an xp-friendly one (larger), the latter runs well here. It's included in Hugi 24.
added on the 2004-03-23 18:27:17 by Ger Ger
I'm well aware of that, but running from a cd or from a network is very marginal, ie. it doesn't hurt to copy a 1k file onto a hd (here, cds are mainly meant for archiving, btw).

Upi's framework is highly incompatible anyway (it is the one that has been used for the 512bytes effect which is here on pouet), do you know what it remembers me ? Amiga demos that made direct jumps to irq handlers inside the v1.2 roms, when 1.3 came none of them worked, bad luck.
To create a version of an effect for each system out there because of using dirty hacks is simply a waste of time (mainly because there's great chance for the effect to not to work on the next coming windows update), but you can still amuse yourself for a while by thinking you made something that is working on *your* computer.

512bytes effects are good for dos, not for windows, simply because *even* if you can create a compatible framework that runs fine under 512 bytes, there's not enough of these bytes left to show off a descent effect (get your hands a windows 9x and check throb's effect, u'll see what i mean, the sceenshot that is shown in pouet is a little bit *non contractual* ;) ).

added on the 2004-03-24 00:04:00 by hitchhikr hitchhikr
I wouldn't call this boulders, but sinus bobs!!!
rulez added on the 2004-07-31 04:47:45 by sea_monkey sea_monkey
Well done.
rulez added on the 2005-02-15 08:52:42 by René Madenmann René Madenmann
funny and did not fuck off my computer as use to do 99% of 1K, 4K prods.... deserves a thumb up!
Just a few spheres didn't impresse me, even in 1k :S
sucks added on the 2005-03-31 15:15:37 by shash shash
nothing fancy
added on the 2005-04-26 17:43:27 by las las
i don't see what's so impressive about doing an OGL demo in 1k... utilizing OGL is just some function calls where doing this without OGL in software would require much more work. no thumb up for using OGL in 1k and no thumb up for this - rather lame - effect sorry
added on the 2005-04-26 19:31:42 by Lupin Lupin
Those balls look almost edible!!
rulez added on the 2005-05-28 22:05:50 by rio702 rio702
Mindboggling. Not. But it's nice, at least..
added on the 2005-05-28 22:09:04 by Preacher Preacher
Nice. It has a certain oldschool flair. :)
rulez added on the 2005-11-24 10:42:22 by StingRay StingRay
Good job. Runs rather fast here. ;)
rulez added on the 2005-11-24 11:18:31 by ALiEN^bf ALiEN^bf
Hmm. Dunno ... Sounds like it was pretty tricky to code but the result does not look so impressive, even for 1k. Also seems to mess up all icons, here (XP/SP2).
added on the 2005-11-24 12:26:40 by knox knox
slower than a cack thistle, but nice rendering
rulez added on the 2005-12-15 03:58:24 by dila dila
rulez added on the 2006-03-03 17:08:28 by wie8 wie8
super smooth.
rulez added on the 2007-06-19 05:11:31 by kimi kardashian kimi kardashian
very good shaded 3D balls, rotating and waving effect
rulez added on the 2007-12-11 22:56:28 by BITS BITS

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