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Point Blank by Stockholm Syndrome :: pouët.net


Point Blank by Stockholm Syndrome [web]
screenshot added by Gargaj on 2003-12-29 20:34:05
platform :
type :
release date : december 2003
release party : the Ultimate Meeting 2003
compo : pc 64k
ranked : 1st
  • 137
  • 39
  • 3
popularity : 80%
  • 0.75
alltime top: #207
added on the 2003-12-29 20:34:05 by Gargaj Gargaj

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great atmosphere, great textures, great models...
rulez added on the 2003-12-29 20:35:19 by Gargaj Gargaj
maybe technically-best 64k music ever. great textures, models and atmosphere indeed, and especially great direction!
rulez added on the 2003-12-29 20:38:04 by shadez shadez
Technically very good. Too bad that enemies to frag are not avalable yet... I'd like a custom secret mode in the final :)
added on the 2003-12-29 21:13:28 by dixan dixan
rulez added on the 2003-12-29 21:15:19 by chaos chaos

The webpage to the group is http://abductee.untergrund.net/ss/

(Correct it please)
rulez added on the 2003-12-29 21:17:31 by Wain Wain
pretty fly for a flyby!!!
rulez added on the 2003-12-29 21:23:46 by okkie okkie
Thumb down for no ATI support... that is until I get to see it with a geforce card.
sucks added on the 2003-12-29 21:40:50 by Vulture Vulture
now that's a "the. product."-inspired intro if i ever saw one. :) looks okay but the horrible "scary music" destroys it all.
added on the 2003-12-29 21:43:37 by gloom gloom
Ah, I was gonna ask why it did some weird things on my Radeon, but Vulture Explains It All.
added on the 2003-12-29 21:44:32 by sagacity sagacity
kasparov/das produkt syndrome.
other than that very very fine code show-of.
added on the 2003-12-29 21:45:18 by florent florent
rulez added on the 2003-12-29 21:56:23 by lodda lodda
Really good!
rulez added on the 2003-12-29 22:05:49 by shash shash
Long loadingtime but then...
First I was wondering, why people are getting this crazy at tUM when the first scenes were shown. But some scenes later I was only _wow_.
Oh, I forgot to vote. Gives me some additional lines...
One of the intros I want to see at scene.org-awards at breakpoint 2004 (bingen/easter/germany).
rulez added on the 2003-12-29 22:11:30 by René Madenmann René Madenmann
as creator of this intro i'd like to say,
* about the ATI - thing:
- i do NOT have an ati card, nor a PC where i could plug one in, just my notebook with a GF4mx.
but ATI-compatibility is definetly an issiue for the final version.

- about the "scary" music:
its excatly the way i wanted it. infact turned down the first two tracks from jco, but he was cool enough to do a 3rd one.
if you do not like it, OK. but dont say it does not fit the visuals.

added on the 2003-12-29 22:13:32 by abductee abductee
Looks sweet but the only thing that makes this a 64K is the packer... It had to depack and precalc for ages on the bigscreen.
added on the 2003-12-29 22:51:13 by franky-- franky--
"Looks sweet but the only thing that makes this a 64K is the packer..."

And how has being retarded been working out for you, so far?
added on the 2003-12-29 22:54:33 by sagacity sagacity
well obviously without the packer it wouldn't have been 64k, now would it? :)
added on the 2003-12-29 22:56:29 by Gargaj Gargaj
One of the best 64k intros I've seen for a long time. It has an incredible atmosphere and while it doesn't follow a plot as such it does have a good sense of intrigue and certainly maintained my interest from start to finish.
rulez added on the 2003-12-29 23:07:29 by Wade Wade
i find it quite sad that the lighting don't cope up with the excelent textures and models. Very good code guys, but the rest is kind of... lacking. Next time, try to put in some more punch in order to impress more ;)
added on the 2003-12-29 23:14:07 by kusma kusma
well, to sum it up:

- admirable amount of work
- nice usage of the sound
- pretty damn solid transitions
- cool camerawork here and there
- nice idea to do something 'creepy' in general

- a fair share of very bland textures
- mostly non-impressive blocky looking models, for example the skyscrapers (besides, the lit windows in that 'city' aliased in an utmost horrible way) or the trees, or the machinery inside that power plant (<- ? i guess it was..)
- quite slow on my quite fast machine
- left me unsatisfied (a lack of action, allthough i guess that's quite subjective)

overall: still nothing that even comes close to for example fr-08 (to dig it up once again), let alone some other stuff released in the years after that. so i wonder why i'm supposed to be very impressed.

added on the 2003-12-29 23:20:08 by superplek superplek
Great! The music is really cool for a 64k
rulez added on the 2003-12-29 23:20:18 by p01 p01
oh yes, one more con: the lighting.
added on the 2003-12-29 23:21:11 by superplek superplek
rulez added on the 2003-12-29 23:39:42 by Buckethead Buckethead
the greatest athmosphere i've ever seen in a 64k
rulez added on the 2003-12-29 23:56:59 by manx manx
Nice atmosphere, fine code, cool track.
@abductee: you won the ungliest glowfilter competition!

Overall: ROCKS!
rulez added on the 2003-12-30 00:05:10 by EvilOne EvilOne
aaaargh! what is it with nvidia-only these days? i can only watch this on my crappy laptop.
however - a great 64k! good atmosphere, great graphics - and finally someone who does non-abstract textures in 64k! i´ve been waiting for this so long and especially that factory is really, really good.
only major minus is the uninspired office-scene which really doesn´t belong into this intro and destroys a lot of the dark feeling imho.

definately one of my favourite 64ks ever.
waiting for the patch :)
rulez added on the 2003-12-30 00:09:27 by fiver fiver
---< A M A Z I N G >---
rulez added on the 2003-12-30 00:14:22 by sokoban sokoban
plek: the lighting is a con??
added on the 2003-12-30 00:16:17 by fiver fiver
i think plek switched the pro and con lists.
added on the 2003-12-30 00:18:02 by kusma kusma
(or maybe i am, the lighting sucked anyway)
added on the 2003-12-30 00:19:15 by kusma kusma
EvilOne: no, replay/rzr won that one a ling time ago... http://www.pouet.net/prod.php?which=11127&howmanycomments=25&page=1
added on the 2003-12-30 00:21:03 by kusma kusma
i think it was the highlight amidst the rather average quality of the tum-releases .. thumbs up for this one.
rulez added on the 2003-12-30 00:21:20 by dalezr dalezr
crashed :/... and left the resolution screwed.
added on the 2003-12-30 01:47:45 by Duckers Duckers
fiver2: some funny effects like in the screenshot here aside, it was, imho, was all looking too.. can't find the right word but.. how stuff looks when you don't really light it properly but just distribute equally contributing lightsources among a scene. i think 'dull' describes it :)
added on the 2003-12-30 02:12:29 by superplek superplek
plek: interesting. i remember the factory lighting looked great. think i got to watch it again (patch! ;)...
added on the 2003-12-30 02:18:34 by fiver fiver
the factory did have slightly better lighting than the rest imo, so that could be true; besides that, on a bigscreen it probably looks much better due to the free 'fsaa'. besides all this i'd like to add once again that it's probably also quite a strong matter of taste, i personally like to see quite sharp contrasts -> that i missed.
added on the 2003-12-30 02:25:07 by superplek superplek
Make it work on my Radeon 9600 PRO.. the screenshot looks interesting.
added on the 2003-12-30 02:35:19 by a_lee_n a_lee_n
Doesn't run on my private machine, but I really felt that orgasm coming inside my body when I saw it at tUM*o3.
rulez added on the 2003-12-30 03:30:39 by freeze freeze
rulez added on the 2003-12-30 05:17:53 by q q
been wating for this for a long time too. waiting for a patch/final that makes it run on my 9600xt.
rulez added on the 2003-12-30 05:30:05 by sobec sobec
well no ati support : wait for the final for my 9600 XT
added on the 2003-12-30 09:30:59 by nytrik nytrik
atmosphere, some kind of storyline, a good camera work, good textures and fitting music ... What else makes a good prod ? ^^
rulez added on the 2003-12-30 10:10:27 by kohai kohai
the city is great, but the first scene blew me away :)
rulez added on the 2003-12-30 10:26:18 by cp_ cp_
Forgot to mention that the DOF effect throughout the intro is definately a nice effect too ! :)
added on the 2003-12-30 10:31:58 by kohai kohai
Ok, sure, this got a very good compression ratio and all but to be honest. I don´t find the 3d-fly-by-static-no-action 64kb intros that amusing anymore. The only motion we see is based on the cameras movement and I wan't more action than that. Nice intro, Just a little "dead" I think!
added on the 2003-12-30 11:16:24 by ekoli ekoli
rulez added on the 2003-12-30 11:50:58 by diver diver
Very good atmosphere, but I am missing something. I have watch it again later.

Just a thing: can you use mipmaps on the city scene? Far buildings look very crappy.
added on the 2003-12-30 12:13:45 by pan pan
needs geforce.. :-(
added on the 2003-12-30 12:48:16 by phred phred
i liked it, but hey guys we need to get and end to this factory-themes in 64k's, atleast we in digital devotion will stop using it.
Great work.
rulez added on the 2003-12-30 13:30:11 by bzz bzz
really innovative black and white industrial style, especially for a 64k.
And for me it's been this years best tum release.
rulez added on the 2003-12-30 14:21:28 by mizc mizc
das war sexy!
rulez added on the 2003-12-30 15:04:53 by elend elend
It looks *very* german. couple of nice touches of detail here and there.

The only thing I didn't really like was the misbehaving textures for the greetings and city lights. They stood out like a sore thumb.
rulez added on the 2003-12-30 15:20:23 by Shifter Shifter
im still wondering what is the ultimate feature of the geforce1 in this that a radeon cant do... no thumbs down because i like the content, but people should really start to learn how to code. (what about dropping opengl and start using d3d's debug output? (most useful tool ever) :-))
added on the 2003-12-30 18:16:40 by reptile reptile
wooooooooow this was so great !!! :)
respect for 64kb !!
I love outdoor scenes and the atmosphere
was great...music was also nice ! Looking forward your next prod ! =]
rulez added on the 2003-12-30 19:34:07 by 0x$$ 0x$$
What shifter said, anyway it was a very impressive 64k intro!
rulez added on the 2003-12-30 19:57:58 by ravity ravity
really nice atmosphere in this one
rulez added on the 2003-12-30 22:55:36 by teel teel
abductee: then i should not have blamed the musician as much as your poor taste in music, my bad. :) don't misunderstand me - scary music was a good choice, it's just that it wasn't scary - just plain bad. (which is a shame really, since the music in the cityscape-part is actually very nice)
added on the 2003-12-30 23:28:17 by gloom gloom
thumb up for the visuals :P
rulez added on the 2003-12-31 00:40:00 by Zafio Zafio
Very very very nice! A great story, cool effects, great textures, spooky atmosphere. Has the same general sort of feel as Kasparov by Elitegroup imho.
I thought the music fit well (except for the lead in the citypart- would have liked a less 'chiptune'-like lead).
Since talk is cheap, I'll offer a few suggestions for the final:
*Do something about that loading time.
*Connect the armrests of the chair to the rest of the chair, at the very least.
*Could you at least make the ground under the buildings in the city black?
* Imho when you see the city at the end of the credits, the lights should be out... then you turn them all back on on the very last note. (okay, this is a silly one)

Oh, and plek, take a look at .the .product if you want to see really awful looking trees. These are way better.
rulez added on the 2003-12-31 03:08:23 by crusader crusader
i wouldn't overestimate it. it has been a lot of work, sure. but i don't see the point in generating all the same building&landscape thing out of it over and over. the production if syntactically far to simple. noise, and sinus and step .. and if you cant come up with a colorscheme you do it monochrome. and if you can't imagine a meaning you do a "watch it, there's something evil behind this noise-textured cube (and it even turned off my light!)"-story.
added on the 2003-12-31 11:29:25 by noize noize
that loading time was not half bad, just buy a decent pc ;) noize also has a point.

and even if the trees are way better (but still horrible), the intro isn't.
added on the 2003-12-31 11:43:59 by superplek superplek
noize: point taken. please take into count:
*we are a new group, this was our 1st relese
*the coders(aick and me) did all the graphics because we have no one for the gfx so far.

p.s.: und ich habe dir ein "i" geschenkt :)
added on the 2003-12-31 14:26:45 by abductee abductee
Highly Impressing !
rulez added on the 2003-12-31 15:14:58 by Pap Pap
Gave me a really great athmosphere on the bigscreen which most fly-bys don't. I second MadenMann, this one needs a scene.org awards nomination.
rulez added on the 2003-12-31 16:07:50 by scamp scamp
nice atmosphere, cool code.
rulez added on the 2003-12-31 18:35:04 by ryg ryg
Although i dislike the new wave of "put as much as you can in 64k and forget about the rest", i give it a rulez for the nice volumetric effects and the textures.
rulez added on the 2003-12-31 19:42:08 by kurli kurli
rulez added on the 2003-12-31 19:52:04 by quisten quisten
that volumetric light effect is neat indeed
added on the 2003-12-31 20:26:06 by superplek superplek
ahi va la ostia!
rulez added on the 2003-12-31 22:25:55 by pK pK
Ok, i ran it on my dad's computer (p3-500 with gf2mx) and it was slow as hell during the dof/blur-scenes, but it did look sweet as hell.

I'm looking forward to a fix to make it run on my Radeon so i can watch it in full speed. Anyway, here's a well deserved thumb.
rulez added on the 2004-01-01 03:41:43 by a_lee_n a_lee_n
amazing code, incredible textures, outstanding volumetric lighting, sound fx and music... let's see some more already! ;]
rulez added on the 2004-01-02 06:53:28 by panoramix panoramix
on one hand, there's nothing new here at all, it doesnt take the technical standard of 64ks forward or something like that.

however, it really is damn well polished.
its got a lot of nice little touches, e.g. like the alpha to blend in the reflections (many wouldnt have bothered), and the dusty effect on the "volumetric" beams. it just looks very polished and pretty.
the look of the thing is nice and coherent too. who cares if the colour scheme is a cop out, it looks great anyway. pretty good for codergfx =)

criticisms - the post filters and the city scene are both slower than they should be. also there's no animation except for cameras.

i'd love it if this was the last of the big fr08-esque industrial flyby intros - this is a good one to stop with. (any correllation between the number of industrial scenes in intros and the suitability of modelling them with primitives?). of course, it probably wont be, and we'll see another 10 copies that arent as good, but here's hoping anyway.

rulez added on the 2004-01-02 11:09:00 by smash smash
It was very impressive.
rulez added on the 2004-01-02 12:25:57 by Optimus Optimus
great... nice modelling... nice ambient music... finally a flybye not so boring
rulez added on the 2004-01-02 18:39:55 by spengler spengler
just adding my voice to the "ati version, please" stash.
added on the 2004-01-03 10:23:36 by melw melw
amen to that...
added on the 2004-01-03 10:45:14 by daison daison
eye- and mind-catching ! my 1st 2004 big demosensation ;)

but please oh please give us an ati version !!!
rulez added on the 2004-01-03 16:56:50 by Zest Zest
a worthy winner and an atmospherical dense intro
rulez added on the 2004-01-03 20:21:06 by Paralax Paralax
cool visuals, nice experimental music. a bit slow in some parts though.
rulez added on the 2004-01-04 11:04:58 by prost prost
very cool
rulez added on the 2004-01-04 22:03:43 by NuKem NuKem
nice athmosphere and music, good overall feeling.
nothing super-special though as some people do state.
anyways, big thumbs up. keep it going!
rulez added on the 2004-01-04 23:09:16 by styx^hcr styx^hcr
Yeah, ILLmenauer Pauer! DOF is amazing!
rulez added on the 2004-01-05 01:27:13 by st0ff st0ff
I - really - like dis!
I hope there would be more first releases like this one. Looking forward to your next release definitely.
Oh and my source told me (Shiva :) that you guys did everything but the textures from code. BIG respect for that, the scenes are on the level of recent tool made introscenes.
rulez added on the 2004-01-05 01:52:51 by BoyC BoyC
rulez added on the 2004-01-05 03:30:10 by keops keops
everything has been said, keep it up!
rulez added on the 2004-01-05 09:44:01 by zoom zoom
looks really nice but runs like shit (gf4suckingmx). Nice scenes, textures etc though and it seems to have a good atmosphere. I'll vote when i watch it on something that doesn't kill it with low fps and i can get a better feel :)
added on the 2004-01-05 14:59:30 by psonice psonice
Looking good!
rulez added on the 2004-01-05 16:37:43 by zeebr zeebr
liked it.
rulez added on the 2004-01-06 14:43:19 by aser aser
good atmosphere, neat code and the music fits well.
rulez added on the 2004-01-06 22:30:43 by skypher skypher
first part is really movie-like and put you under a certain kind of pressure.
good job guys.
rulez added on the 2004-01-06 23:36:13 by oxb oxb
Still impressive on my machine at home.
rulez added on the 2004-01-07 09:33:17 by T$ T$
as the other creator of this intro i'd like to say:

we will ship an ati version as soon as possible. it's not quite easy to get one if you don't want to buy a new card.
added on the 2004-01-07 12:01:02 by aick aick
If you need a beta tester for radeon, I'm more than ready :) REALLY wanna see this intro...
added on the 2004-01-07 12:14:20 by menace menace
rulez added on the 2004-01-07 12:24:03 by inno_inq inno_inq
Crahes instantly, is a pentium 3 really _required_?
added on the 2004-01-07 12:32:52 by tomaes tomaes
added on the 2004-01-07 12:34:06 by tomaes tomaes
a pentium is definitely not required. you can use any fast cpu you want.
added on the 2004-01-08 19:27:22 by aick aick
doesn't run uder winME.
any other win-intros run.
almost sure you have to
suspect kkrunchy :) ryg knows :)
cannot thumb until seen
added on the 2004-01-08 20:00:56 by apricot apricot
winME is not an operatiing system, it's a pain in the ass, and you know that.
added on the 2004-01-08 23:28:51 by abductee abductee
runs at 1 frame every 5 seconds on my Pentum 3, Geforce2mx. At what point does it come short? I have seen it at tUM. Very impresive. So a thumb up.
rulez added on the 2004-01-09 19:25:56 by eye eye
Very strange! it is even 1/5 FPS on the brightness screen. I think CPU gets locked. What thread priorities do you have? Besides, would you please enable to select resolution in the final?
added on the 2004-01-11 00:02:29 by eye eye
i use win2k, creative sblive, ...
added on the 2004-01-11 00:17:40 by eye eye
windowed mode would be nice too, yes.
added on the 2004-01-11 00:34:16 by Gargaj Gargaj
well, it did not work on my ATI computer.. what should I do??
added on the 2004-01-11 12:57:19 by Gaxo Gaxo
Has no one noticed that the group's name is misspelled?
According to their website, they're Stockholme Syndrome
Hey, why are the thumbs still available? I thumbed it up already.
added on the 2004-01-12 03:27:37 by crusader crusader
crusader: erm, the missspelling is on the page...
i've added it to my todo-list :)
a) wait for the final
b) get an nvidia card
added on the 2004-01-12 03:47:38 by abductee abductee
try to hack my winMe, i got a protection message wich said this program try to hack the system
did not run on winMe (so basic win32) and i'll not install another windose version just to see this ....
Wow. Very sinister and bleak atmosphere, helped by the soundtrack. I thought the city scene at the end was epic, and created a real sense of hyper-reality. This is always how I imagined the "Sprawl" from William Gibson's Neuromancer to look, but I never expected to see my imaginings in a 64k intro. hehe. Great work though, fantastic.
added on the 2004-01-15 02:05:35 by Vaipon Vaipon
rulez added on the 2004-01-15 03:28:21 by elkmoose elkmoose
kewl textures and.. everything .. Impressive stuff. The first pc production Ive seen where the noiselayer effect looks natural (messing with the colours helped a lot). Also great screenplay.. Really made me think that something terrible had happened (or something).. I wish the music was more organic though... or maybe just a bit dirtier.
rulez added on the 2004-01-16 02:14:04 by loaderror loaderror
One of the few PC-releases that really caught me... Great work! Still hard to believe my "64 intern" was used for this :)
rulez added on the 2004-01-17 00:19:45 by ninjadrm ninjadrm
NinjaDRM: hi, it was actually used for another project, but still big thanks. :)

p.s.: the world is small... very small.
added on the 2004-01-17 05:34:35 by abductee abductee
flags lg 'OF TNHE HURL
added on the 2004-01-17 06:07:01 by kusma kusma
I really liked this one, especially the city scene.
rulez added on the 2004-01-17 08:51:21 by bumbu bumbu
impressive. The clip of a story told backward is a nice narrative element.
rulez added on the 2004-01-17 14:35:29 by FL!P FL!P
abductee: Oh, then I (or Stoff) misunderstood something. Nevertheless, if you need it again, let me know... :)
added on the 2004-01-17 18:52:40 by ninjadrm ninjadrm
kkrunchy fucks up my os :(
and i have no more space to install another one ( already have 3 )
so DO IT :)
p.s. i dont give a f*** bout size till it's below 100k
added on the 2004-01-22 16:38:26 by apricot apricot
not a kkrunchy problem if abductee uses a fucked up base address and ignores the warnings ;)
added on the 2004-01-22 18:13:07 by ryg ryg
While I do not generally have high thoughts of hardware rendered flyby intros, this one has style!
rulez added on the 2004-01-24 12:43:50 by thorsten thorsten
holy shit! first i read several comments and feared this was just a fr-08 follow-up but it turned out to be much more. not only technically impressive but moody in a ways 64k's rarely succeed in.
rulez added on the 2004-02-02 22:22:30 by melw melw
Very impressive indeed. I would have loved some colors though :)
rulez added on the 2004-02-02 22:25:44 by dairos dairos
a FINAL(ATi& Nvidia comliant) has arrived.

package contains 2 executables:

  • point_blank__ATi.exe (ATi Radeon 9500 and above)
  • point_blank_NVDA.exe (nVIDIA Geforce1 and above)

download: click here
added on the 2004-02-09 20:59:02 by abductee abductee
no windowed mode? :(
added on the 2004-02-09 21:31:22 by Gargaj Gargaj
Technically impressive.
2 Things that bugged me though.
1st The slider setup thing for gamma etc, WAY to sentivite, so sensitive i couldn't even use it as it was just a waste of time.
2nd Didn't return my desktop back to it's original res so thx fuxup my icons :)

Apart from that, worked great on my OCd XP3200+ 9800XT
rulez added on the 2004-02-09 22:49:23 by Intrinsic Intrinsic
Wow again.
Intrinsic: I hadd no problems.
Gargaj: Why should s.o. watch this >>demo<< windowed? It deserves fullscreen.
I really love the atmosphere of this one. To sad that it is "only" a 64kb. Would be so nice to see more of those scenes, maybe with a storyline in a demo. Maybe next time ;) Keep up the good work, and thanks for the ATI Port. Nvidia only demos sux.
rulez added on the 2004-02-09 23:22:58 by Fzool Fzool
final version work on my gf4mx.
good atmosphere!
rulez added on the 2004-02-10 14:08:32 by kimi kardashian kimi kardashian
final version works fine on my radeon 9000. tnx, guys. great production, atmosphere, music, models, textures.... GREAT ALL!
rulez added on the 2004-02-10 20:10:38 by qaz qaz


reminds me of kasparov and also a little bit of genocyd.
rulez added on the 2004-02-10 22:01:29 by HeLLoWorld HeLLoWorld
it rocks!
some parts are quite slow on my gf2mx, although
beautiful geometry/textures generation
some nice shadowing
good stuff!
rulez added on the 2004-02-11 00:35:48 by b52 b52
thanks ssy for the ati port. i really liked this one. sound is a bit crackled on my system here, framerate sometimes falls down.

so ssy, continue your nice work!
added on the 2004-02-11 10:45:25 by sobec sobec
really fine one... even if i think that it was a quite strict.

but it's technically awesome
rulez added on the 2004-02-11 14:09:28 by vagus vagus
rulez added on the 2004-02-11 14:39:34 by Sanx Sanx
hey abductee... i ran the ati version, still there are a few minor glitches.. i think they occur because you use a quad or something ... there's one during the lamp scene and one right before 'we are demo' .. and one in the end as well ... nevertheless a nice intro codewise, not much content, but well shown..
rulez added on the 2004-02-11 15:58:14 by post malone post malone
Somehow manages to reset my machine (what aaare you doing to my poor radeon/live drivers?) during the city scene.. After having managed to make my radeon9800pro crawl for quite some time there..

Looked really promissing until then, exept the windows on the scyscrapes not really fitting their borders ;-)
added on the 2004-02-11 17:04:06 by Hatikvah Hatikvah
The original worked fine, but sadly this version quits with an error on loading.
added on the 2004-02-11 18:40:13 by Wade Wade
Simply put: boring. Textures, music, camera movement and models, they're all boring.
added on the 2004-02-12 13:32:27 by asasel asasel
pretty cool! works fine on my machine!
rulez added on the 2004-02-12 18:39:19 by ghandy ghandy
two thumbs up!
rulez added on the 2004-02-12 19:21:59 by Kojote Kojote
forgot to thumb it up. here you go. :)
added on the 2004-02-14 18:26:15 by sobec sobec
rulez added on the 2004-02-29 17:50:16 by malacoda malacoda
rulez added on the 2004-06-05 11:41:56 by Mike 3D Mike 3D
I didn't like it... Sorry.
added on the 2004-06-18 23:43:21 by raer raer
The scenes were very nice, as was the texturing. However, my eyes were begging for some hint of colour. Monochrome can work, but in this case I think it wasn't the best choice. Maybe dull colouring would've been more acceptable, but certainly not bright, and not entirely b/w.

The music was interesting in concept, but overall failed to interest me. And I guess that is also how I feel about the intro: Interesting yet not compelling.

A weak thumbs up.
rulez added on the 2004-06-30 04:34:05 by sea_monkey sea_monkey
The final crashes badly on my computer. Right after setting the video mode to 1024x768, bang, application failure and that stuff :(. Tried the party release, with no hope (I have an ATI card), with the same crashing result.
added on the 2004-07-02 20:08:49 by utopian utopian
nope, but no thumb down either
added on the 2004-07-04 04:08:59 by neon neon
Looks a bit unfinished to me, even in the final. A bit too slow-paced as well to get a thumb up. :-)
added on the 2004-07-04 13:58:59 by Sesse Sesse
nothing special, but doesn't suck either
added on the 2004-07-04 15:51:39 by titanstar titanstar
added on the 2004-07-22 21:30:57 by malmix malmix
Good music, too bad some visuals do not sufficiently support the athmosphere it is supposed to create.
The skyscraper scene looks very good but is definetely too slow and looks bad without antialiasing.
The factory scenes are also good, technically.
added on the 2004-07-28 17:42:18 by mjz mjz
rulez added on the 2004-08-01 19:39:57 by pdx pdx
ati version crashes right after changing the resolution with catalyst 4.4.
catalyst 3.9 worked fine.
winxp, radeon9500
added on the 2004-08-09 22:28:16 by friol friol
Ha nem felejteném el pontozni az ilyeneket, most lenne egy csomó glöpöm.
rulez added on the 2004-09-06 02:25:03 by jimmi jimmi
sucks added on the 2004-09-12 04:19:27 by stm stm
great one
rulez added on the 2004-09-16 03:59:56 by dipswitch dipswitch
It's a flyby, but it's got the mysterious "something"-feeling. I just wish it had more of a plot, instead of just scenes after the promising start. The cityscape was cool.
rulez added on the 2004-09-16 09:40:22 by Preacher Preacher
Something is wrong with the database, I KNOW I COMMENTED THIS prod but now that missed :(((

btw. This is a motha fuckin good 64k. First time i saw i think (don't ask why) it is a demo. After i find out it is a 64k i falling in luv ! :))) RULEZ!
rulez added on the 2004-09-16 09:57:21 by AbcuG! AbcuG!
rulez added on the 2004-09-16 10:28:38 by jb jb
liked the beginnning very much, but becomes a little bit boring in the end
rulez added on the 2004-09-16 10:48:40 by ttl ttl

Please wait while I clean up my keyboard =)

The models and textures, as well as the visual ambience, are some of the best in the 64k scene.
added on the 2004-10-17 09:11:39 by Nezbie Nezbie
rulez added on the 2004-10-19 09:42:28 by Nezbie Nezbie
now this is niiiiiice
rulez added on the 2004-11-05 17:44:24 by witeshade witeshade
Good code, great athmosphere, beautiful 64k.
rulez added on the 2004-11-15 04:42:04 by knox knox
rulez added on the 2005-01-24 00:04:57 by zomb zomb
all about direction and atmosphere
rulez added on the 2005-01-27 15:06:44 by madMixx madMixx
Cannot run it! It gives me an error. I have win2k sp4 ati9600Pro.
sucks added on the 2005-03-02 23:01:46 by haxxy haxxy
saw it on my old pc, doesn't run on my ATI mobby 9600
rulez added on the 2005-05-08 14:17:41 by las las
rulez added on the 2005-05-08 14:33:18 by apricot apricot

for that beautiuful chair

rulez added on the 2005-06-07 11:14:43 by raver raver
Make the ati final a real final:

Put this patch in the same directory as the intro , run it and it'll create another file called: point_blank__ATi_Patched.exe

added on the 2005-06-07 13:38:26 by hitchhikr hitchhikr
flyby demo.
great code!
great lighting!
totaly rocks!!
rulez added on the 2005-06-21 18:13:59 by got got
extremely good! and the music was brilliant, it was both scary and beatifull!
rulez added on the 2005-07-20 11:34:34 by mempheria mempheria
rulez added on the 2005-08-17 12:39:30 by Gaia Gaia
yeah, forgot to comment on this...really good prod.
rulez added on the 2005-08-17 13:04:34 by coma coma
niah, boring industrial
rulez added on the 2005-10-16 15:30:00 by venire venire
it's cool, but could've used some more variation me thinks..
added on the 2005-11-29 04:59:24 by wb wb
crash on p4, 1024mb ram, r9600xt
catalyst 5.11
added on the 2005-12-12 18:37:33 by wie8 wie8
Totally blew me away when I first saw it. Awesome!
rulez added on the 2005-12-12 20:02:23 by StingRay StingRay
rulez added on the 2006-03-11 07:24:13 by WhiteZero WhiteZero
added on the 2006-06-24 19:31:33 by chenmy! chenmy!
a little boring, but nightscenes are very good!
city is perfect!
rulez added on the 2006-09-19 11:16:17 by _xiod_ _xiod_
Very impressive, even if a bit repetitive. The public wants more prods from stockholm syndrome!
rulez added on the 2006-09-19 11:19:10 by NeARAZ NeARAZ
both .exe's crash and change my desktop res and refresh rate.. owww... :( (xpsp2 + ati x700 here...)
added on the 2006-11-05 22:57:04 by blackpawn blackpawn
left me absolutely unimpressed. it's like kasparov or theprodukt minus... well, like, everything - progression, direction, style...
added on the 2007-01-12 03:33:29 by bhead bhead
Beautiful - I forgot to comment before because it never worked for me.
rulez added on the 2007-03-03 13:41:08 by mg mg
rulez added on the 2007-03-03 13:53:25 by src src
anyone has a video with this? :)
rulez added on the 2007-03-28 19:32:11 by highlife highlife
Rocks, rules and other things.
rulez added on the 2007-04-02 16:47:09 by Pirx Pirx
rulez added on the 2007-05-04 22:24:04 by Ized Ized
Stockholm - The capital of Scandinavia!

Great shit! Too bad they didn't release anything else :(
rulez added on the 2007-07-16 12:27:55 by ekoli ekoli
City scene really impresses. Sort of like a funky dream. Wish there was more from SS.
rulez added on the 2007-08-12 03:45:26 by ngtflyer ngtflyer
Kick ass stuff (even today),
soundtrack definitively rocks and fits perfectly with the scenes..
rulez added on the 2007-11-24 11:54:21 by Tigrou Tigrou
Now thats a good 64k
rulez added on the 2008-01-25 21:04:27 by auld auld
I simply don't like it.
added on the 2008-01-25 21:29:38 by raer raer
like tit 8-)
rulez added on the 2008-05-29 06:15:55 by crs crs
Absolute awesome fu**ing great !!!!
rulez added on the 2009-02-09 02:06:05 by Chainsaw Chainsaw
moody, i like it.
rulez added on the 2009-02-11 09:35:02 by comankh comankh
not too impressive
added on the 2009-10-09 16:15:20 by kaoD kaoD
Wow, now that's quite something! I don't know if it was your first 64k, but it must have been an insane amount of work, especially with that obvious care for details.

I'd have comments on points here and there, but I guess seven years make them irrelevant. :)
rulez added on the 2011-05-14 08:13:33 by Zavie Zavie
still awesome
rulez added on the 2011-09-01 14:54:40 by Saga Musix Saga Musix
Amazing even nowdays.
rulez added on the 2011-09-01 16:00:22 by jack-3d jack-3d
very nice mood!
rulez added on the 2011-09-01 16:40:43 by rez rez
rulez added on the 2011-12-21 21:15:53 by Frequent Frequent
Wow! Impressive amount of work and great atmosphere!
rulez added on the 2012-02-13 23:43:14 by LLB LLB
flyby, but extremely good atmosphere and details.
rulez added on the 2012-02-14 00:04:10 by ok3anos ok3anos
so damn good.

also "kamerafahrten mach tool.exe" :)
rulez added on the 2014-03-31 23:39:33 by cupe cupe
Ah, the memories... Atmospheric!
rulez added on the 2015-04-08 12:42:11 by Blueberry Blueberry
rulez added on the 2015-12-05 21:46:07 by moqui moqui
rulez added on the 2016-04-10 18:46:35 by msqrt msqrt
i remember this one well, a good cinematic piece, in some ways ahead of its time a bit, very cool.
rulez added on the 2016-04-10 19:56:56 by keito keito
that was great
Hey this was a lot better than what I remembered from seeing it a couple years ago. Nice graphics in a consistent style, instant big plus. The direction is also quite good for the time especially, even though the cinematography makes me nauseous. Nice synth/sound, loved the music during the city flyby!
rulez added on the 2016-06-10 13:50:21 by noby noby
Actually had some feeling here. Some camera movements are very bad.
Seconding Noby here
rulez added on the 2016-06-10 15:09:11 by leGend leGend
liked it.
rulez added on the 2016-09-20 01:29:23 by iks iks
for the city flight
rulez added on the 2016-09-20 01:40:14 by 1in10 1in10
Great 64k. Never knew about this before and just found it when I noticed some fresh comments. Really quite cool direction and theme, as keito said it is sort of ahead of its time. If you took this exact same theme and maybe edited it down a bit and used all your modern rendering techniques this would sit very well with some recent 64k demos.

Since there is some discussion in these comments and also recently on the bbs about compatibility problems with windows prods, it is interesting that 13 years later this just straight up runs perfectly on windows 10 with literally week old hardware. Actually reading hear shows me how bad pouet comments used to be, almost like a youtube comments section. Some straight up ignorance and rudeness.
rulez added on the 2016-09-20 06:04:43 by drift drift
beautiful 64k
rulez added on the 2017-09-07 17:32:37 by insane insane
rulez added on the 2019-05-03 19:14:51 by SiR SiR
Impressive atmosphere. But maybe a bit long.
rulez added on the 2023-10-05 02:11:29 by gaspode gaspode

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