bubble universe DOS port by Kuemmel [web]
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added on the 2023-11-03 17:29:28 by Kuemmel |
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comments
For the record... the original version
Seeing the result, I suspected that it should not be so complex given the "simple enough shapes" to compose the whole MORE... remained to do the programming!!
Bravo, it’s amazing, such a small code for a visually very nice result
Bravo, it’s amazing, such a small code for a visually very nice result
dark and empty until you see the 256b detail
mesmerizing!
WOW
Nice
sweet
Next improvement must be FullHD ;)
Cool effect!
=)
for the music
Quote:
Cool effect!
yes
awesome
I've been seen that in a video and thought that would be nice and easy code to implement on 256b. That looks great!
nice
thats quite an amazing 256b effect indeed
:)
I2LTP - Intro I Like To Port - Cool!
Nice one!
so beautiful!
Wow. Just need music. ;)
this is not realistic, the real universe inflated more like this
please stick to the scientific facts! ;)
yeah, great effect tho =)
please stick to the scientific facts! ;)
yeah, great effect tho =)
Actually, this only leaves 2 questions unanswered: WHAT? and HOW?
Kudos to whoever did the original and the fast rendering here really looks great.
Kudos to whoever did the original and the fast rendering here really looks great.
Beautiful. Complex... And only in 256b? Woah.
Neat
Looks awesome!
really nice
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if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
This is basically just a port of the bubble universe algo implemented by ZXDunny, but even he didn't remember where he got it from :-) Read more here. So I thought we definitely need this in 256 Bytes in True Colour at 640x480. I did minor enhancements (blue colour is changed from fixed colour to abs(y) and a short build up at start due to some bytes to be used, thanks Tomcat for the idea) Some other colour modifications added by TomCat in the extra folder.
Thanks to Jin X AVX/PMODE/LFB frame work it runs pretty cool, some findings here about that AVX is by way the fastest to copy from memory to screen and offscreen memory is really helpfull for flicker reduce here :-) It runs fine on FreeDOS boot stick with my i7-6700/GTX780 and Intel i5-3380M/HD4000.
I love how this tiny algorithm makes you stare at its different sections on the screen and finally some true pixel plotting instead of shadering :-p