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Paracon6 Invitation by Paradox [web]

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          :          sponsored by Textildruck Fuchs   .
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   General Information:............................ .  .   .
   
     The ParaCon 6 is taking place from November the 19th to
      November the 21st 2004 in the DLRG-Heim in Selter/Ts just
       like the past years. The party place opens at 17:00 on
        friday and closes around noon on sunday.
         Again, the focus lies on Atari 16/32-Computer enthusiasts
          as well as Commodore 8-Bit fanatics. Also welcome are all
           Sega Dreamcast players. 
            The attendance fee is again 12 Euros and breakfast on
             both saturday and sunday is included.
             
  .  . . ........................................ ParaCon 6 Invitro
  
                   Again, i'd like to apologize for the massive delay
                  on this little intro, which runs on the following
                 hardware:
                 
               An Atari ST compatible computer, having at least
              1 Megabyte of RAM and a colour monitor.
             Atari STE and Falcon is supported, an RGB monitor is
            recommended then. The intro runs on the Atari TT but
           behaves funny on that.
          If you run into problems using accelerators, extended
         operating systems or something, please try on a so-called
        clean machine.
       Also, in case your emulator has problems running this - 
      sorry about it, but it's not guaranteed to work with emulators.

    Credits:
     Background graphic of the main effect by an unknown artist
      Music "Crokett's theme" by an unknown artist as well
       Music-Replay Routine by Ninja III of The Independant
        Fundamental Demo Environment initially by Evil of DHS
         Roto-Zoom routine based on the one by Gizmo of DHS
          All other code and graphics by The Paranoid
          
            The intro might behave slightly funny on the Falcon
             on VGA monitors. It seems that the mod-replay
              routine by Ninja III is quite intelligent and
               reacts to the VBL occuring more often on VGA than
                on RGB. This has influence on the screen swapping
                 and results in jerky movement of the scroller.
                  I tried to conquer this problem by cleverly
                   arranging the interrupts, but the problem is
                    not fully solved.
                     Meanwhile i have also monitored problems on
                      the Falcon using RGB-monitors. Again, it
                       seems to be connected to the replay-routine
                        but i am running out of time to investigate.
                         Also, the synchronisation of effects and
                          music is based on a 50Hz display.
                           I apologize for the inconvenience.
                         
                           The demo has been tested to run on an
                            Atari Falcon030, with and without
                             Nemesis, NVDI 4.11, VGA and RGB, an
                              Atari Mega STE4 with NVDI 4.11 and
                               an Atari 1040STf.
                                To be honest, the intro is mainly
                                 dedicated to the MegaSTE - It's a
                                  bit slowish on the ST, mainly due
                                   to the mod-replay ...

  
        
       
      
     Signing off
    The Paranoid
   Paradox/2004