pouët.net

flow2 by Auld

                                                                                                                                   
                                                                          
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  |+--------+|||----||-----------||---||-|+-------+|                      
  ||   |+---||+|----|+-----------+|---|+-||--+|   ||                      
 +------+---||-+````+-------------+```+--||--+------+                     
 |+----+|  |||````___``__``____```___````||  |+----+|                     
 |||   ||  |||```/__ |/ /`/ / /``/ _ \```||  ||   |||                     
 |||   ||  |||``/ _  / /_/ / /__/ // /```||  ||   |||                     
 |+----+|  |||`/_/ |_\____/____/____/````||  |+----+|                     
 +------+---||-+````+-------------+```+--||--+------+                     
  ||   |+---||+|----|+-----------+|---|+-||--+|   ||                      
  |+--------+|||----||-----------||---||-|+-------+|                      
  +----------++|    ||           ||   |+-+---------+                      
       +-------+    ||   Flow2   ||   +-------+                           
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    A 1k with OGL shaders in C. Requires PS2.0.

NOTE: there are 3 exes
''''  try flow.exe first, if its too fast, try flow_slower, 
      if THATS too fast, try flow_slowest

Shaders vary in speed so much so thats why 3 exes. 

      
I first used shaders in an OGL 1k back in September 2006,
since then Ive done 6 1k intros using shaders so I finally
decided to release source code with one of them.

Greets to Benny who helped me to get this one out with his
articles on dbf. Greets to the old gang alien^pdx, iks, 
m:et, mind, pohar, shockie, druid, gks-moto, rbraz, bull,
nuke, clyde. 

RSPKT to iq and blackpawn and blueberry.                                         
                                                                                                            
Yeah I know guys, I quit the scene...but its harder than I thought. 



Chris