Next Level
| p r---> \ / '--^--' p r---> \ / r---> p |\ | | \ / | | | \ / | | | \ | |---> X | | |---> \ / |---> | | \| | / \ | | | W | | b | l____ / \ | l____ l____ V |---> l____ A Production By Pixdigit. Released at Evoke 2019 Hello. Welcome to my first ever Demo. And Ascii-art for that matter. Thank you for watching the Demo and reading this readme. Be sure to check out the creators who relase their artwork under open licenses which I used for this project. Credits: -------- Music - Jeremy Blake Leaird-Koch aka. RedMeansRecroding Font Aileron - Sora Sagano Font Black Han Sans - ZESSTYPE Code, Direction - Pixdigit System Requirements: -------------------- - Godot 3.1 (Included in binary) - ??? - Probably a good GPU for the raymarching - Worked perfectly on i5-7600K with a GeForce GTX 1060 6GB on Linux Controls: --------- For interactive mode start with "--interactive" This enables you to manipulate various settings in the last scene. Camera movement is restricted in the first half because of the animation. Mouse for camera and wasd for movement r/f for up and down. +/- iteration count o/l max ray steps i/k min surface distance Too lazy to implement hold mechanic for the raymarch params so press multiple times. Secret Sauce: ------------- Idk, Ketchup maybe?
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