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Arcade by Spectrals [web]

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    /   /__._/ _   |/ _   / |  _/___._     |_\_ /_ _._\_    |/  /___|   /_____ 
  __\_     |   \   /  /  /__|_ \/   |/     | _/    \|  /    | _//   \\_      //
 \\_ /     |/   __/_   _/  __/     _|   ___| \     _|  _   _| \    _| /    _// 
   (_______/____)\ :_______):______)|___)  :__\____)|__\___):______)_______)   
diP \ ____ \ ___\ \_\ _____ \\ ____ \ ____ |_ /__ //__ / _ //_____ /_____ / dS!
-+-- \______\____\_) \_______)\_____)\_____|_/___//___/___//______/______/ --+-
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 :          --  s  p  e  c  t  r  a  l  s   p  r  e  s  e  n  t  --          :
 .              -  -  -  -  -  -  -  -  -   -  -  -  -  -  -  -              .

		   _____  __________ _________     _____   ________   ___________ 
		  /  _  \ \______   \\_   ___ \   /  _  \  \______ \  \_   _____/ 
		 /  /_\  \ |       _//    \  \/  /  /_\  \  |    |  \  |    __)_  
		/    |    \|    |   \\     \____/    |    \ |    `   \ |        \ 
		\____|__  /|____|_  / \______  /\____|__  //_______  //_______  / 
				\/        \/         \/         \/         \/         \/  
                  
             Demo released at Revision Party - 02/05th April 2021 -

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             Code  : Stef 
             Music : Alkama
             Art   : Made

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	  Requirement :
		Windows + OpenGL 4.5
 
      Options :
        Demo runs natively at 1080p resolution.
		Launch one of the batch to use another resolution.
       
      Thanks :
		Hugs to all demoscene friends. We cant wait to meet you again!
		
		Stef : Lots of fun to learn and play with raymarching this time.
		Thx to all shaders heros, especially iq, evvvvil and shane for all 
		the tips shared. Thx to my musician hero, alkama, my main motivation
		and support on this prod (even if he beat me at dance battle!) .
		
		Alkama : Special gigantic thank to Vaughn Oliver for the 
		"OLIVER_retro_loop_radio82_80_A#maj.wav" loop. Even if not used, the 
		whole middle section is a recreation and extension of it! (and yes, 
		I bought it because it's so heartwarming I could loop it forever).
		And special kudos to Stef. So much courage, relentlessly working on 
		that prod. So great to work together :D
		
		Made : What a great ride and experience, kudos to Stef and the 
		Spectrals for this massive production, to Maximilien and Iloé for 
		the support and drive. Stay safe and have fun !
		
	  Copyrights :	
		Of course, the subject of this demo (a tribute) needed some 
		original references. Here are the old arcade games tributed. We 
		tried as much as possible to keep the original design (with time
		& raymarching technical limits). Those old masterpieces are forever
		in our kiddies hearts :
		
		Space Invader				1980	Taito/Midway
		Donkey Kong					1981	Nintendo
		Frog(ger)					1981	Konami
		Qix							1981	Taito
		Super Cobra					1981	Konami
		Joust						1982	Williams Electronics Inc.
		Moon Patrol					1982	Williams Electronics Inc.
		Space Pilot					1982	Konami
		Zaxxon						1982	Sega
		Exerion						1983	Jaleco
		Gyruss						1983	Konami
		Pacman						1983	Midway
		Pole Position II			1983	Namco (Atari licence)
		Q*bert						1983	Mylstar
		Spy hunter					1983	Bally Midway
		Star Wars					1983	Atari
		Bomb jack					1984	Tehkan
		Kungfu Master				1984	Irem Corp.
		Lode Runner					1984	Irem Corp.
		Marble Madness				1984	Atari Games
		Paper Boy					1984	Atari Games
		Star Force					1984	Tehkan
		Super Punch Out				1984	Nintendo
		Time Pilot					1984	Konami
		Choplifter					1985	Sega
		Crazy Rally					1985	Tecfri
		Ghosts'n Goblins			1985	Capcom (Taito licence)
		Green Beret					1985	Konami
		Nemesis						1985	Konami
		Road runner					1985	Atari Games
		Space Harrier				1985	Sega
		Tehkan world cup			1985	Tehkan
		720 degrees					1986	Atari Games
		Arkanoid 					1986	Taito
		Bubble Bobble				1986	Taito
		Enduro Racer				1986	Sega
		Fantasy Zone				1986	Sega
		Gauntlet 2					1986	Atari Games
		Ikari Warriors				1986	SNK
		Kick and run				1986	Taito
		Outrun						1986	Sega
		Rampage						1986	Bally Midway
		Rolling Thunder				1986	Namco
		Rygar						1986	Tecmo
		Side Arms - Hyper Dyne		1986	Capcom (Romstar licence)
		Slap Fight					1986	Taito
		SuperSprint					1986	Atari Games
		Xain'd Sleena				1986	Technos Corp.
		1943						1987	Capcom
		After Burner				1987	Sega
		Bionic Commando				1987	Capcom
		Black Tiger					1987	Capcom
		Blasteroids					1987	Atari Games
		Contra						1987	Konami
		Double Dragon				1987	Technos Corp.
		Flying Shark				1987	Taito
		Galaga '88					1987	Namco
		Guerrilla war				1987	SNK
		Operation Wolf				1987	Taito
		R Type						1987	Irem Corp.
		Shinobi						1987	Sega
		Skywolf						1987	K&G Co.
		Street Fighter				1987	Capcom
		Super Hang On				1987	Sega
		Tiger Road					1987	Capcom
		Bad Dudes vs Dragonninja	1988	Data East
		Cabal						1988	TAD Corporation
		Chase HQ					1988	Taito
		Dynamite Dux				1988	Sega
		Forgotten Worlds			1988	Capcom
		Ninja Gaiden				1988	Tecmo
		p-47						1988	Jaleco
		Pow							1988	SNK
		Power Drift					1988	Sega
		Robocop						1988	Data East
		Silkworm					1988	Tecmo
		Superman					1988	Taito
		Tetris						1988	Atari Games 
		The Final Round				1988	Konami
		The NewZealand Story		1988	Taito
		Vigilante					1988	Irem Corp.
		Badlands					1989	Atari Games
		Bomberman					1989	Irem Corp.
		Dynasty Wars				1989	Capcom
		Final Fight					1989	Capcom
		Golden Axe					1989	Sega
		Mercs						1989	Capcom
		Midnight Resistance			1989	Data East
		Moonwalker					1989	Sega
		Ninja Turtles				1989	Konami
		OffRoad						1989	Leland Corp.
		Pang						1989	Mitchell
		Sly Spy						1989	Data East
		Strider						1989	Capcom
		Super Monaco GP				1989	Sega
		Super volleyball			1989	V-System Co. (Data East licence)
		Tail to noise				1989	V-System Co.
		Toki						1989	TAD Corporation
		U.N. squadron				1989	Capcom
		WWF Superstars				1989	Technos Corp.

		Also last part showed 6 demos out of spectrals scope. They were
		choosen by each members of spectrals :
		
		Stef : DIM's screen in European Demos / Overlanders (1990/Atari)
		Schmuck : State of the art / Spaceballs (1992/Amiga)
		Speed : 2nd reality / Future Crew (1993/PC)
		Alkama : Hplus / Halcyon (1998/PC)
		Made : State of mind / Bomb (1998/PC)
		Anaghir : Still rising / Vanity (2013/CPC)
		
		
	  PS : No polygon got hurt during this production.
	  
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