Will ASD: LifeForce reach the all-time top?

category: general [glöplog]
I'm not sure it will but I'd hapilly see Debris and Life Force up there in 1st & 2nd place (never been a fan of Popular Demo really)

Life Force did not seem to have the same level of "WOW" factor at ASM that Debris did at BP. The crowd went absolutely insane for Debris. The ASM crowd were like comatozed zombies, but I guess that's what happens in such a commercialized environment - you lose all passion for the demos.
added on the 2007-08-05 16:59:16 by button button
The ASM crowd were like comatozed zombies, but I guess that's what happens in such a commercialized environment - you lose all passion for the demos.

And your nick is Commodore.
this is kinda OT, but i cant watch the demo. after the loading-heart the screen stays black. GF8600 GTM here.
added on the 2007-08-05 18:52:34 by zatom zatom
that all-time top is wasted anyway :D
added on the 2007-08-05 18:53:09 by EviL EviL
Worst. Thread. Ever. ;-)
added on the 2007-08-05 20:11:50 by Salinga Salinga
Actually, when I've watched ASD demos in the past at work a few people have remarked that it's very pink floyd like.
added on the 2007-08-05 23:15:17 by psonice psonice
Needless to say, this has been a fucking great year for demos so far. Let's not forget the amazing stuff Fairlight have been doing lately too!

If I had a scene talent, I'd be so inspired right now.
The ASD music reminds me a lot of Ozric Tentacles, which is a great thing in my opinion.
added on the 2007-08-06 04:27:42 by bfx bfx
I've watched it a few times now and even though it seriously wowed me the first few times, it's getting old pretty quickly and then the whole 'emo' thing starts to become annoying.

Don't get me wrong, the quality and amount of work in this demo are amazing, but it doesn't keep me perked.

I actually had the same thing when I watched The Matrix a few years after release. That was a great movie when it came out, but the effect just doesn't last, where for example Bladerunner does.
added on the 2007-08-06 09:11:42 by okkie okkie
This ranking system seems to suck hardly. I get the impression it was coded by Ffarbrausch.inc. Where is ASD? Where are all my other favourites!? Pouet must be totally sold out.
ive never quite worked out why, but all fr's "top" stuff gets 10x the downloads (on scene.org etc) of the best stuff by anyone else. even the big 64ks and 4ks that would appeal for a technical reason. maybe it's a snowball effect, maybe it's that they publicise a lot better, or maybe their stuff is just a lot more popular and watchable by the general public, i dont know.
added on the 2007-08-06 11:59:06 by smash smash
Why not just have a function for personal top 10 list for each pouet.net user and out from that info make a new additional top 10++ list. I guess the ranking system is to influenced by actions from the "outside world" aka "non demosceners clicking on a pouet.net prod link from some other website".

added on the 2007-08-06 12:11:48 by Zplex Zplex
Smash: or maybe it's those weekly wurst- und downloading parties that do the trick. ;)
added on the 2007-08-06 12:53:43 by Cyberian Cyberian
Heh, well, Farbrausch are the popstars of the demoscene. Everyone that I met, that slightly knew about the scene, knew the name Farbrausch. I think after Popular Demo and Kkrieger, their name was burned in the internet and that makes all their stuff instantly more popular when it comes out.

So there you go Smash, go make a game in 32k, get slashdotted and become a famous internet popstar!
added on the 2007-08-06 13:06:26 by okkie okkie
okkie: yep, i think you're right. in the games industry, most people know two things about the scene - amiga stuff when they were kids, and a 64k intro / 96k game from farbrausch.
so yea, the scene popstars they are. just imagine all those teenage girls with pictures of chaos on their wall next to the ones of take that and david hasslehoff!
added on the 2007-08-06 13:20:32 by smash smash
something like... this?
BB Image
added on the 2007-08-06 15:27:03 by rmeht rmeht
Hmm.. From the pictures i've seen of Navis, i can't say that i find Chaos alot more handsome. But then of course, it's a matter of taste ;). So, probably you don't need to be handsome to be a popstar.. you just need to be p0pular.
@ smash/hcl etc.: about the fb-popularity, i wonder about that, too sometimes. i guess both 08 and 025 appealed to people .outside. the scene (after 08 there was a time when many people even thought demoscene = 64k) and that's what made fb products so popular.
however, i can assure you, that the pouet-ranking was not hacked by us - actually there are even rumors that all links from the farbrausch homepage are ignored in the popularity counter as otherwise it would go through the roof! :)
and we are also anything but good at self-distribution. we never managed to put articles on slashdot or digg or whatever by ourselves, it was all done by some friendly sceners, just as it now happened with lifeforce. we are quite lazy about everything except the demos themselves (i remember in 2006 our website still stated "winter collection 2003" or something).
and for the ranking system - i don't understand it either but it's definately not pro-farbrausch: e.g. some weeks ago when heaven seven and debris. battled for #2 there was a point where debris. had more thumbs up, less piggies, less thumb downs, a better ratio, more coup de couers and within the same percent popularity and still heaven seven was in the lead. would be interesting to know the formula behind. and yes, a new ranking system would make sense.
added on the 2007-08-06 16:58:03 by fiver2^fB fiver2^fB
custom: top of prods (keops) = 0
my actual setting :D
added on the 2007-08-06 17:09:32 by seppjo seppjo
Looking forward to seeing FR in tabloids such as Voici, Star Magazine or The Sun :)
added on the 2007-08-06 17:15:07 by keops keops
smash/okkie: we've been wondering, too :). here's what fr communications intelligence has gathered from intensive analysis of millions of emails, web pages, blog posts and phone calls over the last few years:

there seem to be a very large number of farbrausch "fans" outside the scene, the majority of which don't even know our homepage (or anything about the demoscene at all - "what is a fairlight plastic?"). they DO know a very, very small subset of our prods: the "first generation" ones know fr-08, a few know candytron, nearly all of them know the popular demo, and then there's of course debris. that's it - basically none of the other stuff, not even "inside the scene hits" like fr-019. they also seem to think (even though the gaps in the numbering should be a clue...) that that's all we've ever done, and that we basically produce these things by locking ourselves up for a year or two (disturbingly close to the truth :)), plus the regular bullshit you often see when intros are mentioned outside the scene (ZOMG they're all insane hacker-programmers with degrees in CS, maths and physics who write all their stuff in binary!!!). which has led to a considerable amount of myth-building that probably makes it all sound weird enough (and the demoscene sounds pretty weird to start with, even when you don't invent stuff) to spread quite fast among people.

as for kkrieger, the wide majority who saw it never noticed (or cared about) the "demoscene connection" or farbrausch. but then again, even if only 0.5% of them eventually stumbled over pouet or another demoscene site, that's probably still a very notable effect because kkrieger really made a tremendous splash in terms of people reached (i don't know numbers, but i'd certain like to :).

finally, why those prods: it's only a guess, but here goes. fr-08 because it's 64k, quite bombastic (in a relatively cheap way) and has a pretty big "WTF"-factor for someone who's never seen a 64k intro (or, more precisely, a 64k executable :) before. candytron because it's 64k, contains a naked girl and is colourful and shiny. popular demo because it's ghey (but oh so gliterry!), disco (did i mention cheap shots? :), smooth and SHIINYY (oh, LOOK!). kkrieger because frankly, the whole POINT of the whole thing was to maximize attention (kind of an ad campaign for theprodukkt), we did what we could there and would've been sorely disappointed if it hadn't worked (especially since it ended in the death march OF HELL and left us completely exhausted and somewhat depressed for about a year). and debris, well, when has destroying a city ever NOT worked visually (pick any action flick at random :). and the size certainly helped a lot too (especially since outside the scene, nobody cares whether something's 64k, 66k or 190k - anything below half a megabyte counts as "tiny" to most people).

also, most of the prods mentioned ran well on the "average game player without too much money" hardware of their day (exceptions being kkrieger and, to a lesser degree, debris). and the respective final versions are usually pretty compatible (less of an issue nowadays, but in fr-08 times where there was still a wide variety of completely different 3d chipsets around that was a big deal). finally, all the completely overblown hyperbole about our tech prowess aside, we are pretty good at picking a target hw level and making proper use of it, and we're also good at getting somewhat tricky stuff to work, which certainly helps show our stuff in a good light.

finally, please don't go away thinking that the points i mentioned above ("why X appeals to people") is all that we've been aiming for. for kkrieger that was indeed the case and fr-08 was pretty low-concept (aside from "let's see how much we can squeeze into 64k"), but for the rest, there's definitely a lot more thought that went into it; e.g. debris is NOT just about blowing stuff up and putting cubes into a city scene because we can. helllo? is anyone still reading this? post "optimus lives" if you do! but it works on that very basic level, which is certainly helpful in reaching a big audience.
added on the 2007-08-06 17:18:06 by ryg ryg
I don't why either but indeed, most of my coworkers know FR.

Do you have a secret marketing division or something? :)
added on the 2007-08-06 17:21:36 by keops keops
keops: BB Image
added on the 2007-08-06 17:27:40 by ryg ryg