They say you never forget your first time...

category: general [glöplog]
Which is unfortunate as this is rather forgettable:
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Ooo... My first attempt at 3D modeling. Just did that today. Can you tell? I sure can.

Dunno much about modeling, or even what software to use. The above stupidity was created with some shareware thing called AC3D. The OpenGL window kept garbling, forcing me to quit and restart the program every 15 minutes. It also wouldn't let me texture some of the objects. (Well, it let me do this, but the image wouldn't show.) Perhaps these are advanced features? I dunno.

But considering 'real' 3D packages are super duper expensive, I blame the trial shareware thing I used. (A bad chef always blames his tools, or something like that.)

At any rate, I'm looking for advice. Such as, what software do you demosceners actually use?? Texturing, modeling, whatever.

Me know nothing. Me beginner. Absolute beginner. (Just started this afternoon...)
Well, looks really not that bad for the first 3D scene ever made.
added on the 2003-01-13 03:34:05 by Crest Crest
mainly 3ds max or lightwave
or what was that freeware one called.. erm.. milkshape yeh..
added on the 2003-01-13 03:41:03 by psenough psenough
3DS Max and Lightwave are super expensive. Ugh...

But thanks for the tip on Milkshape. I'll give it a go tomorrow.
Wow This is Awsummm, Don't look like a first timer to me, More like a Pro.
Job Well Done Thom
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added on the 2003-01-13 05:00:42 by Mike 3D Mike 3D
I used to play a lot with Lego. (Actually, that's a lie. I still do.) A friend just suggested I take a shot at 3D modelling. We'll see how my next attempt turns out before making any decisions about persuing this with any fervor.
now THIS is ART!! ;)
added on the 2003-01-13 09:10:20 by verm verm
You have done very good for beeing your first. My one and only try is in my old 486, a lot of years ago at 3DS4 for DOS..

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I found it in an old 486 and released it for ReAct2002 jff..
added on the 2003-01-13 09:22:33 by Optimonk Optimonk
I forgot to say that it totally suxx ;P
added on the 2003-01-13 09:23:28 by Optimonk Optimonk
I first did jff when I was small, for a computer graphics competition of doing ufo models for a greek paranormal magazine, a competition never happened (I think..) Hehe..
added on the 2003-01-13 09:24:19 by Optimonk Optimonk
My images aren't raytraced. That's just a screengrab of OpenGL rendering. Low budget, dude.

And here's my next attempt:
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This time it's a low poly count jet thing. 65 surfaces and 36 vertices for this chunky beast. Looks okay with smooth shading. Textures would help to. (Just wanted to test my skill at simple objects...)
Ah to bad I don't have my X-Wing anymore, which I modelled with Real 3D V1.2 on my Amiga1200 when I was ... like... 13.
added on the 2003-01-13 10:09:06 by elend elend
blender might be nice - it takes a while to get used to the interface though.
added on the 2003-01-13 10:36:23 by sang-soo sang-soo
why not get a warez copy of 3dsmax? or lightwave?
added on the 2003-01-13 11:48:34 by bhead bhead
Can we turn this into a debate about warezing?

Its just that, these hugely expensive 3D apps, and even some 2D apps like Photoshop, are priced way too high for amateur computer users such as ourselves. I can fully understand paying $thousands$ if I required high quality 3D images for commercial work, but there should be an equally fully featured product at the same price for non-commercial 'home' use.

It makes sense to the developers (Maya etc) also - if they can build up a large userbase of home 3D artists, then when they are employed professionaly they will already be trained to use a commercially priced application, hence increasing sales of the 3D app.

There are other areas (such as coding APIs) that this also applies to, but for some reason the professional graphics tools, particularly 3D, seem to exploit it.
added on the 2003-01-13 13:27:18 by Mtl Mtl
They say you never forget your first time...

Peu pas savoir, chui puceau !
added on the 2003-01-13 13:41:42 by skarab skarab
I would use Blender as warp said. It is a really good, fast and easy to use (when you know how to use it) 3D modeler. It is 100% free as in freedom.
Source was released under the GPL license not long ago, but there is no
automake and autoconf (official) afaik.
added on the 2003-01-13 14:58:11 by scatman scatman
Mtl: Actually, Maya has a "learning edition" of their software which is completely free. That's how they develop their userbase.

That, and warez. :)
added on the 2003-01-13 20:06:51 by gloom gloom
Thom, I quite like the fact that your 3d-scenes are already completely incoherent :)

(seriously, good job)
added on the 2003-01-13 20:18:15 by sagacity sagacity
I second that :)
added on the 2003-01-14 00:14:35 by Gargaj Gargaj
Seriously? People actually like those? It hasn't even been 48 hours since I first tried 3D. Hmm... All those years of Lego are paying off.

So, any demogroups interested in an absolute beginner 3D guy?? Shit, I've been watching demos for 14 years now, maybe it's about time for a contribution.

Or maybe not.


I tried Blender but the GUI only showed up as pure black, until the mouse pointer was moved over a button. Then it would appear, but other things, such as switching tasks, caused all buttons to dissappear once again. Guess I'll stick to Milkshape and AC3D for now. (Might give that free Maya a try too.)

3D modelling is scary stuff. I've never done anything else than a cheesy lightbulb :)
added on the 2003-02-28 16:12:09 by jenni jenni