grafx2 is back to life!

category: gfx [glöplog]
could people port this for nintendo ds ? pretty please :)
added on the 2008-10-31 16:24:00 by uns3en_ uns3en_
I am considering it already.
added on the 2008-10-31 16:41:55 by hitchhikr hitchhikr
include ansi bin mode
added on the 2008-10-31 17:10:48 by El Topo El Topo
... or not, I'm just as serious as unisi
added on the 2008-10-31 17:11:21 by El Topo El Topo
dude, if you do it i will fucking love you in the most heterosexual way i even can you a man i only know from internet
added on the 2008-10-31 19:51:15 by uns3en_ uns3en_
seriously, i will fucking send you beer via mail or something. DO IT please :(
added on the 2008-10-31 19:51:57 by uns3en_ uns3en_
wat i wrote lol
dude, if you do the grafx2 port for nintendo ds that will work and not crash like in 5 minutes then i will love you in the most heterosexual way i can love a person that i only know from the internets....
added on the 2008-10-31 19:59:08 by uns3en_ uns3en_
o_O *points that way* ---> talk to the dev team :)
added on the 2008-10-31 23:34:20 by El Topo El Topo
BeOS port : done (not very well tested, but at leat it builds and run)
DS port : can it run SDL ? if so, should compile without much problems, but you'll have to figure some way to save and load files.
ansi/bin : mmh... not sure what we could do for that :)

We got the text tool working in the latest build for Windows, and in the latest svn revision for linux. Other platforms may need some more tweaking to get the system fonts, but you can also put some fonts in the "fonts" directory with the program.
What it handles :
-truetype fonts with or without antialiasing
-bitmapped fonts

I'm still working on the gradiation rectangles... some bugs were fixed today but there are still a few hiding around. I'm trying to remove them.

Just fixes many bugs.
Working text and rectangle gradiation tools.
Please report any bugs you may encounter, and all features you miss.
We're getting near to a new "official" release, i think.
Other platforms binaries available on project homepage.
Nice! Just built it under Xubuntu and it seems stable. Perhaps a "make install" could be included for convenience? Some messages are being dumped to the console in French that I'm having some trouble understanding :)

Sensibilite_souris non impl�ment
added on the 2008-11-25 08:42:32 by El Topo El Topo
"Mouse sensitivity not implemented" It's a useless message that appears for everybody, we should have removed it long ago.
About a cleaner installation, discussion started here; I'm just not sure how to make it work for both end-user installation and developper's version.
added on the 2008-11-25 14:05:48 by yrizoud yrizoud
You can improve PI1 export by appending 32 null bytes at the end so the file is 32066 bytes long to make it compatible with Deluxe Paint ST, it won't hurt Degas.

Thanks, great work :)
added on the 2008-11-25 14:16:58 by tobé tobé
tobe: fixed in the svn. I'm too lazy to do a new build right now, sorry :)
Keep up the good work!
added on the 2008-11-26 13:29:23 by Frost Frost
-Per user configuration (stored in Application Data folder under winXP)
-Fix program hang in Save/Load (Issue 59)
-Add 32 null bytes at end of PI1 files to make ST Deluxe Paint happy (reported by tobe)
-Updated the "bugfinders" list in the about screen

Some other fixes related to haiku/beos (but no new build for it right now), peruser config, and proper make install for unices.

Enjoy and keep reporting bugs and improvement ideas :)

- Code cleanup and small bugfixes
- Load/Save: Fixed "Backspace" shortcut (previous directory), broken recently.
- On all screens that display a palette, the grey columns are no longer "dead", you can click them to pick the color to its right.
- Some fixes to the floyd steinberg dithering. You can now import a 24bit PCX image with a better result.
- Palette now uses RGB components in the full 0-255 range instead of 0-63. All palette functions can be used in HSL color space too.
- Enabled .pbf "opentype" fonts under linux.
Just so you know...
We managed to contact xman, he's now testing our version of grafx2, and already found some bugs... now we're working hard to fix them :)
Cool, bringing him into the loop as well. :)
added on the 2008-12-14 14:30:07 by raina raina
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Coming soon. We have some problems to sort out first : the circles don't look like circles at all in this mode...
http://pouet.net/prod.php?which=51865 "new" binary release for AROS.
We are looking for someone to build AROS and/or AmigaOS4 binaries. And for ports to other OS, of course.

New windows release : http://grafx2.googlecode.com/files/grafx2-svn411-win32.zip
Changes since r370 wich is the last one i posted there (i removed the usual pack of bugfixes):

(Linux and Windows) Fix missing refresh that happened when zoom was on and you were drawing in the left part of screen.
Fixed 'mouse droppings' when using the Thin cursor. The cursor also didn't look symmetric.
Fixed a bug which attempted to refresh below the screen when menu is hidden
Fixes SIGSEGVs and weird coordinates of viewports when resizing the screen (w/ and w/o zoom, with resolution change or window resize)
Fixes a SIGSEGV when using line,polyline,polygon etc. with a starting point below the picture (outside).
Fix issue 56: Window resizing and zoom mode.
Fixed issue 70: Kb shortcuts during brush rotation and stretch.
Fixes the brush roatation missing update. Also switched to cumulative rects method instead of rect-by-rect, as it is faster, and flicker free when working with big brushes.
Remove useless setting "show system directories".
Fix missing refresh in Spray menu. Fix wrong color selection in Spray menu when clicking between columns.
Now idles when there is nothing to do. Much less CPUtime use.
Support for "wide pixel" mode (Each pixel is 2x1). Run the program with "/wide" argument to test. Now you can draw graphics for Amstrad CPC's "mode 0" :)
Support for "tall pixel" mode (Each pixel is 1x2). Run the program with "/tall" argument to test. The following tools don't take the ratio into account; Circle, Grad rectangle, Brush rotation, Resizable brushes (diamond, squares, circles...)
Some optimisations to the text drawing in the UI
Some small optimisations to speed up the color reduction algorithm.
Load/Save: Fixed "Backspace" shortcut (previous directory), broken recently.
Load/Save: Fixed "Backspace" shortcut detecting root only on MS filesystems.

I can resume my work with the OS4 build if you like, but I was waiting for you to add me to the google code project.

I have a google account with my normal email (i think you have it?).
added on the 2008-12-30 09:45:09 by xeron xeron
xeron, i can't seem to find your email anywhere in my mailbox...
did you hide it in the aos4 archive ? :)
A BeOS, ZETA, Haiku and a SkyOS port is also out ;)

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added on the 2009-01-01 14:38:31 by Begasus Begasus
Happy new Pixels
added on the 2009-01-01 14:53:47 by Zweckform Zweckform