pouët.net

demoscene phone

category: general [glöplog]
just put the IPA file as a download link. drag the ipa file into itunes and install! ofcourse you need a jb iphone
added on the 2009-08-31 08:52:38 by mop mop
I managed to find 2 iphone prods so far:

* Dime Cross by Immersion (demo)
* +45tro (cracktro)

If anyone wants IPA files let me know. If you know of more iPhone productions let me know too :)
added on the 2009-08-31 09:30:21 by mop mop
I'm currently developping on iphone OS3.0, OpenFL ES1 (and ES 2 with shader btw) are available in the sdk (most iphone handles gles1 only). "San angeles obs." could be ported easily, it's provided with gles1 sources.
added on the 2009-08-31 09:56:50 by krabob krabob
openfl = opengl
added on the 2009-08-31 09:57:05 by krabob krabob
and again: anything implementing nvidia tegra will rule demoscene-wise
added on the 2009-08-31 09:58:50 by krabob krabob
krabob: I would like to see new Mankind demos, even for iPhone! :)
added on the 2009-08-31 10:25:22 by ham ham
krabob, what makes you think Tegra is going to be so awesome? Do you have access to a Tegra device?
Why not NEO1973 or Neo Freerunner.

Being that they are completely open architecture there are no limitations, they also got its own 3D accelerators.

added on the 2009-08-31 13:49:28 by Deus Deus
Deus: at times I find it *really* difficult to work out if you're serious or trolling... I'll just assume trolling this time and ignore you...
blackpawn has a 'plasma effect' demo on the iphone. It took him a month to get approved but he got in.

There are a lot of one-off graphical toy 'apps', plenty of particle effect swarms and mandelbrots. There's room for skill demonstrations. The problem is likely that it's only 10% harder to make a game that'll sell, so people aren't putting the effort into cinematic psychedelic mindfucks : D
added on the 2009-08-31 17:51:13 by GbND GbND
I think the plasma effect was approved by Apple as it has a level of interaction. Classical demos don't usually have this.
added on the 2009-09-01 20:25:47 by mop mop
mop: true, but many old demos did have interactive bits, if only at the end. It's not hard to give people a little camera control.
added on the 2009-09-02 03:00:11 by GbND GbND
iPhone.
added on the 2009-09-02 03:09:53 by iks iks
The upcoming N900 should be pretty great for demos (linux, gles 2.0, cortex a8, nuff said) but then again it's huge and heavy as a phone.
added on the 2009-09-02 07:42:02 by raymon raymon
isn't it kind of their smallest netbook with a call application? :-)
added on the 2009-09-02 08:28:27 by skrebbel skrebbel
or an "internet tablet" but yeah :)
added on the 2009-09-02 08:37:50 by raymon raymon
what raimo said.
added on the 2009-09-02 08:53:16 by LiraNuna LiraNuna
I've been playing with Airplaysdk at work lately, doesn't excactly answer the question "which phone", but looks promising for handheld development. I've been using it for geolocating so I haven't looked at the 2d/3d part. Screenshots look good though.
added on the 2009-11-24 21:07:30 by kroz kroz
motorola droid for me next
was considering the droid as well, but after finding out that it's an utter brick, I think I will reconsider.. maybe SE xperia x10 or something, if they get it up to android 2..
I picked up an iphone 3gs yesterday, it seems hugely faster than my old 2g one. I'll do something graphical with it if I ever get time :)

Not sure it's really worth upgrading to though. If I had to pay for it, I wouldn't bother.. luckily i got it through work. There's some new stuff in it (well, a lot compared to the 2g) but it's basically exactly the same phone.
added on the 2009-11-25 10:35:08 by psonice psonice
N900!
added on the 2009-11-25 11:44:41 by LiraNuna LiraNuna
No thanks. Maemo is faaaar from mature enough for any kind of serious development.
added on the 2009-11-25 13:04:13 by gloom gloom

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