What got ya in to the scene

category: general [glöplog]
the cool thing about godLIKE is that unLIKE real g0ds, you're not impeccable. Stupid BBcrap thingie.
added on the 2003-07-28 20:48:36 by kb_ kb_
Basically the same story as kb (craktros, cracking craktros etc.), but I wasn't good enough to join any decent crew until 95 or so :D
added on the 2003-07-28 20:55:29 by dixan dixan
Budbrain Megademo did it for me too, around 1991. Then after seeing Mental Hangover, Budbrain 2, Voyage and Hardwired I became a hardcore demo junkie ordering upto 20 demos per week from PD libraries.
added on the 2003-07-28 21:37:23 by Wade Wade
After seeing some cracktros and small intros I began some swapping to get a hold on more ( on the C64, late 80ies ). Coding shitty intros and calling BBS'es leed me to the Amiga and then to the 486! Didn't use a computer (!) between 95 and 99 and then began watching demos again and later on started coding again. The story of my life...
added on the 2003-07-28 22:11:59 by ekoli ekoli
I went out searching for 3D games noticed a 3D demo link their on the site downloaded all, But fr-08 had beat them all. Found them here http://www.files4fun.de/
added on the 2003-07-28 22:28:02 by Scroller Scroller
c64 scene, ex-Alphaflighter. Many of my favorite demos were from STYLE
added on the 2003-07-29 02:54:01 by laconix laconix
In early 90s I remember seeing some demo-like thing on my friend's A500, but I was around 8 years old so I didn't understand them, just thought they were cool.

A lot later, in 98 I got internet connection and found scream tracker, so I started collecting and making music. Of course most of the stuff I downloaded was demoscene-music, so that way I got more interested about the scene.

There was A period of time, when I got my first pc in '94 or something (before that I only had consoles) and I tried to learn QBasic, but I didn't even understand very english well then (i was about 11 years old), so I kinda gave up that.

Calling BBS's was way too expensive for our lower middle-class family, so I couldn't even do that.
added on the 2003-07-29 09:21:23 by teel teel
I started tracking (in ModEdit) by endings of 1992, after watching some demos that came into magazine disks...

I kinda created "Unknown Productions" (yeah, original name,uh? :D) by then... it was nothing serious and I wouldn't really release any tunes...

After watching "Panic" somewhere in 93 (it came as a special floppy disk in that magazine), I decided I wanted to make demos... kept tracking for a while and started coding in 94 or so...

Released my first demo in 96 (at Euskal Party 4) and I don't think I've got any better in either tracking or coding since then <g>
added on the 2003-07-29 10:25:49 by Jcl Jcl
cracktros ofcourse. around 89-90 on my C16. and then looking for demos... coding there lame routines, fighting holy wars (c64 vs c16/plus4), mail swapping. Then an Amiga musician (Eaglet) invited to a demo party (CCCCP 92(?)), and all was lost. '93 got my pc, and never managed to finish a serious production in the last 10 years, with one exception. (Well, that one wasn't finished either, but got released...)
added on the 2003-07-29 11:00:46 by FooLman FooLman
I was watching tbl's 64ks and was reading Future crew's infofiles. I found it nice and addicted to scene and infofiles :) It was in 97. And I still love to write infofiles and do demos a little. But only infofiles and greets in demos give real spirit of demoscene. People, love infofiles and send greetings! :)
added on the 2003-07-29 13:08:29 by night_ night_
back in 85 my uncle was doing some hacking n cracking on his c64 and that machine instantly got my attention.. I was a lil child back then knowing shit 'bout coding but
I learnt how to run software and looked at a lot of disks..

a year or two later he bought an amiga1000 and showed
me some HQC kickstarts and demos ("looks like movie!") :)

in '87/'88 I started coding (yes I was ten years old back then) basic and some assembler (I did a scroller --wow) on c64 and soon I got me an amiga and an (original!) devpac assembler in 89...

fortunately my uncle sent me a seka and an amiga intern after some first "disappointments" with devpac :) lol

yea yea the story of my life gggggg
added on the 2003-07-29 13:54:43 by fli fli
Eaglesoft, Fairlight, and other intros on c64 releases - then Ikari/Talent "Total Overdrive", an MSI demo by Longshot/MSI with tons of Daglish tunes and Thrust "Pink Elephant..."
The first intro I remember was by 1001 Crew on C64.

My scene history is

C64 > Amiga > PC > PC + Amiga (now)

My first group was 7Up crew on C64 way back, and my last group was Surprise! Productions back in, hmm, early- to mid-nineties.
added on the 2003-07-29 22:23:11 by front243 front243
The same as dixan (as we spent our scene lame kid era together)... the little old brown biscuit made me addict...
added on the 2003-07-29 22:32:16 by rIO rIO
Had a 8086 when all the cool kids had amigas. Some of them were distant far away relatives which I would visit sporadically. I saw then the budbrain megademo and quite a few cracktros.. Got hooked, did some gwbasic fractal code, dreamt of making 8086 demos. Little did I realize at the time that learning 8086 asm wouldn't be sufficient. ... forward time about 8 years .. almost no use of computer, forgot about the scene and all. (though I could remember watching a tv show about computer games that always ended with a demo.. I remember they showed second reality once)

Then parents got a p90, I did some gm music on it, discovered trackers existed on pc. Realized through reading pc mags that demos existed on pc. Met some undergraduate .. he advised me this pc underground book. Made by the coexistence guys. Had this nifty cdrom with quite a couple of the oldschool pc demos. Watched them alot. Started following the music + demo scene actively on my parents modem. Went at university, discovered free internet + irc. Went on the original #trax channel. It had moved to scenenet. Went to scenenet, got acquainted to some people there. Then met some friendly characters in real life, then attended parties and travelled, and realized i had to finally make something valuable.

added on the 2003-07-29 23:00:13 by _-_-__ _-_-__
a friend gave me couple disks with second reality and imphobia in 97.
added on the 2003-07-29 23:46:37 by psenough psenough
How I got into a scene? What a dumb question. That time if you had a computer, you was watching demos and visiting parties. Went to your friend with a harddisk in your backpack to get the newest stuff. Collected asm and pascal routines to learn coding. Copied dpaint to learn how to draw. You wanted to do it. You wanted to master it. It was just your life. Now it is gone. Now it's being asked how you found the scene. Back then such a question would've been like asking a Harley Davidson rider freak about how he got into the motorcycle trade.
added on the 2003-07-30 00:17:24 by tomcat tomcat
plek, how the hell do you know i r0xx0red that cuatro, you weren't even there :P
added on the 2003-07-30 10:18:51 by skrebbel skrebbel
I got into the scene because of all the chicks
added on the 2003-07-30 12:18:10 by kusma kusma
Hmm. I had a lot of cracked PC games (don't blame me, blame my dad) in the early 90's, but none of them had cracktros either. And I practically missed the BBS era, despite using the Internet since 1995 I only got a modem in 1997 when they had dropped the per-minute charging of online time, so calling a BBS felt somehow lame. I only did it when my net connection was down. So I managed to miss all the stuff about demoscene.

I was planning to visit Assembly 1997, even though I wasn't really sure what it was about, but I didn't know anyone else who was going so I skipped it. Next year some friends were going there so I decided to go too and only there I saw some demos. I remember really enjoying Moottori's 64KB intro.

Though perhaps even more important was getting to know some members of m.A.d. Software in the beginning of 1999, Paladiini and ld0d. Paladiini made me convinced that the scene is an awesome, almost divine thing. He was really enthusiastic, considering that he hadn't released anything besides ripped music and mediocre raytrace pictures with ripped models. ;-P

Anyway. There it began, we started planning a demo for Asm99 which was never finished, because even with the best engine of that time we couldn't have carried out the our ambitious plans. But that's another story, the length of this post has already reached Optimus class.
added on the 2003-07-30 12:51:46 by DiamonDie DiamonDie
There have been many optimus-class posts, I think it's because optimus hasn't posted yet, and the thread looks wrong without such long posts. There's probably a name for it, Post-Optimus-Post Trauma or somthing.
added on the 2003-07-30 13:12:58 by psonice psonice
Shanethewolf forced me to watch some of his old TRSI (fake so Im told) intros and asked me if i wanted to help him. I had a pc for 5 years and when shane got his pc we got together and I joined the scene.
added on the 2003-07-30 15:14:38 by Tongue Tongue
asm02 really changed something on me...
added on the 2003-07-30 15:50:55 by shadez shadez
i had seen alot of cracktros and stuff on the c64 and the amiga but i never had a clue what it was all about..
in ~97 i read about somekind of computerparty in the swedish magazine "tekno". the featured cd also contained some demos, pics and most importantly: modules and this weird program called ft2. a week later i had tracked my first tune..
added on the 2003-07-30 16:23:15 by lithis lithis