farbrausch demo tools open source

category: code [glöplog]
Saga Musix: yes! they ruined the work of a life time!
added on the 2012-04-15 16:34:34 by xernobyl xernobyl
Well here's a wz3 build that will probably not be able to create an exe and will have missing functionality in the jpeg department but it's nice for poking around and seeing how they do things :) It does tend to crash now and again :)
added on the 2012-04-15 16:55:34 by BoyC BoyC
Additional thumb for the license!
added on the 2012-04-15 17:10:50 by sub sub
now you even made in on heise online.
Though I'm not quite sure how you can get an article THAT wrong...
Farbrausch hatte Ostern auf der "Revision" in Stuttgart mit der Demo "Debris" für Aufsehen gesorgt

"Yeeeeah right"
WOW! That's the spirit! Respect!
Maybe this should be added as a prod as well! BB Image
added on the 2012-04-15 17:56:09 by すすれ すすれ
Awesome! Thank you so very much for this! It will take me forever to go through it all!

I put together a small post that links to a number of articles by the FR guys describing the technology behind it all if anyone is interested:

And if anyone has any more links that describe the FR toolset please let me know!
added on the 2012-04-15 18:03:53 by e64 e64
clean code? depends on how you look at it...


check out CallCode and the places that use it...

as a side note: KDoc::Init in the same file - if you want to know exactly how .kx (not .ktx, those are different) are laid out.
added on the 2012-04-15 18:06:00 by ryg ryg
Very handy e64, thank you.

Lovely to have the sources as a reference :)
added on the 2012-04-15 19:03:01 by raizor raizor
Doubt anyone will use most of this for anything serious, but this being made available is a _very_ nice gesture, if only as a historical reference.
added on the 2012-04-15 19:49:23 by tomaes tomaes
Huge respect for doing this!
added on the 2012-04-15 19:51:16 by abyss abyss
e64: it's Farbrausch, not Farbraush...
added on the 2012-04-15 19:53:19 by ara ara
They should just give in and rename themselves to farbrush. ;)
added on the 2012-04-15 19:55:18 by tomaes tomaes
checked... and... huh we'll see a kkrieger - chapter II? who'll do it? me?... naaahhhh. too much to fix and debug still.

but sure the tool and operator code is a nice thing for some learners.
added on the 2012-04-15 20:23:09 by yumeji yumeji
FWIW, the project files given *do* contain the other two thirds of what was supposed to be kkrieger chapter I. it's fairly broken though.

meanwhile, VS2010 branch now has cleanly-compiling versions for everything except werkkzeug3_kkrieger. for the most part i've only verified that the tools work, not the corresponding player executables.

i'll try to get all the tools working first, then write a brief overview of the source code for the different projects. compiling and debugging the players is pretty far down my priority list. that said, the GenThree player (for candytron) only needed some minor massaging to account for VC++ runtime system changes between VS2002 and 2010, and i don't think the others would be much worse.
added on the 2012-04-15 20:35:03 by ryg ryg
this is great, thank you guys!
added on the 2012-04-15 20:36:18 by pera pera
Fortunately I still have a copy of the RauschGenerator 2 binary that keeps me from compiling it just to use it.
added on the 2012-04-15 21:04:50 by Y0Gi Y0Gi
V2 in VS2010 branch now also compiles. Ok, actually it's only the library, V2M upconverter and player example. If anyone wants to try getting the plugins to run, go ahead - but considering how many 3rd party SDKs are needed (some of them in outdated, incompatible-to-the-recent-ones versions) I'd be surprise if at some point I'd start giving a fuck. :)
added on the 2012-04-15 21:05:01 by kb_ kb_
RauschGenerator v2.1 complete (you'll probably have to modify the "V2 Setup" directory of the supplied projects).
added on the 2012-04-15 21:15:31 by hitchhikr hitchhikr
ryg on Twitter: "Chaos is still working on it - will add Altona+Wz4 as soon as they're ready."

Looking forward to that!
added on the 2012-04-15 21:15:54 by Y0Gi Y0Gi
Either they did it now because the fr/scene is truly dead or to annoy Sauron.
added on the 2012-04-15 21:31:58 by wysiwtf wysiwtf
ryg: this kkrunchy_k7 version failed with an internal error when I tried it, better put a note in the readme that it's not a stable build. The old version worked fine on the exe I tried it on.
added on the 2012-04-15 21:33:33 by BoyC BoyC
Internal error? I didn't know there is such a thing :)

Which version are you trying to compile? Ran into some problems with the original ("master") ver, but the one in the "vs2010" branch should work - at least it does with the GenThree player executable compiled from the same branch.
added on the 2012-04-15 21:36:25 by ryg ryg