Random "work in progress" shots

category: general [glöplog]
some progressions :)

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added on the 2017-06-13 18:27:24 by rez rez
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added on the 2017-06-14 00:28:24 by yzi yzi
@yzi: Oh, looks nifty!
added on the 2017-06-14 00:50:03 by TomoAlien TomoAlien
yzi: Haha, the perfect demotool :D
added on the 2017-06-14 01:01:28 by noby noby
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look at my shitty spaceship that might replace cube on the diamond thingy
made this using tooll.io
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added on the 2017-06-18 16:32:46 by dadibom dadibom
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added on the 2017-06-18 16:34:01 by dadibom dadibom
@cosmicollie: Great stuff!
added on the 2017-06-19 15:30:48 by gaspode gaspode
@cosmicollie!! <3
added on the 2017-06-19 21:44:17 by mog mog
cosmicollie: nice fidget-spinner ; P
added on the 2017-06-19 21:48:07 by tomkh tomkh
@gaspode, mog & tomkh thank you :)

@tomkh: it actually is a fidget spinner i´m working on ;)

I can't even comprehend how you come up with such intricate and interesting models, cosmicollie.
added on the 2017-06-19 22:17:47 by TomoAlien TomoAlien
i feel honoured, tomoalien - thank you.

the formula (at least for me) is: do it every day - every
single minute every second. there´s no time for anything else
than what you truly like.

a solid foundation is everything.

learn the rules others made - know them - then break the rules others made.

learn from old masters:


join their classes.

get pushed away from them after you tell them you apply „their“
knowledge and principles to other - digital tools.

give them the finger. keep on doing your stuff.

read all the books. do all the tutorials -
you don´t understand them ? - watch them again.

watch tutorials at double speed at youtube if the sucker does
not come to the point what you want to learn from him.

learn the digital tools:


all of them.

compare your work with the work of others and try to get in that
damn toprow someday.


first - imitate them for learning purpose - then forget everything again and find your
own style - that´s the hardest part.

post your stuff on twitter, instagram etc. etc. - get 10 likes
if it is a good day.

do that for 15 years and if you realize you are not nearly there,
well, keep on doing it - it´s the thing you do and love right ?

and this - i think - can be applied to everything.

;) Cosmic a.k.a Ollie

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added on the 2017-06-21 02:46:56 by rez rez
rez that is awesome
added on the 2017-06-21 10:03:00 by nagz nagz
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An attempt to my life...
added on the 2017-06-21 16:02:58 by Barti Barti
second PLASMA test! :D

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added on the 2017-06-21 16:24:35 by rez rez
second PLASMA test! :D

What's actually going on with the dots? At first I thought the pixels were separated so that each one only displayed one color, but that does not seem to be the case.
added on the 2017-06-22 13:56:08 by dadibom dadibom
I can't even comprehend how you come up with such intricate and interesting models, cosmicollie.

He's not limited by framerate :)
added on the 2017-06-22 14:10:24 by Gargaj Gargaj
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It's coming together.
* The shader can be edited (with instant auto-reload when you save it) in the .h file format produced by ShaderMinifier where the code is split to quoted indented lines, which is a must for any sort of optimizations.
* Music sync is facilitated by providing various ways of translating the audio position to shader time float as bars or beats.
* One-click ShaderMinifier function, which even automatically finds out the new uniform names
* Audio delay setting for fine-tuning music sync. (implemented by giving 4klang_render() a starting position that's offset by the delay)

A few more features have to be added and bugs fixed, before it's on a "minimum viable product" level. For example the "New project" and "Save as" functions. Maybe some niceties like looping and quick-locate markers.
added on the 2017-06-22 23:48:07 by yzi yzi
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People love the NES, people love space shooters. Let's see.
added on the 2017-06-23 00:42:53 by Widdy Widdy
last version! :)

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added on the 2017-06-23 16:33:47 by rez rez