Random "work in progress" shots

category: general [glöplog]
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Tool to create triangle B/W pixelart:
added on the 2019-08-21 10:34:51 by neoneye neoneye
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(Full video: https://streamable.com/bg18r)
added on the 2019-08-21 12:26:10 by eau eau
@nytrik: thank you. i´m sure some day there will be another nuance release

here´s the work in progress of the model.
with a polygon count that is - erm - high - atm.

600mio polys !! but as long as zbrush can handle it :)

But that will be the next step making this realtime compatible.
Now let's add some more details :)

more 2 come. cosmic

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That's freaking sweet Cosmic. 😁
added on the 2019-08-23 04:17:07 by Alopex Alopex

that's absolutely right !


thank you my friend.

let´s consider this done.
(which in turn means I'm posting in the wrong thread :D )

but on it goes:

now let´s make this ready for realtime and virtual reality ! ! !

More 2 come,


cosmic Ollie

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if you put it upside down it's the most futuristic tape roll holder evah! ;)
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added on the 2019-09-04 19:53:28 by superplek superplek
eau: where can I find more infos about your game? looks really cute!
added on the 2019-09-10 10:24:18 by questor questor
so, i really liked this reboot of a certain movie i really liked as a kid. boredom doodle. started with a sphere. about 35 minutes in:
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@Maali: Dark Crystal? <3
added on the 2019-09-10 17:39:45 by baah baah
no, Deep Throat
dude, this looks great !

i asume it´s a family member of Skeksis ? / The Dark Crystal.

my advice (without wanting to be smart-arse)

break up the symmetry now and do a little amount of variation.
then it will really come to life.
ahead of you there, the veiny/detail stuff is already done without symmetry, so that also means i have to redo all that brushing on the other side AGAIN and hopefully i can make the eyes and nostrils match up :P
gave it another 30 minutes (admittedly after wasting some 30 minutes first on drawing awesome raptor-inspired eyes that looked way too small on this head, so went back to a previous save file). it also looks a bit less like a penis now but still penis-y enough!
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in more expensive software he looks like
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I'm trying to add a twister effect but for now, it looks like the aftermath of a night drinking in 320 * 180
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added on the 2019-09-11 13:03:06 by Romain337 Romain337
blocked out (not really done much with it yet, just boxmapping a bumpmap) the basic shape of the body for Skeksil. Gave him some hair. Doodled a collar, blurred a screenshot from the movie as test background and did some basic lighting setup!

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daily skeksis update!
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I'm trying to add a twister effect but for now, it looks like the aftermath of a night drinking in 320 * 180

how did you set up the environment?
added on the 2019-09-12 19:07:21 by Minus0 Minus0
I use devkitpro pacman to manage my toolchain.
Then I work using Studio Code and the c++ extension. It is configured to find the includes and make available some shortcuts like build/clean or send to switch.
In my workflow I also use this tool to build the spritesheets and catalogs.

In this project I use devkitA64 + libnx + mikmod and the mesa stuff for OpenGL 3.3.
added on the 2019-09-12 20:25:47 by Romain337 Romain337
* forgot to mention dear imgui for debuging / teaking
added on the 2019-09-12 20:27:32 by Romain337 Romain337
no idea what legs they have, so... next up would be the texturing phase!

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thumbs up for the twisted pyramid!
added on the 2019-09-13 00:09:31 by Romain337 Romain337
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This'll probably be one of the worst demos I made and I'm fucking sick of it.
added on the 2019-09-13 01:08:44 by Gargaj Gargaj