Random "work in progress" shots

category: general [glöplog]
What the hell.

rez knows Fungus/SND?

added on the 2014-02-15 04:17:23 by mudlord mudlord
spite: that looks intriguing.
added on the 2014-02-15 13:32:30 by gloom gloom
@cupe: I'm in love with your screenshot! remind me the best scenes of "Encounter of the third kind" :')
added on the 2014-02-17 13:51:37 by rez rez
Work in progress "Flappy Bird" clone for #flappyjam called "Floppy Bird" (16bit bootloader)
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added on the 2014-02-18 10:21:43 by c0d3rguy c0d3rguy
@gloom: it's just a test scene with bunch of postprocessing fx thrown in while developing. we'll see what comes out of that :)
added on the 2014-02-18 15:00:32 by spite spite
rez: thanks :) it's motion blurred particles with a feedback effect to simulate something like persistence of vision. sadly, it doesn't look good with the settings from the screenshot when the camera moves. we used something like this in luma.
added on the 2014-02-19 11:34:13 by cupe cupe
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added on the 2014-02-21 08:40:25 by mu6k mu6k
mu6k: nice motion blur, how many samples?
added on the 2014-02-21 12:02:31 by leGend leGend
16 samples per pixel
added on the 2014-02-21 12:26:02 by mu6k mu6k
I really like how this one looks.
added on the 2014-02-21 14:04:18 by Optimonk Optimonk
very seksi!
@mu6k: make a hi-res version of this demo (eg. magrathea), there are just too many gorgeous scenes in it which desserve not to be in textmode format, even if textmode format is fun. Cheers!
added on the 2014-02-22 18:15:31 by ok3anos ok3anos
Some early screenshots of Omnis ars imitatio naturae est:

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and textured with final background:

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added on the 2014-02-22 19:55:11 by ok3anos ok3anos
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added on the 2014-02-22 20:14:15 by iks iks
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added on the 2014-02-22 22:03:27 by noby noby
now good night
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added on the 2014-02-23 01:25:51 by noby noby
@iks: That looks extremely cool! Is it procedural or pixeled?
added on the 2014-02-23 02:59:29 by pixtur pixtur
iks: hott!
added on the 2014-02-23 03:18:43 by shuffle2 shuffle2
Instead of "MOV CX, 320*200" you can use "DEC CX" two bytes shorter when viewed in this context

Noby: looks like something Mistral would render.. like:
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(c) Mistral/(B)^Adapt
added on the 2014-02-23 11:18:11 by leGend leGend
Now the problem is that the demo is soft renderred. That screenshot took ~30 seconds to render. Realtime highres is not feasible, you need 100 core CPU.

I'm planning to render the whole thing out using some form of distributed computing.
added on the 2014-02-23 12:58:31 by mu6k mu6k
@iks: That looks extremely cool! Is it procedural or pixeled?

it's ascii art, entirely keyboard made :)
added on the 2014-02-23 14:06:07 by iks iks
@iks: that looks awesome!
thank you shuffle2 and sensenstahl :)
added on the 2014-02-23 16:25:09 by iks iks