pouët.net

WeCan 2013, 20-22.09, Lodz, Poland

category: parties [glöplog]
Will there be anyone with oculus at the party?
added on the 2013-09-19 14:54:07 by provod provod
Looking forward to see some magic from Poland again :)
added on the 2013-09-19 16:34:40 by nytrik nytrik
Whoooop see you there tomorrow!!
added on the 2013-09-19 18:21:35 by djh0ffman djh0ffman
kbi, bonefish -- thanks for the info! Looking forward to the party :)
added on the 2013-09-19 23:17:59 by Hyde Hyde
Nytrik: so do I :)
added on the 2013-09-19 23:30:10 by magic magic
nytrik, magic: \o/ See you at the party place!
added on the 2013-09-20 01:24:19 by argasek argasek
no chance.. except if poland invade the US tomorrow.
added on the 2013-09-20 04:20:41 by nytrik nytrik
Phew.. I guess it is time to drive to the airport :)

See you in Lodz!
added on the 2013-09-20 08:31:33 by glxblt glxblt
Stream has started on WeCan Website
Great party so far. Here's a small release off the compos:
party scroller

Long scrolltexts dont fit the compos, so here's a nice shader and a scroller ontop. Mostly party, airport and train-coding + ne7 in that good old mood for symmetry.

Po-land!
added on the 2013-09-21 22:36:54 by Hyde Hyde
c'mon guys, turn the music off during compos please )
added on the 2013-09-22 00:51:47 by randomi randomi
Yeah, if anyone at the partyplace is reading this, please tell the stream people to disable their demovibes/whatever music ;)
I'm not sure if I've ever seen a democompo as chaotic as this :-)
added on the 2013-09-22 01:38:54 by Sesse Sesse
that means only one thing, you havent seen chaos constructions
added on the 2013-09-22 01:42:34 by randomi randomi
Or Sundown two weeks ago :)
@hyde cool stuff for some "in between work".

maybe add it as an out-of-compo release to the party-page anyway? since its a partyscroller that would make the most sense imho.. here on the board it will drown.
added on the 2013-09-22 01:50:04 by wysiwtf wysiwtf
Awesome party, had a wicked time! The Polish massive are really cool!

Here is my entry for the Chip Music Comp, i'll get a proper upload when I get back home.

https://www.dropbox.com/s/sdct69j34lhgo94/hoffman_-_wave_stepper.zip
added on the 2013-09-22 12:34:31 by djh0ffman djh0ffman
Honestly, from an organizational viewpoint the party was a total mess, but everything eventually got sorted out. We had compos, entries, music and booze so I'd call that a successful demoparty!

Thank you, I had a blast. Also Poland was very gentle for a newcomer! I couldn't fuck things up no matter how hard I tried!
added on the 2013-09-22 19:15:43 by glxblt glxblt
Thank you for awesome party and congrats to all the winners. The real time coding competition was something NEW & tools were very professional. This made the party a bit different which is cool. See you next year.
added on the 2013-09-22 20:01:49 by maq maq
Can anyone post a link/video/anything about the real-time coding competition that mag talked about?
added on the 2013-09-23 00:05:35 by TLM TLM
The realtime coding competition was a real blast! Everyone just loved it. But of course only because we had those marvelous coders!

1st round:

maq vs mare -> maq

w23 vs reg -> w23

KK vs Lovely Hannibal -> KK

kiero vs informer -> kiero

2nd round (semi finals)

maq vs w23 -> w23

KK vs kiero -> KK

3rd round (finals)

w23 vs KK -> w23

Congratulations to w23!! - tomorrow we will post all shaders on shadertoy (they are compatible). The compo is a big refreshment for demoparties! First of all - the concept works. We learned a lot of things from it:

1. Coders have started with EMPTY shaders. so just inputs similar to shader toys. NO helping functions. This resulted in awesome move by w23 who in second round has written a noise function with a lot of hash functions. From that point he had a massive advantage over his oponents.
2. The rounds were 20 minutes each and finals were 30 minutes. It was more or less enough.
3. After finishing a round the coders were able to use their previous shader. They could write the effect from scratch to amuse the audience, but they had FUNCTIONS from the previous rounds.
4. We have connected the coders computer to real DJ's - we had FFT and pads from AKAI MPD32 - this was extremely awesome since people were really using those for sync. We had Aceman and Willy playing live.
5. People were dancing to edited shaders ;).
6. One moment was especially awesome, since KK in one round knew that he already has enough code, so one minute before the end of the round, he moved from his compo position, to DJ's stand and started to control his effect with MPD becoming a VJ of his own effect :). That was really dynamic and the audience loved it.
7. The compo requires commentary from someone that understands used techniques. It's really nice since it worked like those commented Starcraft battles. At one point for around 5 minutes nothing happens on screen, and immediately a raytraced sphere pops out for everyone resulting with a massive crowd response. People reacted when something new appeared, since it was BLOODY hard for coders with all those pressure elements (people standing around you, you see your oponent and his effect all the time, the remaining time is shouted to the microphone.
8. Voting. Audience votes with claps and shouts. Worked really well. We had the problem two times. At a very early stage we had to use a jury (it was me :P ) to decide. Since I knew what's on the screen, I've picked up a shader that was more technically advanced. During the finals we have decided to use party meister voting system, since both of the shaders were mindblowing. w23 won against KK with just couple of votes.
9. As for visible sources. We had 2 BIG TV's above coders heads showing their CLEAN effect in fullHD nice colours etc. On the beamer we had mixed two views on shaders overlayed with the source code (similar to iq's presentation here: http://www.youtube.com/watch?v=9g8CdctxmeU). Also the coders had two monitors each. One with the editing tool, other with visible CLEAN shader). So in other words - four outputs are used. But we used three outputs and splitted the CLEAN shader view, to save some of the Titan's bandwidth.
10. Coders had their editing tool - Visual Studio 2012 plugin, that sends the shader to our engine and recompiles it after each strike of the keyboard. So you have the shader source highlighting, ALL your favourite VS editing tools, and recompile on Ctrl+F5 - showing you exact bugs locations. Audience didn't see the compilers output.


We were filming the whole compo with really nice Canon cameras - As soon as I'll get the raw movies I'll start to make a proper edit, and will post some photos here during the following week.

TLDR:

Party organizers!! You need this compo to make your party sexy! If you need the tools, we can provide them to you. They were really stable - running for more than 3 hours without a single crash.

If you have taken the part in this compo or were a spectator and you are reading this please write your feedback.
added on the 2013-09-23 01:03:25 by bonzaj bonzaj
cool!
added on the 2013-09-23 07:34:13 by TLM TLM
Quote:
Party organizers!! You need this compo to make your party sexy! If you need the tools, we can provide them to you. They were really stable - running for more than 3 hours without a single crash.


Ok that sounds seriously awesome. How much time do you think is necessary to do this like at wecan? 2-3 hours? I'll see if we can free up a slot on the Revision 2014 timetable.
added on the 2013-09-23 09:51:54 by D.Fox D.Fox
On the video stream the compo was sometimes hard to follow (because the pa audio was way louder than the commentary) but the idea is great and it seems to have worked really well.
Im all for new concepts, but I dont think this is for every (smaller) party since it requires a minimum of talented shader coders to be around (4?).
I can totally see it happen again, tho! Kudos to bonzaj and to whoever had that idea :-)
added on the 2013-09-23 10:09:02 by wysiwtf wysiwtf
great compo idea, would love to see it at revision and cc next year )
added on the 2013-09-23 12:02:10 by randomi randomi

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