sega 32x demo tape by zyrinx & Lemon (game company)
screenshot added by jmagic on 2003-08-20 19:23:17
platform :
type :
release date : january 1995
  • rulez 71
  • is ok 5
  • sucks 0
popularity : 1%
  • rulez 0.93
alltime top: #693
added on the 2003-08-20 19:23:16 by jmagic jmagic

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i found the tape in a trashbin... sorry for the poor video quality, the tape was screwed :)

also, sorry for the microsoft format, but its the best my pc can do :)
added on the 2003-08-20 19:25:44 by jmagic jmagic
Very nice... But the last 2 minutes in the video is just blankblankblank.
rulezadded on the 2003-08-20 20:49:09 by fragment fragment
fragment, it's my amazing capture skills... too lazy to crop it.... the tape ends with that next level blaa blaa...
added on the 2003-08-20 20:56:56 by jmagic jmagic
wow, that's a collector!
I didn't knew the SEGA32 was that powerfull.

A chance for you that you haven't recorded that demo on a porn movie. You may have been compromised by the blank at the end. :p
rulezadded on the 2003-08-20 21:08:57 by p01 p01
Yes, this really rocks. When I saw, the demo was made by the group, which made the gamedemo/-beta "Hardwired" for the Mega Drive/Genesis, I knew this will rock. But what I saw was even better. But personally I think, there is much more power in the 32X. --- I want the rom to see this demo in realtime and live on my 32X.
rulezadded on the 2003-08-20 22:09:07 by René Madenmann René Madenmann
Nice to finally have some 32x stuff on pouet. Even if it's very ad-tech-3d-demo-company style (Zyrinx was a game dev team which consisted of some ex-demosceners...).
added on the 2003-08-20 22:15:11 by tomaes tomaes
fucking ace
rulezadded on the 2003-08-21 03:12:47 by superplek superplek
super good stuff..
rulezadded on the 2003-08-21 13:55:37 by darkus darkus
I didn't know the 32x could do stuff like that. Reminds me of too many amiga tech demos :)

And I think it's been too long since anyone used a good voxel engine...
rulezadded on the 2003-08-21 14:19:27 by psonice psonice
cool :) I hadnt even heard about this machine.. Tech specs below. It had hw accel in 94

rulezadded on the 2003-08-22 13:48:43 by loaderror loaderror
quite cool :) i guess there weren't many games that actually used even half of the machine's potential.
rulezadded on the 2003-08-22 14:27:27 by dodke dodke
good demonstration of the power of the ill-fated 32X. Despite being a technical showreel, it has a distinctive demo look... I particularly like the voxel part at the end :)
rulezadded on the 2003-08-22 23:57:41 by exocet exocet
rulezadded on the 2003-10-28 14:13:36 by Pete Pete
rulezadded on the 2003-11-18 10:29:47 by Buckethead Buckethead
Cool! i had (probably still have) a 32X and didn't know it could do that sort of shit!
rulezadded on the 2003-11-18 11:06:09 by TMR{C0S} TMR{C0S}
i love sega!
they always knew how to produce great hardware!
and great demonstration of the hw, btw. ;)
rulezadded on the 2004-02-11 15:09:10 by toxie toxie
Zyrinx was basically crionics (the spy, deftronics, murphy etc) + kyd/balle aka the makers of hardwired :-)... some of them now work on the big "hitman" series of games.

The most impressive game done by them tho' imho would be subterrania for the mega-drive. It has a very neat soundsystem that enabled jesper kyd to compose in 44khz fm music instead of the standard 11khz (i think) for mega drive.Everything else is also exelent. Check it out!
rulezadded on the 2004-05-30 04:14:07 by dr.crackhead dr.crackhead
Mark: in the thrashbin?
You are my hero!

BTW.-..i like very much this demo...the 32X hardware was powerful, indeed.
rulezadded on the 2005-11-20 14:52:58 by orb orb
rulezadded on the 2006-03-21 16:33:54 by grip grip
I always suspected zyrinx of being demosceners, but I never put them together with the hardwired demos until now. Kyd, too.
rulezadded on the 2006-04-09 02:22:27 by ravuya ravuya
Almost as good as PS1, And was released at the same time... weird.
rulezadded on the 2006-07-13 02:35:56 by xernobyl xernobyl
this is demo, this is cool
rulezadded on the 2006-07-13 10:03:31 by hollowman hollowman
good demo. some of the voxels are very pretty. and the rest is top notch too. cutting edge for that day. put to good use. hardwired makers rule!
rulezadded on the 2006-07-13 10:45:19 by earx earx
Wow! Never knew the 32X can do such stuff! Actually I had never seen a 32X in real life to know :)
rulezadded on the 2006-07-14 19:14:15 by Optimus Optimus
Rocks, just saw that video whilst searching for AMOK Reviews. A Sega Saturn game (originally for the 32x. You can even see some voxelstuff right from the game in the Demo) by the same team.
rulezadded on the 2006-09-08 13:15:38 by elend elend
I have a few corrections:

1. There were a few more Silents members in Zyrinx. Sionic and Guzzler come to mind.

2. This presentation was not just done by Zyrinx, but by Zyrinx and Lemon - two separate teams. And it wasn't Lemon as in the Dutch/Danish/Norwegian demogroup, but just Jade and me (we needed a company name fast. This was the first thing that came to mind).

Zyrinx did the polygon part and Jacob and I made the voxel part. Since the 32x died, zyrinx ported their engine and I ported our engine to Saturn. It had the same dual-SH2 processor setup, so it was quite easy to port. On the Saturn, Zyrinx of course switched over to use the hardware polygon rendering, while I stuck with voxels (and the processors were fast enough for me to keep a relatively steady 30fps in singleplayer mode and 20fps in dualplayer splitscreen :-) Zyrinx shipped "Scorcher" for Saturn and PC, and Lemon shipped "Amok" for Saturn and PC. In my opinion, Scorcher had fantastic physics for its' time.

3. The 32x had no hardware acceleration. It had 2 fast processors, but all the rendering was done by software. That was also why I was experimenting with voxels - in my mind that would fit better for the 32x.

And no, I don't have the rom anymore :-)
added on the 2006-09-09 03:19:25 by Hannibal Hannibal
Very impressive stuff, I did some homebrew on 32x and there is really a gap between THIS and the system sheets...

Were the lens flare effects made with photoshop? You worked in paletized mode or 15bit mode for your vorxels?

Hannibal, I'm very impressed, we would be very happy if you come across a segadev board to leave a message :) (sorry for the off topic, seems i cannot contact you other way).
rulezadded on the 2007-02-12 22:12:09 by FonzieV FonzieV
rulezadded on the 2007-02-15 21:10:07 by psenough psenough
well done!
great 3D models
great sound
rulezadded on the 2007-02-25 12:25:36 by BITS BITS
cool shit!
rulezadded on the 2007-02-25 13:57:37 by alien^PDX alien^PDX
Really nice.
rulezadded on the 2007-02-25 14:21:56 by bdk bdk
damn this was pulled off nicely.
rulezadded on the 2007-02-25 14:38:19 by stonda stonda
rulezadded on the 2007-04-16 13:09:39 by eye eye
sega32x is a double risc cpu upgrade for the megadrive, don't confuse this with the standard platform...

not that this is bad stuff in any way, certainly not for those days :)
added on the 2007-04-16 13:21:41 by havoc havoc
cool. camera movements in the beginning is top ace
rulezadded on the 2007-04-22 21:28:25 by thec thec
rulezadded on the 2007-04-22 21:35:29 by xeron xeron
rulezadded on the 2007-04-22 21:39:12 by teel teel
great demo on the great 2 processor hardware!
rulezadded on the 2007-04-22 22:32:32 by v3nom v3nom
I would love to have the rom. This is certainly a lot more impressive than I expected, as I didn't know the machine was capable of that. The camera movements are also pretty nice.
rulezadded on the 2007-04-23 03:18:48 by Nezbie Nezbie
Manko: nice finding. Didn't remember that the 32X was capable of doing texture mapping.
rulezadded on the 2007-04-23 04:27:44 by keops keops
Cool stuff.
rulezadded on the 2007-04-23 08:50:45 by Preacher Preacher
rulezadded on the 2007-04-23 08:53:55 by wb wb
This is cool! Extra plus for the almost archaeological "Found on a VHS"-factor! :)
rulezadded on the 2007-04-23 09:44:38 by Sdw Sdw
@keops: texture mapping had to be done via the CPU. and the stunning thing: according to some developers the 32x could do faster texture mapping on the CPU than the Saturn via hardware!
added on the 2007-04-23 10:55:23 by toxie toxie
this definately was the best demo of 1995
rulezadded on the 2007-04-23 11:45:30 by jmagic jmagic
rulezadded on the 2007-04-23 12:21:39 by violator violator
one of the scenes looks exactly like one scene from fruitkitchen/silents :D
added on the 2007-04-23 13:45:36 by Oswald Oswald
Graphics, design, zero polys and shaders.

Very 1995.
rulezadded on the 2007-04-23 19:54:17 by GbND GbND
looks cool!
rulezadded on the 2007-04-28 17:56:06 by beavis77 beavis77
oswald, id dare to say they are exact same 3d scene ;)
rulezadded on the 2007-04-28 18:18:16 by winden winden
rulezadded on the 2007-04-30 13:03:55 by las las
Nice, congrats!
rulezadded on the 2007-07-30 12:19:39 by TOMPCpl TOMPCpl
wow, thumps up for coding a multiprocessor demo in 1995! I really love the code and design.

Amok was a great game btw.

Hannibal rules!
rulezadded on the 2007-11-15 17:14:15 by spike spike
rulezadded on the 2008-03-28 01:38:12 by tempest tempest
omg commercial, thumb down
rulezadded on the 2008-03-28 01:39:26 by parcelshit parcelshit
rulezadded on the 2008-04-17 11:48:37 by comankh comankh
rulezadded on the 2008-04-17 12:18:49 by zefyros zefyros
This is just...wow
rulezadded on the 2008-11-03 23:57:37 by noby noby
awesome :D
rulezadded on the 2008-12-05 22:27:04 by pera pera
rulezadded on the 2008-12-05 23:20:02 by Zweckform Zweckform
very nice
rulezadded on the 2009-06-10 19:21:59 by lsl lsl
Quite a 'WOW'-engine.
rulezadded on the 2010-02-23 20:07:02 by branch branch
rulezadded on the 2010-04-26 23:27:24 by moqui moqui
w00t! that RULEZ! :D
rulezadded on the 2011-09-03 17:45:08 by rez rez
yeah this was so nice back then
rulezadded on the 2012-09-22 23:20:30 by leGend leGend
rulezadded on the 2012-09-22 23:27:30 by frag frag
rulezadded on the 2013-07-02 08:39:36 by spritus spritus
wish I could buy a 32x..
rulezadded on the 2014-02-08 18:37:52 by RawBits RawBits
32X - an addon gone HORRIBLY wrong.

Now I understand HOW horribly wrong it went - but I'm not really sure whether it really can process polygons that quickly.
rulezadded on the 2014-02-08 19:07:34 by brightentayle brightentayle
Great engine. Great gfx&music. Great demo!!
rulezadded on the 2014-02-08 19:20:47 by whizart whizart
was groo involved?
rulezadded on the 2014-02-08 19:24:16 by dalezy dalezy
this is the real deal!
rulezadded on the 2014-02-08 19:33:53 by sensenstahl sensenstahl
Many polys, zero shaders
rulezadded on the 2014-02-08 21:24:39 by Saga Musix Saga Musix
style and music... just great!
rulezadded on the 2014-02-08 21:40:37 by kwe kwe
rulezadded on the 2014-06-12 20:05:02 by Daniel Daniel
Man I wish we had access to the binary!!!
rulezadded on the 2014-07-18 02:09:40 by ramon ramon
awesome. now go back in time and make games for the 32X ^^
rulezadded on the 2014-07-18 03:06:53 by HellMood HellMood

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